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Well yeah, I'm aware of that, but I'm not into cheats or stuff like that, at least not on a first playthrough.
I do appreciate it, though my real point in making this thread was to highlight the absurdity of this system...
I mean, I would love to have a Ferrari in real life, but it seems I'm not very good at becoming a millionaire. I'd like to avoid having my video games mocking me the same way as my life does at times.
I don't believe the system is fine. For example, the vehicles can be rather difficult to control, between the annoying and often unresponsive steering, not to mention the terrible FOV... so I should have to get really good at something that's annoying the hell out of me just to earn a gear mod?
I'm really loving this game overall, and it's not like I'm trolling here or dissing it, but this is the first game I've played that I can remember where I just didn't want to go through some of the stuff I have to in order to get an upgrade that I want.
As to vehicals... yeah they are pretty bad, but bikes are the only thing that you literally can't control at all, everything else just takes a bit of practice to get it down but it's still a mess.
What prompted this one though was failing on my third attempt to 'win' a land race in a car, because the damn camera and the steering kept ♥♥♥♥♥♥♥ me up at the end.
I can appreciate what they wanted to do, but I just don't think they thought some of it through well enough...
The car driving, boat racing and destruction challenges, though...
I hadn't even thought of doing that, so thanks for the tip!
I agree with this.
I enjoy the challenges for the most part, and would try them anyway, but I don't like being forced to do them. Gear mods should come from chaos scores, as you say, or maybe unlocked from story missions or side missions. The way they did it is almost as if they just wanted to force us to do the challenges, but doing those should just be optional, towards getting 100%, IMO.
And thanks to Joshua and Noquiem for the suggestions.
I never said they're difficult, I said they're anti-fun.