Sven Co-op

Sven Co-op

RinoBreezy Feb 5, 2019 @ 3:36pm
Changing the Main Menu Background to a custom one?
I need help I made a custom image for the use of modding the Main Menu background of sven coop the resolution size is 1600 x 1200 and they are .tga files, but for what ever reason I can't get it to work. I thought it would be easy as replacing the files in the 'svencoop' folder, but it did nothing then try put it at read only files still nothing even tried putting it in the svencoop_addon folder, the backgrounds are in the right folder (resource/backgrounds) . I even tried adding the ones i found in gamebanana before hand, but it still shows the default menu background. Is there anyone that can help me on what I need to do to change it? In Addition, I have a program called 'steam_splash_creator.exe'
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Hello
I have the same problem but the difference is that I want to know how to change the game's background image for another one
Could you help me please? And by the way, the link that the other person sent you no longer works
Adambean  [developer] Sep 1, 2024 @ 12:54am 
The background image is made up of 24-bit TGA images in 256x256 chunks. You can find these in the game files[wiki.svencoop.com] at path "svencoop/resource/background".
  • The images prefixed with 1600 are for 4:3 screens, which makes up a 1600x1200 standard size. (UXGA) These are loaded by "BackgroundLayout.txt".
  • The images prefixed with 1920 are for 16:9 screens, which makes up a 1920x1080 standard size. (1080p / Full HD / 2K) These are loaded by "BackgroundLayoutWide.txt".
If you step back up to the "resources" directory you'll find the above mentioned text files of which load the image chunks.

What I would suggest you do:
  1. Work in the "svencoop_addon" content root directory instead of "svencoop". (Avoid editing anything official, though if you mess these up, you can restore them[wiki.svencoop.com].)
  2. Produce your image chunks but use "custom" suffix instead of "svencoop". E.g. name your images "1920_XX_custom.tga" instead of "1920_XX_svencoop.tga". -- Photoshop is capable of exporting your images in this chunked fashion, and it supports 24-bit TGA format too.
  3. Duplicate "BackgroundLayoutWide.txt" from "svencoop/resources" to "svencoop_addon/resources", edit the referenced "svencoop" suffix to "custom".
  4. If this works do the same for 4:3 (1600) images and "BackgroundLayout.txt".
If you look into both the "svencoop_event_spooky" and "svencoop_event_xmas" content root directories you'll find two examples of the background image being replaced for the two seasonal events.
Last edited by Adambean; Sep 1, 2024 @ 12:56am
Originally posted by Adambean:
The background image is made up of 24-bit TGA images in 256x256 chunks. You can find these in the game files[wiki.svencoop.com] at path "svencoop/resource/background".
  • The images prefixed with 1600 are for 4:3 screens, which makes up a 1600x1200 standard size. (UXGA) These are loaded by "BackgroundLayout.txt".
  • The images prefixed with 1920 are for 16:9 screens, which makes up a 1920x1080 standard size. (1080p / Full HD / 2K) These are loaded by "BackgroundLayoutWide.txt".
If you step back up to the "resources" directory you'll find the above mentioned text files of which load the image chunks.

What I would suggest you do:
  1. Work in the "svencoop_addon" content root directory instead of "svencoop". (Avoid editing anything official, though if you mess these up, you can restore them[wiki.svencoop.com].)
  2. Produce your image chunks but use "custom" suffix instead of "svencoop". E.g. name your images "1920_XX_custom.tga" instead of "1920_XX_svencoop.tga". -- Photoshop is capable of exporting your images in this chunked fashion, and it supports 24-bit TGA format too.
  3. Duplicate "BackgroundLayoutWide.txt" from "svencoop/resources" to "svencoop_addon/resources", edit the referenced "svencoop" suffix to "custom".
  4. If this works do the same for 4:3 (1600) images and "BackgroundLayout.txt".
If you look into both the "svencoop_event_spooky" and "svencoop_event_xmas" content root directories you'll find two examples of the background image being replaced for the two seasonal events.
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One last question
2 people to whom I asked the same question recommended 2 programs to change the image and they are these:
The first one recommended the program called "CS 1.6 Background Maker v3.0" and the second one recommended the program called "CS Background Maker 1.2"
Do you know these programs and do you know if they really fulfill the function of changing the game's background image for another one? And if in case the programs fulfill what I want to do, could you explain to me how I could use them? Personally I have never heard of them and based on what he told me he seems to be a person who knows what he says and does.
Adambean  [developer] Sep 1, 2024 @ 5:55am 
I don't know either of those programs. Internally we use Photoshop and export the TGAs from that.
Originally posted by Adambean:
  • Produce your image chunks but use "custom" suffix instead of "svencoop".
yeah but what program do you use to produce those image chunks
Adambean  [developer] Mar 28 @ 10:07am 
Originally posted by HiimAndrew7:
Originally posted by Adambean:
  • Produce your image chunks but use "custom" suffix instead of "svencoop".
yeah but what program do you use to produce those image chunks
Refer to the post directly above yours :)
Originally posted by Adambean:
I don't know either of those programs. Internally we use Photoshop and export the TGAs from that.
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