Infestation: The New Beginning
Sergey responds to Steam through Kotaku, more lies.
Source:

The War Z Team Offers A Defense
I reached out to Hammerpoint Interactive, the folks behind The War Z, to get their side of the story. In an e-mail, Hammerpoint general manager Sergey Titov told me that he sees the complainers as a vocal minority. (We've cleaned up his e-mails for grammatical errors.)

"We're constantly running surveys to ask our players what they think – how we're doing," Titov said. "As of right now over 93% of our customers like the game, with over 40% saying it's perfect and around 50% saying it's good, but they'd like to see more polishing and features. Yet, 4% don't like the game and decided not to play it, and 3% hate the game... My point is that absolute majority of our players are supporting us, yet, yes, players who don't like the game will be very vocal about it.

This may be true, if their survey was only sent to players who were vocally supportive through the game on the forums. Obviously I have no way to prove he is lying, but no game has a 93% approval rating. Especially one as incomplete, broken, and fraudulent as War Z. This is just another example of Sergey spewing out numbers that do not exist.

On the game not being listed as Alpha or Beta: "Because it's not an Alpha or Beta. We've launched 'Foundation Release' for Steam on Monday (see attached press release)."
I only post this one because so many people hare having a hard time understanding that just because this game is completely incomplete and being falsely advertised does not mean that it is in testing anymore. The game is released. Again, you can ignore the word "Foundation" as "Foundation Release" was a term made up by Dean over at DayZ to see if they would copy it too. Foundation Release is not a real thing within the development life cycle. The game is just released.

On the missing hardcore mode: "There's a hardcore mode that you can select when you launch the game, yet most of the players are not using it. Single biggest difference between Normal and Hardcore is that once you die in Hardcore, your character won't be revived and will be lost (permadeath)."
Players are not using it because it doesn’t work.

"First thing players will get is private server rentals. They'll be able to rent both public and private (password-protected) servers – both Gameworld (ie Colorado map) and Strongholds (smaller maps that basically allow them to use those servers as "home base").

"Our plan was to launch server rentals around the end of December-early January and we're still on track to do that.

This will probably be the only truth in the post. The only feature they may still come out with is private servers as that is a way for them to mink more money out of the gaming community. However, we do still have the issue that this was advertised as a feature already complete and in the game before Alpha began in an attempt to fraud gamers out of money. This is actually still being listed as a current feature already available in the game so they can continue scamming gamers.

"And we're testing skills right now with small select group of players. As soon as everyone is satisfied with balance and design, we'll push it public. I honestly can't give a solid timeframe for this to happen, since it largely depends on how our player community reacts on our initial version of the skill tree."
Datamining shows that the skill system has not been started yet in the game client. Given that the developer lacks the ability to hide features in their client that are under development, there is no reason to believe they have any of the code complete at all internally either.

On Reddit's claim that there's only one map, and that it's 72km: "The Colorado map, our first map to be released, is over 100 square kilometers."
The only chance that anyone will consider the map over 100 km2 is if they consider all the non-accessable decorative area. Oh, and still increase the size arbetrarely since the map is not even close to 100km2 if you scale it to anything realistic. One of their forums of deception to try and make the map seem larger than it is is their mentod of making everything around you huge. This inheritely makes the map feel bigger until you actually start looking at stuff.

The map is maybe 50km2, but I tend to stick to the 72km2 estimate people use as it uses their number they state it is, minus the unaccessable area.

On the max server limit being 50 rather than the promised 100: "I don't see 'LIE' in saying 'up to 100 players per sever' and having the current limit at 50 players. We've just lowered the number of players per map down from 70 based on requests and votes from our players. Ie - we've had 70 players per server - which was what we felt was the 'comfort level' for this map, but when we asked our players about it, the majority voted for 50 slots per server. So we did exactly what our community and our players asked us for."
So, this shows the quality of the developer right here. He doesnt have an issue advertising 100 player servers, even though they do not now nor have they ever existed. The developer is perfectly okay with committing fraud.


Anyway. Thought I'd share the most recent batch of lies with those who havent read the article.

