Just Cause 3

Just Cause 3

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Just Cause 2 is better than Just Cause 3.
There.

I f***ing said it.
最近の変更はPapa Spongeが行いました; 2015年11月30日 22時53分
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496-510 / 636 のコメントを表示
Kill-Cam Celebrity の投稿を引用:
Erebus の投稿を引用:
wat
I was making a joke about how badly it runs on AMD.
Oh, so many things run poorly with AMD/AMD drivers I never would have caught that reference.
Erebus の投稿を引用:
Kill-Cam Celebrity の投稿を引用:
I was making a joke about how badly it runs on AMD.
Oh, so many things run poorly with AMD/AMD drivers I never would have caught that reference.
It was more a joke about optimization, since I figure most Steam users know at this point just how badly Arma runs for most of us.

Also, I've actually had a great time on my new R9 280, which makes games like these really stand out in their bullshittery. Dying Light needed a few patches and Prototype 2 is ♥♥♥♥, but nearly everything else works well for me.

By the time I had finished attempting to play this, I just stared at the screen in awe and said to myself... "I took this over Rainbow Six."
Streven の投稿を引用:
I forced myself to finish the story in jc2 after about 90 hours of screwing around. So far I'm well over 200 hours in JC3. They pretty much have the same amount of content but JC3 is so much more fun and better executed it's not even worth comparing.

Spongey is just a troll though he doesn't even know it.

I disagree. I think JC2 is tighter, smoother (I am talking about gameplay mechanics NOT technical issues), more interesting, has a better map, has radar, a more powerful Rico at the beginning of the game with regard to grapple + parcahute, AKA slingshotting, and while the wingsuit is cool, I really like the thrusters in JC2 as well.

The Map in JC3 is much more repetitive than Panau. While I get that in such a huge map like Panau or Medici you will get some "cut and pasting" of terrain, the sheer amount of empty useless space in Medici is just mind-numbing. At least in Panau, there are settlements, challenges, tons of collectibles, and cool things to do throughout the map.

No radar/mini-map in JC3 is a HUGE factor as well. While the gunplay is not perfect in either game, it is much better in JC2, because the nuances in the shooting mechanics aren't locked behind absurdly boring challenges. Not to mention that Rico having good shooting mechanics in the BEGINNING of JC2 gives you much more fun from go.

The problem I have seen complained about a lot with regard to Just Cause 3 is that by the time you get Rico to being "just as powerful" as he was in JC2 the game is almost over. They could have solved this easily by a much better thought out upgrade system AND just giving money for challenges, like we have in JC2.

**This obviously is not counting the wingsuit, which I admit is very cool.

The beauty about Rico's abilities and strengths in JC2 is that you were NOT feverishly trying to unlock them just to make him fun to play as. In JC3, there are too many cool things locked behind challenges that negate the very things they open up because what you really need the upgrades for is to pass the challenges! lol Talk about a catch-22. You bust your ass trying to open up an upgrade that you really could have used BEFORE, and by the time you open everything up it is so late in the game that, why bother?

I won't rag on the story in 3, because, to be honest, Just Cause is not a game that has writing that is meant to even be remotely taken seriously. So story and acting is a wash. And I was NOT expecting 3 to have Shakespearean level writing. lol

Lack of ability for multiple save slots is a really BAD move! It means that you have two speeds with this game:

1. Continue playing from your last, most evolved save. Or...

2. Start a new game and it automatically overwrites.

Just dumb! Amazing Spider-Man 1 and 2 do this, and it is just as bad in this game!

In Just Cause 2, I have TEN save slots, including a save in #1 that is a base "starting point" that is my got-to save whenever I want to start a new game. It only has about 2% game completion, but it has a couple of tedious thigs already done. Meaning no main missions except the first one to get you into free roam, no faction missions completed, and no strongholds completed. That save basically ONLY has the first 2 Agency missions done (needed to get to free roaming) and years ago, I took a plane and meticulously flew around "discovering" all settlements. So when I want to start from 0% I just play the first two missions with a "new game" and then I just load up save #1 with nothing done (not even ONE collectible or challenge) and I continue from there.

I also can start a game in the middle at 8 different points between 2% and, say 83% completion. So, let's say I just want to play the story and all Fction mission, but I want all collectibles, challenges, and Strongholds completed, as well as all 369 settlments completed. I just load up the save that is in the slot right before my 100% completion save, which at 83% completion, and play from there. I can start in about 7 other variable places anywhere I please in the middle as well.

