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I was willing to believe you until you said this.
They are both awful. or maybe its safer to say that Dean and Titov are both awful.
You didn't even TRY to research that claim did you?
This is a falacious argument. The mod is built ontop of a full game, therefore it IS a full game already, it just has more added on.
The last statistics I read on this was that something like 95% of the people who owned ARMA2 bought it after DayZ was released most of those only played the mod and not the vanilla game. The VAST majority of people buy ARMA2 only to play DayZ, I know I did. The argument that DayZ is a completely free game is exactly the same type of lie that people blast Hammerpoint over making when WarZ was released. It may on some small level be technically true, but it is not in any real sense the truth.
You are correct, DayZ will not ban you. No matter what. Because they can't, only the server owners can. This means 2 things:
1) People who use the worst cheats and exploits face ZERO consequences for this and will never be removed from the game. They are there for life or until they get bored ruining the game for legitimate players.
2) Server owners have all of the power. They can (and do) kick and ban people from their servers for killing them, or taking their horded vehicles, or for any reason or no reason at all. There is even less of an opportunity to appeal these bans than WarZ gives you.
On many occasions I would pick a server and play on it for a while (setting up tents and storing supplies and such) only to come across a giant camp that someone set up outside of the map boundaries (no mans land that is empty). I take what supplies I could carry and one of the vehicles only to have the server admin restart the server and ban me from it.
Now yes there are a lot of people who played WarZ who say they were banned unfairly. I honestly can't speak to that because I have no way of knowing if they were banned for no reason, or if they were banned for hacking and are now saying they didnt do anything wrong. I do find it a bit odd that so many people say things like "90% of the people in WarZ are hacking" and then when people get banned for hacking those same people say "Look at all of the people who were banned for no reason!". There is a failure of logic between those statements that people seem to overlook. All that I can say is that none of the people I know have ever been banned, and I know for a fact that those people don't use cheats.
Grouping/Clans: Winner WarZ
In ISS/WarZ there are several very nice features for grouping with other people. First off you have the ability totalk to your group maotes in a dedicated chat chanel that others can't see (I do wish this was expanded to include private voice chat), you can see the location of your group members on the map, and all of your group members have a colored chevron above their heads so that you know at a glance who they are (this reduces instances of unintentional friendly fire by several orders of magnitude). All of these features also apply to people who are in your clan, so that even if you are not grouped with a clan member you can still see where they are and they have a differently colored chevron so that you dont accidently shoot them.
In DayZ you have none of these features. The only thing that DayZ has going for it in the grouping/clan discussion is that groups and clans can help each other fix vehicles and set up tent cities, as both of these can be difficult without other players.
-Sounds: Winner DayZ
The sounds in DayZ are what you would expect. There is nothing special here, but nothing done wrong either.
The sounds in WarZ/ISS are very poorly done. Walking on rocks sounds like you are walking on a metal roof. Ambient noise cuts in and out randomly and is far too loud (birds chirping and river noises near splinter are great examples of this), and zombies will from time to time become completely silent.
I actually like the gun audio in WarZ... but... yeah.... there are MANY examples of places the audio is god awful in WarZ.
Day Z's worst audio offense was just how annoying the jogging noise got after hours and hours of hearing it loop.
You forget that in warz, it is impossible to locate sounds in space. Also, it is impossible to know by sounds, the number od zombies which are in the area.
I think you just need headphones on... the audio IS directional.
I do agree that you can't really tell how many zombies are in an area by the sound alone. At best you can tell if there is only 1 or if there are many, but getting an accurate count wont happen (if you feel it is important to be able to do).
...
You are dreaming! Some sounds produce by zombies in front of you seems to come from behind you. And you sometimes hear near you sounds produced by zombies which stands at a distance of 5 meters
You don't know what locating a sound mean. Or perhaps, you don't want to say the truth about this game.