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At least, if it's working right. At the moment some people it works great, some - like me - have no randomization in their adventures so the replayability is wearing thin, to say the least. If it would randomize how it's supposed to, there are supposed to be a LOT of options, so it would be hard to get exactly the same adventures - thus story path - every time. There are choices that have chance to them, so it's possible that, for example, if you have 50% kindness, you might succeed the first time and not the second time, from my understanding.
Apparently the dissolving endings do not affect future games though, which I was disappointed about.