Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
At least, if it's working right. At the moment some people it works great, some - like me - have no randomization in their adventures so the replayability is wearing thin, to say the least. If it would randomize how it's supposed to, there are supposed to be a LOT of options, so it would be hard to get exactly the same adventures - thus story path - every time. There are choices that have chance to them, so it's possible that, for example, if you have 50% kindness, you might succeed the first time and not the second time, from my understanding.
Apparently the dissolving endings do not affect future games though, which I was disappointed about.