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I remember running into weird issues on the Fairy Dwelling battle map, not quite sure what it was but something like the smaller mushrooms completely blocking line of sight or something.
Also, is there something that can be done about the bug with summoning Obsidian Dragons in cities with Embrace Darkness? If I remember correctly, the dragon looses the dedicated to evil status, but still gains life steal.
Will definitely check it out. Always some shenanigans with tactical battles and Obsidian dragons are quite unavailable without finding it the secret reward spell and finding bugs is definitely difficult without stumbling on it. Could be a hidden requisite overlapping the Dedicated to Evil property.
Big thanks
Interesting. I believe I will try out a solution. I can already potentially see a mechanism thats is available. To list the modifier as an ability. Adding a counter should fix the issue. Listing dedicated to evil as x2, x3 similar as demolisher work. Unless it's another issue that is a unit display issue in the unit panel.
They are broken and missing in the official game. Everything in the change log is broken/missing in the official game. Especially the race High Elves has as lot of missing quest.
The unofficial patch fixes these.
In general what I found, about the intention with Fallen Angels, Obsidian Dragons, Bone Dragons is that they have "inherantly Evil" Requsite which means that it somewhat redunant that the developers tried to prevent one rule over another. The purpose with especially "Secret Spells" was to make more useful for everyone. But it resulted in that units "Evil" and "Evil" could not embrace more evilness.
I think I know a solution and I think developers little bit overthinked the solution when they added secret spells to be useful for everyone. Since Hell Hounds can be summoned with Dedicated to Evil and also have Embrace Darkness. So I will add this in the next build 1.804 :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3439543251
No problem mate. Works as intended with absolut mimimal changes. It will retain the vanilla developers thoughts of removing Dedicated Evil/Good on summoned units in cities without Embrace Darkness or Spiritual Freedom to be useful. The result works as intended with the use for domain spells to add dedicated to Evil/Good to summoned units that were excluded from it before. It funny I never thought of it before. :)
So far nothing's seemed broken. Haven't had a chance to test the summoning mechanic yet.
All changes are mostly technical, some visual changes appears on high quality settings and so on.
Embrace darkness is confirmed to be working as intended on summoned units like Bone Dragon, Fallen Dragons and Obsidian Dragons. I try changes in level editor so it's faster usually to confirm :-)
A lot of visual additions are planned for the next version 4. Many abilities have no visual effect at all. To understand when a unit is impacted by something like Frostbite or Despair their is no visual cue for an on going effect for example. To understand if a unit has an effect its required to click on each unit and then read effects from the unit panels. I hope small visual effects for the next version will enchance the experience since many abilites are straight up missing a visual effect.
Something I wished was more visible was the type of buff the units get from Meditate, I usually end up checking each unit each battle.