Cheers!
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กำลังแสดง 31-44 จาก 44 ความเห็น
"We're constantly running surveys to ask our players what they think – how we're doing," Titov said. "As of right now over 93% of our customers like the game, with over 40% saying it's perfect and around 50% saying it's good, but they'd like to see more polishing and features. Yet, 4% don't like the game and decided not to play it, and 3% hate the game... My point is that absolute majority of our players are supporting us, yet, yes, players who don't like the game will be very vocal about it"

i believe they flipped the numbers around and that 93% hated the game (40+50=90=/93). in the battle of dayz vs warz dayz wins by a long shot, because in warz's case you buy the game, play die in 2 seconds and have to wait 60 minutes to respawn and you cant find anything. in dayz's case however, you its far from being a money grab even though you have to buy arma 2 combined ops. and there coming out with stand-alone dayz this year hopefully (if it proves buggy its easily justified because two of their lead devs have been arrested on counts of espionage) you go looking for supplies and dont have to buy anything at all (in warz you buy items with real money) and if you get bored of dayz you can still play arma, one of the best and most realistic fps ever for maybe $30 (keep in mind dayz is still in alpha)
Yeah, I have to agree with NTK, this is definitely just a load of BS that Sergey is saying.

And the funniest and probably saddest thing, he says 93% of people like the game? He still hasn't adressed ANYTHING that's happened officially on the official forums. No word, no posts, nothing. And yet he does an interview for Kotaku.

Realy classy Sergey, it's not like your game has a forum full of fans waiting to hear just what the hell is happening with the game.
This developer has a F rating with the BBB for a reason.
( ͡° ͜ʖ ͡°)
Why would they lie?

Because nobody would buy this ♥♥♥♥ if they knew he was gonna do what he he always does and promise a bunch of stuff that he cant deliver, then abandon the project the second the sales stop, and start another vaporware title.

He did it with big rigs, and he did it with war inc... Sergey is a liar and a con, his dubious claims of numbers are pure BS... If 93% of the people who bought this game are happy with it I'll kiss Sergey's butt on national TV.

Just for kicks let's look at some numbers...

There is a petition for refunds that has aprox. 1150 supporters. If we were to say they represent the "7%" of unhappy customers, a little math leads us to a total playerbase of roughly 16,429.

But wait, Sergey claims to have over 500,000 registered players... If we say this is the one time that Sergey has told the truth about anything and go with this number 7% of it is 35,000.

35,000 unhappy people who feel scammed and want a refund, says Sergey himself.

That is ALOT of people, if they were standing in a line it would be over 20 miles long.

If you sell a product and have a line 20 miles long of people trying to get thier money back because they are unhappy with the product, then you are doing something VERY wrong.

But wait... There are still 465,000 satisfied customers Sergey says.

93% of 500,000 is 465,000 for those that might be a little slow on the math.

So for the sake of simplifying the equation lets just say that everyone paid 20 dollars for the game, on average.

So $20 x 500,000 = $10,000,000 ....10 Million dollars. Wow. If this is the best that Hammerpoint can do with a operating budget of 10 million dollars... they need to be embarassed.

So Hammerpoint collected 10 million in sales, why not refund those unhappy people and put an end to all the hatred towards them?

Afterall it's a mere 7%, $700,000 dollars worth of refunds being demanded by people who feel ripped off and scammed.

Hammerpoint would still be sitting pretty with 9.3 million, and a little of thier integrity in tact.

You know why Hammerpoint won't issue the refunds?

2 reasons:

1. GREED

Sergey Titov is a unscrupulous hack, not a hacker, but just a sub par coder that is notorious for making big claims then delivering shabby, unfinished and broken games, this is nothing new for him.

He is content with conning as much out of as many as he can, then changing the name of his company, stealing someone elses idea and starting the whole process over again.
The ethics and conduct of this man are nothing short of nefarious.

The first time it really caught public attention was with Big Riggs Racing, known as one of the worst games ever released. It was complete dog poop. Read the wiki.

His next project was War, inc.. another flop, go read their forums and do some research it's more of the same. Lot's of promises and lies with little to nothing delivered, the game is now abandoned..

His latest is this steaming dogpile, WarZ... a blatent rip off and cash in on the concept and success of DayZ, shameless and disgraceful.

and

2. He is FULL of sh*t.

There are nowhere NEAR 500,000 people playing this stinker of a zombie game.. I'd say MAYBE 20,000.

There are 220 US servers with 50 slots each, a total of 11,000 slots on US servers and the same for EU servers.. total of 22,000 slots available to play The warZ..

