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Laporkan kesalahan penerjemahan
Find me this mythical Denuvo destroyed SSD.
Linking to a ♥♥♥♥♥♥♥ posting on a message board doesn't help your case. The way Denuvo appears to work is by monitoring/addressing the individual memory locations that the game is using - in the RAM - at run-time, to prevent tampering. In this way, it can protect the game's files from being accessed in an unauthorized manner. This alone doesn't harm your SSD in any way.
However, many users have technology on their PCs that allow the system to use the SSD as a kind of tertiary RAM, and this is where the problem lies - with Denuvo actively operating in the RAM, what happens when that RAM runs out and the SSD takes over? Denuvo starts plowing through your SSD like a demon.
Basically, neither person is actually correct. Denuvo doesn't destroy your SSD, but your SSD can be destroyed by pretending to be RAM.
Pretty much sums it up. I pretty much typed an identical post like this back in the MGSV forums, right before it blew up and turned into a "your mother" thread. People will not listen, plain and simple.
In anycase Denuvo is wasted money as with all security ♥♥♥♥ on games stuff gets cracked no matter how much time ur wasting at it at best you can delay but the more secure you try n make it the more it hurts the customers... So to devs world wide just make a good game with that money and stop waste it on useless DRMs that don't even work in the end...
Because it prevents tampering with the program code you cannot cheat, you cannot alter the game world, after the developer stops updating the game players cannot build their own code editing patches due to the Denuvo DRM.
This type of dynamic run time code obstifcator would be great for viruses to evade detection and prevent analysis (basically this game is using advanced persistant threat type code to mask it from observation and analysis). My bet on why it takes more time to crack than other DRM is not that it is better but they are actually just making new DRM methods for each title so that there little common between cracked titles.
This again is more DRM garbage that hurts legitimate buyers of the software and when illegal users get a crack they even get more functionality than legal players.
They always claim the word anti-tamper instead of DRM but the definition of DRM is digital rights management and preventing access to a digital right (admin access to program memory) is a form of management and thus is a form of DRM. DRM can be in many forms (CD keys, online activation, time limit, anti-tamper, cd check, hardware signature, ...)
The reason other games like fallout 4, GTAV have no Denuvo is that they know their long term longevity comes from gamers being able to modify the game in ways deeper than just texture replacement or editing resource files. Engine patches like SKSE (a critical back end mod) would not be possible with Denuvo at all as that is its very function to prevent exe modification.
The accusation was a flat out lie when put to benchmarks and debunked. In just under two hours the game being tested had Denuvo and only did 88 actions of I/O write to disk.
https://i.imgur.com/4K9YqFN.png
Put into perspective, here is an Unreal Engine 3 game that loads all textures at the start of every match to avoid stutter, mostly the write count:
http://i.imgur.com/ZyShOWb.png
Now how about firefox and chrome?
http://imgur.com/a/1nrhk
Chrome is sitting idle with a single tab open to tweetdeck.
Firefox was sitting idle with the youtube front page open and a gmail tab.
SMITE was being played during all this.
Oh yeah so the accusation is bogus.
All of these captures were on two different SSD drives, by the by.
So far Denuvo was found to be an exe protection as piracy traditionally has you jailbreak the exe file and sometimes a dll.
Obviously editing the exe for mods would be unsupported but why would you need to edit the exe outside of hex/memory values? Mods typically don't go that way unless they need to wrap for something... like expanding scripts or "LAA" adjustment.
Argue all you want about it actually shortening the lifespan of hardware, just stop copy/pasting ♥♥♥♥♥♥♥♥ first party statements full of corporate newspeak.
Starforce and securom did that. I've never seen denuvo have anything to do with root, and I do have MGSV.
It's one thing that DRM could be bad, but it's worse if there are accusations about DRM that are false.
Such as killing SSDs and rooting when it does the opposite of the accusations when actually tested.
However, I hope that it could be patched out in a few years time when the devs stop supporting the title. This is not only for the aforementioned reasons of allowing users and the community to unofficially continue support, but more importantly if I want to play a game with this style of DRM in say 5-10 years time, there's a very real possibility that I may not be able to get a "return activation key" or whatever from DENUVO / Square Enix to unlock the game I paid to have the rights to play.
It still hasn't been cracked.
I stand corrected I have been misinformed but give it some time and likely will happen anyways goign with the popularity of this game.