Just Cause 3

Just Cause 3

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BUG: Bellevia Police Station Unable to Liberate !
In the province of Prima is a town called Bellevia the police station is bugged and I am unable to liberate it. The havoc meter is stuck at fifty percent and I am unable to continue. Enemies are no longer spawning in the station and frendly rebels and their vehicles are spawning inside the station as if I already control it which I do not.

Things I have tried::sadelf:
Restarting the game
Carpetbombing the station
Traveling to a different zone and back
Playing a mission and coming back
Killing 100 or more untis and their vehicles


Hoping this gets fixed soon. Feel free to comment if you've experienced this bug and want to draw attention to its. Thanks
Last edited by Epic Nonsense; Jul 5, 2016 @ 8:34am
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Showing 1-15 of 18 comments
MASTAN Jul 4, 2016 @ 5:30pm 
Mabye find somewhere patrolling troops and lure them near police station?
Vinny the Fox Jul 4, 2016 @ 6:24pm 
Yeah I had this problem last night until I went outside the station and killed a bunch of reinforcements outside the gate. It took a while but at some point I had completed it so whatever...
Epic Nonsense Jul 5, 2016 @ 8:33am 
I have killed probably 100 or more units and there vehicles and the bar still remains the same I have found other online that have the same issue with the exact same town and they claim to be unable to fix it.
Warc1 Jul 5, 2016 @ 2:36pm 
Again, have you tried rebel dropping military jeeps within the walls of the police station and blowing them up? I re-oppressed Bellavia last night, took out all of the chaos items killed all of the soldiers and was stuck at aroiund 85% progress. I dropped 3 military jeeps inside the walls of the police station and blew them up with the GE-64 triggered explosives which took the progress bar to 100% and captured the station.
Warc1 Jul 5, 2016 @ 4:07pm 
Here’s what I know is going on with Bellavia and why I don't believe there is a bug. All evidence is that this issue regards a design flaw that is recoverable. The game designers placed too few havoc items in the Bellavia police station compared to any other police station in the game. You can take them all out and there are not enough havoc points for the station capture. To explain further, you need to know that there are only three types of items that contribute to havoc points at police stations. They are:

  1. Explosive materials cached within the police station limits (explosive barrels, munition stockpiles, vertical explosive boxes, gas tanks etc.)
  2. Non civilian vehicles (military vehicles – both DeRevello and Rebel, police cars, ambulances)
  3. Chaos items (fuel storage tanks, generators, transformers, satellite dishes etc.)

It’s important to note what doesn’t count – soldier kills, civilian vehicles and building damage.

For comparison purposes, I did a quick count of the number of havoc items in the Bellavia police station and the police station immediately to the east in Costa Sud Perla Est (CSPE). I was being continuously shot at while counting so don’t hold me to exact numbers.

Bellavia has 5 explosive barrels, 2 police cars, 3 gas tanks and 1 red striped vertical box (no idea what they are, but they explode and count for havoc). In contrast, CSPE has 20 explosive barrels, 6 police cars, 3 red striped vertical boxes, 1 ambulance and 1 munitions stockpile. There’s just not enough havoc items at Bellavia to gain the capture, while CSPE and most all other police stations have more than enough.

It becomes even worse if you get stuck and restart the game or leave to complete a mission and come back. That’s because the progress bar resets to a low value and none of the chaos items regenerate. Only the explosive and vehicle items do. Bottom line is that you have even less havoc points to work with than when you started.

So the solution should be obvious – bring more havoc items into the Bellavia police station limits and blow them up. Vehicles are the only practical items to bring in, and as I’ve said a number of times on this forum, rebel dropping military vehicles into the police station walls and blowing them up with the GE-64 triggered explosive is the quickest fix. If that isn’t enough, generate heat so that soldiers arrive in military vehicles and blow them up in the station.

The last point is extremely important. Blowing up the soldiers' vehicles in the street when they arrive at the police station will not work. Their vehicles must be blown up within the police station’s invisible limits to count for havoc and the streets are outside of that. Drag or drive them into the station walls before exploding to ensure they count.

