Just Cause 3

Just Cause 3

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insinsanity 2016년 4월 8일 오전 8시 43분
I think Avalanche knew about the poor coding/performance of Just Cause 3 before launch
I've been following the game from way before release, massive fan of Just Cause 2, and love playing Mad Max 2.

I have big respect for the main team of Avalanche, Mad Max shows what that team can acchieve. Solid game, good optimisation etc.

Anyway here's my point:

I nearly forgot about this but stumbled on it again today, look:

http://techraptor.net/content/avalanche-employees-fired-ahead-of-just-cause-3-release

Now the offical release is playing this as normal unfortunately buisness between projects, but I can't help but think the game was still not up to the desired deadline, and the heads of Avalanche took the natural action.

I mean letting people go before all the DLC projects are finished???

There's no info I can find of just who was "let go" but i'm fairly sure the quality control team in New York were most certainly some of them. 24 is a sizable number...

Today console users can't play the version of the game due to massive frame drops. I own a PS4 version also and have seen the dismal performance for myself. Now for gaming today, the console release being that unstable is seen as a massive sin for game developers.

I know most of us love our PC's but master race rubbish or not, console versions get the top priority on AAA releases like this. JC3 is an open wound for them console wise (they expect some complaint for the PC version, every developer does now for any PC release) and I can imagine they aren't ignoring that, and are certainly not happy about it. They have 2 more sets of DLC coming yet.

I don't think though they can fix it fully. That's the problem, the ones they have let go did some questionable coding for the games infrastructure that's left it unable still to support sli/crossfire or have DX 12 implimented like was originally planned and even advertised in a few videos before launch promoting DX12.

Behind closed doors, I honestly think they know and the only plan now is to get the DLC packs out of the way and call it a day.

Chances are we probably won't see another Just Cause after this and that's quite a shame.

TLDR:

New York team was new, didn't deliver, those responsable were let go. Doubtful anyone was hired to clear the coding up, doubtfull game will ever be fully optimised.
insinsanity 님이 마지막으로 수정; 2016년 4월 8일 오전 11시 16분
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FTL_FAM 2016년 4월 9일 오전 8시 54분 
I, too, own the game on PS4 and XB1 (as well as PC) -- Big Just Cause fan, obviously -- And the reason I think it performs so badly on the consoles is because of two things:

1) The Jaguar APU (CPU + Graphics) just isn't powerful enough to process the game and the physics calculations going on at once... Especially is scenes with a massive amount of things exploding, choppers tumbling out of the sky, etc.

2) The resolution. A lot of games could run at 60fps easily if there wasn't this big e-peen contest between MS and Sony, and they just dropped the resolution to 720p. All you PC Master Race children can make fun all you want, but this is fact: Lower res = higher frames and when playing on a 40+" HDTV, it doesn't make that much difference is my point. Especially not to the average consumer who plays primarily console games vs. PC.

The other thing I wanted to address is most people who have been following this game know it was originally going to be an online MMO-Type game. This is why there are leaderboards, challenges and Chaos has absolutely NOTHING to do with anything unlike in the previous game.

I think part of the bad coding is because they had to turn an always online game (in terms of MMO) into a SP game and that means a lot of simple things fell to the way side at the last minute, unfortunately?
Fitne Por 2016년 4월 9일 오전 10시 32분 
insinsanity님이 먼저 게시:
People saying it runs fine etc, to be honest make games like this just seeming to have the usual complainers.

That's hurting gamers the most. You can see my set up by viewing my profile, yes the games frame rate is fine for me now. That's only after the recent update. That's frames though, the game still have other issues, and yes it has crashed.

I do only have 8 gig, but it's Muskin over clocked ram I paid a small fortune for, and I haven't seen a leak since the recent update either.

Fact is you shouldn't need a 980 ti to get a problem free experience with this game. People with gaming pc's well above the requirements are runnig the game fine, but that's just bullying your way past poor optimisim.

Another thing to consider, is it's easy for people to come on forums for games like this and say it runs fine for me just to troll now. I've seen people come along on release day, do the usual "runs solid 60fps for me, you're doing it wrong" and never provide video evidence of the game running on thier system. Anyone can type unproven bullsh*t to get people wound up, it doesn't make it true.

Like i've said, the consoles having the poor performance is the smoking gun, the younger PC gamer will only see that as this is how it should be blah blah slow console etc, but a console release now for the PS4 and Xbox one is a massive priority and where most of the profit comes in for Avalanche. You can easily see this with the amount of advertising was put out for the PS4 version alone!