Vehicle handling is utter GARBAGE in both, so that's a wash. Sort of!

It really isn't a wash, though, because Avalanche hired the Burnout Paradise team (Criterion devs) who are awesome at driving games. Supposedly they were brought in to create the driving physics, but I DO NOT see one little thing in the driving game that the Criterion devs could take pride in, and those guys REALLY know how to make drvers!

I am just guessing here, but I just bet that Avalanche completely tied the Criterion devs's hands and all but forced them to make the driving as garbage in this game as it was in JC2.

Too much of Medici is just flat, boring, and uninteresting in terms of exploration and visuals. I kind of alluded to this already, but while there is some repetiiveness to Panau, what was there is a helluva lot more interesting that Medici.
最近の変更はchirovetteが行いました; 2016年1月28日 8時12分
Para 2016年1月28日 11時27分 
Some of the unlocks in JC3 are pretty lame and we should just have them right from the start, but Rico overall at least by the end of the game still has more fun abilities in JC3 than in JC2. Also I don't give two ♥♥♥♥♥ about the lack of crouching and rolling.
Overall, I liked the game play mechanics in Just Cause 3 better than Just Cause 2. The addition of the wingsuit and multiple grapples was awesome.They made getting around the "superior looking" Medici more fun than in Panau. This was my favorite part. The addition of trains was really cool, though they were underutilized in missions, and the ability to blowup bridges was good for some extra entertainment as well. I liked the fine tuning they added to flying planes to allow better control, and the explosions and chain reactions were definitely superior to Just Cause 2. I thought I would miss the mini-map, but I actually found it more fun without it.

However...

- For me it is too hard to get 100% on the challenges. I have a hard enough time completing some of the flying and wingsuit challenges from start to finish without crashing, much less worrying about perfection to get 5 gears on each one. I stop trying. It's too much frustration. I like in Just Cause 2 where just finishing it is enough.

- Is he Italian or Mexican or half of each? Does he speak Spanish or Italian or both? It seems that Medici was very confused in its own language use in the land. It seems like Medici used a number of different latin based languages in print (this is a minor gripe, but it did bother me).

- Missions in Just Cause 3 were not overly satisfying. While they may have had more story missions, there were no "faction missions", so in the end, there were fewer of them to do. I didn't expect great story telling, but a better attempt would have been appreciated. While there were only seven story missions in Just Cause 2 (really only 5 if you consider that Missions 1 and 2 and then 6 and 7 have to be played together) there was more of a sense of progression. The faction missions, while not overly scripted, were better than what was offered in Just Cause 3. And Tom Sheldon was underly used in Just Cause 3. where did the girl and the hard to understand big guy come from??!!

- Get rid of the "mandatory" online component in Just Cause 3, or at least really give a way to go to an offline mode permanently. I live in an area that is Internet challenged and leaderboards don't mean a thing to me (though I do appreciate my new friend from Estonia that helped me get two of my achievements). I don't know how much Internet communication is used by the game, but when you are set at a monthly GB maximum of around 30 GB, you are very conscious about what you do and don't do when connected to the Internet.

- My biggest complaint. MEDICI !! Oh, sure, the size was still there and it was beautiful and the graphics were superior to Just Cause 2 and there were more flowing fields and meadows with flowers and more items to interact with and drive through and experience, but where was the variety??? The biggest part of the Medici map was highly underpopulated. Early on I took a jet to the Northern most part of the map just to get a look and then I bailed out and figured I would find some place up there to liberate by just grappling and wingsuiting. It took forever to find something! Where were the villages and settlements? I can see that the prime real estate was more to the Islands in the South, but this was surprising. Also, where were the big cities? Panau City was awesome! Citate Di Ravello was very disappointing in its overall scale. Plus Panau had some other reasonably large settlements as well. I liked Medici a lot purely from a purely a look and feel point-of-view, but from a playability point of view, it was a let down from Just Cause 2.

- A very, very anti-climactic final battle against the dictator. To avoid giving away more, I will leave it at that.