I can’t say for certain that this is the explanation behind everyone’s problems with this police station, but I’ve not seen any evidence to confirm a coding bug..
Last edited by Warc1; Jul 6, 2016 @ 12:23am
Epic Nonsense Jul 6, 2016 @ 7:56am 
I have followed your instructions exactly and have tried spawning the vehicles in inside the police station multiple times and when I blow them up the havoc meter remains at approx 50% and does not move
Warc1 Jul 6, 2016 @ 2:45pm 
Looks like I have to concede that there is a bug. Just so I understand, when you restart the game and go back to the Bellavia Police station, are you already at 50% havoc and unable to gain any more progress at all? You should find regenerated barrels, police cars and gas tanks at the station that, when you take them out, add at least 25% to the progress bar. If they add nothing at all, then it is definitely a bug.
Last edited by Warc1; Jul 6, 2016 @ 8:24pm
Nite69 Jul 6, 2016 @ 2:48pm 
how are you guys able to spawn multiple military vehicles when ya can only carry 1 beacon at a time for rebel drops?
MASTAN Jul 6, 2016 @ 3:05pm 
Originally posted by =EGC= _Nite_:
how are you guys able to spawn multiple military vehicles when ya can only carry 1 beacon at a time for rebel drops?
After upgrades you can carry several.
primobrainlet Jul 6, 2016 @ 5:16pm 
Now this may not be the best way to go about this, but try carpet bombing while being out of "battle area" range with cars. This, for some reason, fixed the issue for me (you will need the bomber plane though)
Epic Nonsense Jul 7, 2016 @ 6:52am 
I have tried to no avail to complete the liberation of this town using all of your ideas. I want to thank you guys for your time and help and hopefully this bug will be fixed soon.:macface:
Nite69 Jul 8, 2016 @ 5:35am 
I just now did the bellevia police station, I had the same bug where soldier kills didn't count on the bar so what I did was kill enough of them to get up to heat level 3, walk out of the police station to trigger the helicoptor to spawn, go back into the police station and then blow it up with any explosive weapon, quickly walk out again to spawn another heli, Repeat this until the bar is maxed out.

I didn't have to call in drop support at all for miltary vehicles since heat 3 already provided it for me.
Last edited by Nite69; Jul 8, 2016 @ 5:49am
Warc1 Jul 17, 2016 @ 10:37am 
I've played around with this issue some more on old save games and can confirm that Epic Nonsense is rignt. There is a repeatable, unrecoverable bug that is distinct from the design flaw that I described above.

I've only been able to force the bug intermittantly by undertaking the following steps.:

  1. Destroy all of the chaos items in the Bellevia Police Station,
  2. Complete the two "Call in the Rebels",
  3. Destroy all havoc items in the station, and
  4. Terminate the game at this point, with the havoc meter at less than 100%, and without saving

By terminate, I mean kill the game with Windows Explorer or Task Manager, shut down the PC without saving, or encounter a crash to desktop.

You will know when the bug has occurred because, when you restart the game and approach Bellevia, you will see the police station icon with an "X" through it flash on the sceen meaning it has just been captured, even though you haven't done a thing. When you get to the Police Station, it is rendered as if it has been captured. All of the vehicles inside are now rebel vehicles instead of DRM vehicles. Everyone inside the station is a rebel, with no DRM soldiers present or spawning, and the station status will not display "Combat Mode".

However, you will see that you have not been given credit for the takeover. The police station icon is still at the top left of the screen and the havoc progress bar is stuck at just past 50%. So one part of the game has registered the Police Station as overtaken so that "Combat Mode" is not triggered and further destruction is not credited as havoc. At the same time, another part of the game still has the Police Station status as unliberated and thus you cannot complete the takeover of the town.

To summarize, if your progress at Bellevia Police Station is stuck, do the following to determine if your save game is now bugged or if you have encountered the design flaw. To begin, fast travel to a distant town or base and then fast travel back to Bellevia. Now go to the Police Station and look at the two vehicles parked inside the station immediately adjacent to the front gate. If they are DRM Jeeps or police cars, a takeover is still possible by causing more havoc. If they are rebel vehicles, with blue painted rebel logos, your game is now bugged and I am not aware of a solution.
Last edited by Warc1; Jan 16, 2017 @ 3:43pm
DaScorpion Feb 19, 2017 @ 9:55pm 
Have you all tried bring in some enemy vehicles from outside to inside the compound and then destroying them in there. I ran into an issue like that where the Havok meter was not full but then went outside the police station/compound and then starting bringing in enemy vehicles inside and started destroying them and the meter filled up with each one.
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Date Posted: Jul 4, 2016 @ 3:42pm
Posts: 18