The console versions also get top priority over PC when being optimised and coded, as with PC they have the ship now, fix later mentality and most PC gamers expect that now. Console version pretty much have to work from the get go, with a day 1 patch that's held back to try and encourage people not to buy the game early from a retailer breaking street date.

If the console version doesn't work smoothly, unless you have the hardware to bully through (this being well above mid range PC specs mind) your version won't run that well either.

Just Cause 3 is still not fine, and still has issues. If, like me, you run it fine, that does not mean there hasn't been a shoddy job done in optimising and performance patching this game.

TLDR: If you can play the game, then go and play it, don't try and debate with people who can't. I paid for two copies of this game, on PC and PS4. I would like to play both, properly working as expected!

*P.S. that pointless youtube video added above proves absolutely nothing. Mucking about along a random stretch of road highlights none of the issues the game has. I could show you a video from my PS4 doing what you are doing there and for the most part i'd have 30 fps.

If you want to show the game running well, show us gameplay assulting a large town, or flying a helicopter and spamming the missiles on a base or town with no slow down.

That video isn't a test, it's just a waste of time.
That guy has the name Willie Stroker when he made the post. Don't get your willies stroked, guys.
kitekrazy 2016년 4월 9일 오전 11시 43분 
R1_DMG_LLC님이 먼저 게시:
The other thing I wanted to address is most people who have been following this game know it was originally going to be an online MMO-Type game. This is why there are leaderboards, challenges and Chaos has absolutely NOTHING to do with anything unlike in the previous game.

I think part of the bad coding is because they had to turn an always online game (in terms of MMO) into a SP game and that means a lot of simple things fell to the way side at the last minute, unfortunately?

Online game would be a waste of financial resources and a great way to kill a series. The gaming industry is so competitive that most PC games come out with a lot of bad coding. It's easier for developers to work with consoles but the money is still in PC gaming.
Thyraxus 2016년 8월 22일 오전 9시 49분 
Mottoman216님이 먼저 게시:
Runs perfect at max settings for me. You sure its not just your potato thats the issue?

4790k
R9 390 / GTX 970
16gb
Windows 10

The 16 GB RAM is the key. JC3 is a really, really immense memory hog. I had pretty much the same setup, just with 8 GB, and constant frame rate drops, short freeze-ups even. On a hunch, after I finally was fed up with that I bought some new 16 GM modules (highest bus rate and lowest latency my mobo would support, just to be sure) and now the game is purring along nicely at high gfx settings.

When I check the task manager, the game's process is eating up nearly 6 GB of the system's RAM - considering that, it's no wonder it's barely scraping along on a system with only 8 GB total (keeping in mind the OS and whatever background processes are running need their share too).
Samadhi 2016년 8월 22일 오후 4시 29분 
Mottoman216님이 먼저 게시:
Runs perfect at max settings for me. You sure its not just your potato thats the issue?

4790k
R9 390 / GTX 970
16gb
Windows 10

+1
Corinarh 2016년 8월 22일 오후 10시 52분 
Samaister님이 먼저 게시:
Mottoman216님이 먼저 게시:
Runs perfect at max settings for me. You sure its not just your potato thats the issue?

4790k
R9 390 / GTX 970
16gb
Windows 10

+1
-1

Runs like crap on i5 2500k 4.3ghz + gtx 1060 and having more ram only fixed my stutters but huge fps drops (to 20-30) still occur all the time. ♥♥♥♥ Squared Peni5es.
kitekrazy 2016년 8월 27일 오후 12시 41분 
Corinarh님이 먼저 게시:
Samaister님이 먼저 게시:

+1
-1

Runs like crap on i5 2500k 4.3ghz + gtx 1060 and having more ram only fixed my stutters but huge fps drops (to 20-30) still occur all the time. ♥♥♥♥ Squared Peni5es.

Piss poor coding. The game is nowhere near it's predecessor. A lot of bad development coming from Square Enix. They'll ruin Deus Ex. Most gamers can't comprehend what the occaisional gamer uses for system requirements. So those people will be forced to consoles or not buy games.
insinsanity 2016년 8월 27일 오후 5시 22분 
Just made a new post about testing this game with my new system. Perhaps the children from here should go and read that. This includes the special people with little final fantasy avatar pictures.
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