Final verdict: In the end, I did enjoy Just Cause 3 a lot and spent most of my Christmas vacation time from work playing nothing but Just Cause 3. It is the first game I have ever prepurchased ever because I liked Just Cause 2 so much and I did not feel ripped off despite paying a lot more for Just Cause 3 than Just Cause 2, which I received as part of a bundle deal and didn't originally have any desire to play, though I am very glad I did. Playing wise, I had no problems playing it on my just under minimum spec computer that I still had when the game first came out December 1st and still had no problems after upgrading my CPU, motherboard, and RAM just before Christmas to better than recommended specs. I still have no idea what performances issues so many have reported having. I enjoyed the game very much, but in the end what would I like most...?

Play Just Cause 2 over again with Panau redone with the improved graphics engine of Just Cause 3 and the improved gameplay features of Just Cause 3. I would love to explore Panau City again but with wingsuit and multiple grapples. Medici was good, but Panau was better!

Para 2016年1月28日 12時25分 
I use a controller and the wingsuit challenges are fairly easy to five star for me.
Streven の投稿を引用:
Your comments only prove you have hardly played the game.

I played it enough to know I wanted a refund. I would have liked to play it longer, but Steam only allows you a few hours, and NO WAY in hell was I letting them keep around $76 USD for a game that has all the flaws I laid out.

And for the record, you should not have to play a game for ten hours before "it starts to get good!" lol If you are right that I didn't play it long enough to "see what a great game it is," then whose fault is that? No game should require more than a couple of hours to suck you into its world. If it does, and you are right, then blame Avalanche, not me.

As for your other points:

-All games have "physics" and JC2 is a lot tighter and more solid.

-I agree about the wingsuit and the tethers, but absent all the other stuff I want from a game, thos are not enough to hold my interest.

-Who cares about obnoxious cut scenes? I just downloaded a PC mod to get rid of them. Problem solved!

-The gunplay was HORRIBLE in JC3. I have no idea what you are talking about. The targeting retcule looks like a paperclip bent out of shape. Maybe this is solved with upgrades, which I didn't play long enough to get around to, but JC2 has much better shooting thn 3 right out of the gate. So that's all I am prepared to comment on.

-The slingshot it my favorite nechanic in JC2 and they completely nerfed it, destroying the game for me, by absurdly slowing down the "reel in" speed, making the slingshot completely useless. I can websling like Spider-Man in JC2, but in 3 that ability was either removed or blocked behind upgrades.

-Both 2 and 3 have awful driving and flying mechanics. And both can be compensated for with skill. But when they are so poor that they are no fun, even with skill, then this is a problem. But I am not just ragging on JC3. However, they could have at least made them a lot better knowing how BAD they were in JC2. So in that sense, I can't give JC3 a pass because Avalanche should have known better after the dismal flying/driving physics in 2.

-I said Medici is flat as in lifeless and DEAD. I was not in any way referring to its verticality.

-Rico was a lot cooler in JC2. This grey-haired, boring old guy from 3 looks more like a refugee from a hunger camp than an international operative.

Look, maybe you are right and in 10 to 20 hours of playing JC3 I would end up agreeing with you. But the onus should NOT be on me to have to play a game more than a few hours to know its a good game! ROFLMAO!! What kind of game is so initially piss-poor that in order to "grow to love it" it takes multiplues of 2-3 hours? The burden should be on the developers to create a game that gets you right into it so that fanboys who have hung in there long enough should NOT have to defend the game to someone who played it for a few hours by asserting the position that "I didn't play it enough!"

Tell you what: When this game becomes available for a fraction of the cost or I can get a great deal on the used PC version (or maybe trade or buy it from someone on Steam) I will give it the time you suggest. Maybe I will even agree with you after playing for 10 to 20 hours. But from everything I can see with this game, it is truly a bargain-bin purchase, not a full price purchase.