What are the other 78% of the people who bought the game doing? And that would only be 22% of the games community could play at any 1 time IF the servers were full to capasity...which they never are.

The guy talks so much crap he needs a hat with a toilet paper dispenser on it to wipe his mouth off every 5 minutes.

If 80% of the people who bought the game were unable to play at any 1 time, there would be so much publicity about it that we would never hear the end of it...

This guy needs to be banished from the development community.
แก้ไขล่าสุดโดย X¥ŁÜM; 18 ธ.ค. 2012 @ 3: 13pm
โพสต์ดั้งเดิมโดย X¥ŁÜM:
Why would they lie?

Because nobody would buy this ♥♥♥♥ if they knew he was gonna do what he he always does and promise a bunch of stuff that he cant deliver, then abandon the project the second the sales stop, and start another vaporware title.

He did it with big rigs, and he did it with war inc... Sergey is a liar and a con, his dubious claims of numbers are pure BS... If 93% of the people who bought this game are happy with it I'll kiss Sergey's butt on national TV.

Just for kicks let's look at some numbers...

There is a petition for refunds that has aprox. 1150 supporters. If we were to say they represent the "7%" of unhappy customers, a little math leads us to a total playerbase of roughly 16,429.

But wait, Sergey claims to have over 500,000 registered players... If we say this is the one time that Sergey has told the truth about anything and go with this number 7% of it is 35,000.

35,000 unhappy people who feel scammed and want a refund, says Sergey himself.

That is ALOT of people, if the were standing in a line it would be over 20 miles long.

If you sell a product and have a line 20 miles long of people trying to get thier money back because they are unhappy with the product, then you are doing something VERY wrong.

But wait... There are still 465,000 satisfied customers Sergey says.

93% of 500,000 is 465,000 for those that might be a little slow on the math.

So for the sake of simplifying the equation lets just say that everyone paid 20 dollars for the game, on average.

So $20 x 500,000 = $10,000,000 ....10 Million dollars. Wow. If this is the best that Hammerpoint can do with a operating budget of 10 million dollars... they need to be embarassed.

So Hammerpoint collected 10 million in sales, why not refund those unhappy people and put an end to all the hatred towards them?

Afterall it's a mere 7%, $700,000 dollars worth of refunds being demanded by people who feel ripped off and scammed.

Hammerpoint would still be sitting pretty with 9.3 million, and a little of thier integrity in tact.

You know why Hammerpoint won't issue the refunds?

2 reasons:

1. GREED

Sergey Titov is a unscrupulous hack, not a hacker, but just a sub par coder that is notorious for making big claims then delivering shabby, unfinished and broken games, this is nothing new for him.

He is content with conning as much out of as many as he can, then changing the name of his company, stealing someone elses idea and startinf the whole process over again.
The ethics and conduct of this man are nothing short of nefarious.

The first time it really caught public attention was with Big Riggs Racing, known as one of the worst games ever released. It was complete dog poop. Read the wiki.

His next project was War, inc.. another flop, go read their forums and do some research it's more of the same. Lot's of promises and lies with little to nothing delivered, the game is now abandoned..

His latest is this steaming dogpile, WarZ... a blatent rip off and cash in on the concept and success of DayZ, shameless and disgraceful.

and

2. He is FULL of sh*t.

There are nowhere NEAR 500,000 people playing this stinker of a zombie game.. I'd say MAYBE 20,000.

There are 220 US servers with 50 slots each, a total of 11,000 slots on US servers and the same for EU servers.. total of 22,000 slots available to play The warZ..

What are the other 78% of the people who bought the game doing? And that would only be 22% of the games community could play at any 1 time IF the servers were full to capasity...which they never are.

The guy talks so much crap he needs a hat with a toilet paper dispenser on it to wipe his mouth off every 5 minutes.

If 80% of the people who bought the game were unable to play at any 1 time, there would be so much publicity about it that we would never hear the end of it...

This guy needs to be banished from the development community.

Well said my good man, well said... What I find funny is that the screenshots they released to the public for PR reasons make the game look totally ♥♥♥♥ hot, but from those I've seen from within game it looks as bad as the graphics in a game such as Anarchy Online.
โพสต์ดั้งเดิมโดย X¥ŁÜM:
Why would they lie?

Because nobody would buy this ♥♥♥♥ if they knew he was gonna do what he he always does and promise a bunch of stuff that he cant deliver, then abandon the project the second the sales stop, and start another vaporware title.

