Sven Co-op

Sven Co-op

What's the command for turning off player collision?
Title says it, tried finding it in google, couldn't find them.
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Showing 1-6 of 6 comments
CryptEarth Jan 25, 2016 @ 10:56am 
Originally posted by Solokiller:
The physics engine can't handle disabling collisions between players. We tried to add it, but it didn't work. You're stuck with collisions on for the foreseeable future.
nah ... not true at all
just look over to cs1.6 and all the fancy surf-plugins for amxmodx wich adds this
CryptEarth Jan 25, 2016 @ 12:11pm 
I understand whats the problem with enabled collision detection, but as said: there are several cs-surf-plugins for AmxModX wich adds non-collision between players. And some are fancy enough to just toggle it if two players collide, otherwise they're normal solid. So if it's possible by third-party code loaded by 3 layers deep of code (engine - metamod - amxmodx) it should be possible to implement it in the "normal" gameplay as well - although it would make little sense for co-op as most of them are based on one player is pushing another over a ledge.
CryptEarth Jan 25, 2016 @ 3:21pm 
I don't even mentioned trains at all. I just threw in that the statement
The physics engine can't handle disabling collisions between players.
can't be true as it is possible on the normal engine by some plugins. So if this "disable player collision" is not possible anymore in the new modified engine don't blame the physics.
Breadinator Jan 28, 2016 @ 9:57am 
The game is a cluster ♥♥♥♥ when playing with alot of people which is why I would want to disable player collision.
CryptEarth Jan 28, 2016 @ 2:14pm 
Originally posted by Solokiller:
Show me one plugin does can do this and that doesn't break triggers and still works when players interact with entities that can crush and kill them, and i'll implement it.
amxmodx.org > cs > surf
many of them can turn of player collision
I don't know if this affects collision with moving walls (so crushing by closing door or some like this) - but read again: I never spoke about it
I just said that player collision itself can be turned off while not affecting any other gameplay mechanic - at least none I know from cs surfing
so if it's just for HL/OpFor/BS-capmaign it should be possible to keep normal gameplay without player collision (at least as far as I tested it and just noticed a few route-changes by larger max map size)
CryptEarth Jan 28, 2016 @ 2:28pm 
hmm .. strange - as i remember some surf maps wich does use "normal" triggers in such modes - so somehow it CAN work

-- edit --

to bring it down to code level
anywhere in the code is a line wich checks if a player entity is in the trigger boundary - you could just remove the check if the player entity is solid - this should make it possible to disable the collision detection between player entity but not break the trigger
Last edited by CryptEarth; Jan 28, 2016 @ 3:13pm
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Date Posted: Jan 25, 2016 @ 10:10am
Posts: 6