So I will admit if I am wrong! I did with GTA V. When I played GTA V on the PS3, I got bored because I honestly thought it was nothing more than GTA Snore in Los Santos instead of Liberty City! But you can't refund an opened disc. So on a whim, after getting shoulder surgery and being bored, I started the game up over a year after I shelved it at launch, and I was blown away by how awesome it was! If that ends up being true for JC3, when I buy it for dirt cheap, I will admit it, just as I went on all my GTA V forum haunts and admitted it there!
Para の投稿を引用:
I use a controller and the wingsuit challenges are fairly easy to five star for me.
I use a controller for flying planes only, otherwise I am purely keyboard and mouse. I'll try wingsuiting with controller to see how it goes, but I am really not that good and I don't have the patience to keep doing it over and over again.
最近の変更はBobby Boy Freedが行いました; 2016年1月28日 12時37分
Erebus 2016年1月28日 12時38分 
Bobby Boy Freed の投稿を引用:
Para の投稿を引用:
I use a controller and the wingsuit challenges are fairly easy to five star for me.
I use a controller for flying planes only, otherwise I am purely keyboard and mouse. I'll try wingsuiting with controller to see how it goes, but I am really not that good and I don't have the patience to keep doing it over and over again.
Wingsuitting isn't fundamentally all that different from flying. It's going to benefit from the increased movement precision of analog.
Erebus の投稿を引用:
Wingsuitting isn't fundamentally all that different from flying. It's going to benefit from the increased movement precision of analog.
Did you have to use the grapple to get through the wingsuit courses to get 5 gear scores? I have a hard time precision aiming with a controller (which is why I use mostly keyboard and mouse). The flying courses don't require any shooting so the controller works for me, but aiming the grapple with controller is harder for me.
最近の変更はBobby Boy Freedが行いました; 2016年1月28日 12時48分
Para 2016年1月28日 12時50分 
People often point to faction missions as one of the better parts of JC2. Were those the missions where you take over a base for one of the gangs? I remember those being extremely repetitive. JC3 has repetitive design as well for sure, but the added physics for the chaos objects make things way more fun imo. There's a lot more experimentation you can do in JC3 which is what sells it for me.
Erebus 2016年1月28日 12時50分 
Bobby Boy Freed の投稿を引用:
Did you have to use the grapple to get through the wingsuit courses to get 5 gear scores? I have a hard time precision aiming with a controller (which is why I use mostly keyboard and mouse). The flying courses don't require any shooting so the controller works for me, but aiming the grapple with controller is harder for me.
Only if I collided with an object and lost speed. There might have been 1 course that needed 1 slingsuit grapple manevuer, but the overwhelming majority of them can be done without ever using the grapple or the break.
Para の投稿を引用:
People often point to faction missions as one of the better parts of JC2. Were those the missions where you take over a base for one of the gangs? I remember those being extremely repetitive. JC3 has repetitive design as well for sure, but the added physics for the chaos objects make things way more fun imo. There's a lot more experimentation you can do in JC3 which is what sells it for me.
No, I mean the faction missions. Riding off a cliff with a motorcycle to hijack a limo, being chased down a ski slalom in an SUV, going to the lost island with Japanese soldiers from WWII everywhere, turning the Panau space program into the North Korean space program, those kinds of missions.
最近の変更はSpace Cowardが行いました; 2016年1月28日 12時53分
Kill-Cam Celebrity の投稿を引用:
No, I mean the faction missions. Riding off a cliff with a motorcycle to hijack a limo, being chased down a ski slalom in an SUV, going to the lost island with Japanese soldiers from WWII everywhere, turning the Panau space program into the North Korean space program, those kinds of missions.
Those faction missions were fun. A few of them were repetitive, but overall it was something lacking in Just Cause 3. The stronghold takeovers in Just Cause 2 were very similar to the base takeovers in Just Cause 3. Just Cause 3 just did them better.
Bobby Boy Freed の投稿を引用:
Kill-Cam Celebrity の投稿を引用:
No, I mean the faction missions. Riding off a cliff with a motorcycle to hijack a limo, being chased down a ski slalom in an SUV, going to the lost island with Japanese soldiers from WWII everywhere, turning the Panau space program into the North Korean space program, those kinds of missions.
Those faction missions were fun. A few of them were repetitive, but overall it was something lacking in Just Cause 3. The stronghold takeovers in Just Cause 2 were very similar to the base takeovers in Just Cause 3. Just Cause 3 just did them better.
I can definitely say I enjoyed Just Cause 2 more. I played 100 hours before deleting it, ending my first playthrough at 36% and my second at 76% with 100% achievement completion. As for JC3, I deleted it after my sixth attempt to play it, only making it 1.8 hours through before taking back my 50GB of space. Avalanche is supposed to be famous for well-optimized games, what the happened?
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投稿日: 2015年11月30日 22時53分
投稿数: 636