He did it with big rigs, and he did it with war inc... Sergey is a liar and a con, his dubious claims of numbers are pure BS... If 93% of the people who bought this game are happy with it I'll kiss Sergey's butt on national TV.

Just for kicks let's look at some numbers...

There is a petition for refunds that has aprox. 1150 supporters. If we were to say they represent the "7%" of unhappy customers, a little math leads us to a total playerbase of roughly 16,429.

But wait, Sergey claims to have over 500,000 registered players... If we say this is the one time that Sergey has told the truth about anything and go with this number 7% of it is 35,000.

35,000 unhappy people who feel scammed and want a refund, says Sergey himself.

That is ALOT of people, if they were standing in a line it would be over 20 miles long.

If you sell a product and have a line 20 miles long of people trying to get thier money back because they are unhappy with the product, then you are doing something VERY wrong.

But wait... There are still 465,000 satisfied customers Sergey says.

93% of 500,000 is 465,000 for those that might be a little slow on the math.

So for the sake of simplifying the equation lets just say that everyone paid 20 dollars for the game, on average.

So $20 x 500,000 = $10,000,000 ....10 Million dollars. Wow. If this is the best that Hammerpoint can do with a operating budget of 10 million dollars... they need to be embarassed.

So Hammerpoint collected 10 million in sales, why not refund those unhappy people and put an end to all the hatred towards them?

Afterall it's a mere 7%, $700,000 dollars worth of refunds being demanded by people who feel ripped off and scammed.

Hammerpoint would still be sitting pretty with 9.3 million, and a little of thier integrity in tact.

You know why Hammerpoint won't issue the refunds?

2 reasons:

1. GREED

Sergey Titov is a unscrupulous hack, not a hacker, but just a sub par coder that is notorious for making big claims then delivering shabby, unfinished and broken games, this is nothing new for him.

He is content with conning as much out of as many as he can, then changing the name of his company, stealing someone elses idea and starting the whole process over again.
The ethics and conduct of this man are nothing short of nefarious.

The first time it really caught public attention was with Big Riggs Racing, known as one of the worst games ever released. It was complete dog poop. Read the wiki.

His next project was War, inc.. another flop, go read their forums and do some research it's more of the same. Lot's of promises and lies with little to nothing delivered, the game is now abandoned..

His latest is this steaming dogpile, WarZ... a blatent rip off and cash in on the concept and success of DayZ, shameless and disgraceful.

and

2. He is FULL of sh*t.

There are nowhere NEAR 500,000 people playing this stinker of a zombie game.. I'd say MAYBE 20,000.

There are 220 US servers with 50 slots each, a total of 11,000 slots on US servers and the same for EU servers.. total of 22,000 slots available to play The warZ..

What are the other 78% of the people who bought the game doing? And that would only be 22% of the games community could play at any 1 time IF the servers were full to capasity...which they never are.

The guy talks so much crap he needs a hat with a toilet paper dispenser on it to wipe his mouth off every 5 minutes.

If 80% of the people who bought the game were unable to play at any 1 time, there would be so much publicity about it that we would never hear the end of it...

This guy needs to be banished from the development community.

Couldn't agree more.
I purchased the game in Oct when it went on sale and have never been asked to take part in any survey.
โพสต์ดั้งเดิมโดย Veliponteva:
After reading the quotes and then you're arquement i come to the conglusion that you're just trying to pull hate from these quotes and i say TRYING.

Considering War Z's lead developer is responsible for Big Rigs, one of the top 10 worst PC games released post Windows 95, it's not hard to imagine that maybe he has just designed yet another terrible game. To be honest I'm more surprised that he's even working in the industry after Big Rigs than anything else. Having that game in your portfolio has to be borderline irreparable.

You might also want to consider that as soon as the game became "playable" and the complaints started rolling in, they immediately tried to ammend their ToS to negate the possibility of refunds in anticipation for exactly what ended up happening.
แก้ไขล่าสุดโดย MMMMM; 18 ธ.ค. 2012 @ 3: 21pm
What I find wierd is that how something in so unfinished state gets to be released on Steam? I mean, Steam usually holds a high level on quality, but this is just unfinished game no matter how you look at it.
funny how the admin also removed his post from this one thread and deleted my posts
Metacritic user score 2.6

/sergey'sbullshit
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