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braking only works in the situation you gave since there is a high altitude for you to rely on to fall after the brake. If you wingbraked near the ground (which many courses force you to fly against) , you will not make it. And secondly, using it too much will make you too reliant on it, which dimishes on the flow.
At normal wingsuit speed, you can pretty much make sharp turns quite easily. Wingsuit braking only makes it harder, by completely destroying on speed. And note, I'm speaking only on flight on a mostly horizontal plane.
you must be reading the wrong comment then. I literally gave the answer to most wingsuit challenges. U-turning is as good as cheating but it's the best solution no one can deny. You also need u-turns anyway, for certain courses that have multiple routes.
I'm inferring you don't have much experience with braking. When you hit the brakes, you actually gain altitude so it doesn't drop you into the ground. I've used it successfully in many places where I was 1m above the terrain.
Agreed. With the exceptions of maintaining focus and doing research, the remaining four wingsuiting techniques in my linked post all require judgement and balance. However, read what I said above. I never said brake everywhere. I said, "Use your brakes to keep your speed manageable." If you go into the post I linked, you will see that braking is recommended for "fast mountain courses", where it is extremely effective. I only raised it because the OP specifically stated he had difficulty turning, which as you posted, can be the result of excessive speed. You said it is useless, yet there are plenty of examples where it works.
But at high speed, you can't. See above about balance and judgement.
I can deny it. This absolutely will not work as an overall strategy for a noob. Your criteria, "most wingsuit challenges", cannot accommodate U-turns to recover from missed targets. That's because you need two factors for this to work - sufficient elevation differential between targets and sufficient course width. Without elevation differential, U-turns lose too much altitude and cause you to either miss the target or crash into the ground. Without course width, you will either crash into latteral terrain and obstacles, or time out the 10 second limit for departing the invisible course bounds. The vast majority of targets within wingsuit courses do not meet both criteria.
But here's the salient point about U-turning. The net result of U-turns is that they reduce your speed and restore control. Guess what does that more effectively...braking. With braking, you can control exactly how much speed to scrub off which U-turns cannot. Braking has no risk of going out of bounds where U-turns have a high risk.
There is only one means to mitigate the elevation loss and bounds issue with U-turns and that is to use grappling and reeling in and here's what you say about that: "grapple which can easily put you off-course." It's anything but a noob technique, and as with U-turns, extremely limited in opportunities for application.
it doesn't but the loss of speed will. If you want to get to the next target ahead of you, the loss of speed will be sufficient.
nope, you still can. Maxime Tour for instance, required you to make a sharp turn around a large tree near the train tracks will you're alrdy zooming at full speed. Totally possible, because the TURN itself will reduce your speed siginificantly.
nope, you don't need it. Do you know how to climb with the wingsuit? You know, basically flying everywhere, across any terrain and flyng forever? If you do, then you wouldn't be saying that.
Monte Dragon course for instance, required you to take several branching routes, out of which only one or two actually give you enough points for 5 gears. Doesnt matter if you manage to red circle everything in your route.
You can play the system by insntead U-turning and snatching cirles from other routes. i've easily u-turned to go UPHILL and go through red circles UPHILL and even circles up there above me in the sky just by U-turning. Use the grappling hook to ppull yourself up and you can go up any freakin' terrain and go back down and keep u-turning forever. It's not hard. I'd be surprised if you don't know how to do this.
Secondly, there's no two circles in this whole game which are so close together you cant u-turn between. The only places you can;'t U-turn is up in the skies where there's nothing to grapple up against (again, using the Monte Dragon example, at the beginning moment you leave the helicopter)
But if you want to rely on it, sure go ahead. I may be a detractor here but certainly using wingsuit breaks is not what is intended to be. Same for U-turning. It can help noobs but it wont give them that full experience of how to really fly the wingsuit. If you watch my other sutnt videos and that of other people they never use it at all anyway. It's frowned upon.
You and I are among the less than 1% that have 5 geared all wingsuit challenges. The vast majority of players either lack the time, skill or inclination to achieve that. I had the inclination, but it was a massive time sink and took hundreds of runs based on trial and error.
Once I got the achievement, I realized there were many techniques that were common to successful runs. I didn’t invent any of them, but I did recognize their significance. Had I known them earlier, I could have focused and substantially lessened the time and effort involved. That’s all that I’m trying to share.
The only alternative you’ve provided is what you call U-turns. Read my last post again. I referenced it in my very last paragraph and it is one of the techniques in my linked post, where I refer to it as looping. It’s great for maxing leaderboard scores and I have used that as one of the methods to get to the top of every single one of my group’s wingsuit scores. BTW, you don’t need to loop to 5 gear the branching courses because every one has at least one route with sufficient points.
The problem is that looping is anything but noob friendly because it relies on grappling and reeling-in. One of your posted arguments against braking is that it can force you into reeling-in to regain speed which you state will likely pull you off course. That’s in challenges where you deviate no more than 30 degrees laterally from target to target. To loop a missed target, you have to deviate 360 degrees, climb in elevation and do it so tightly you don’t go out of bounds for more than ten seconds. You think a noob will be able to do that without going off course or crashing the vast majority of times?
You’ve explicitly stated that any missed target can be recovered by looping except those at high altitude. That’s preposterous. You can certainly do it at very specific targets if you plan for it in advance and practice. I’m aware of the number of YouTube videos that demonstrate such target locations. However, recovering from a missed target is done at the last minute when you are not in full control. Expecting a noob to be able to pull off reeling-in loops at any target, at any time, and starting from any orientation is just not realistic.
I’d wager that you can’t do that with any target. I am what I consider to be proficient at wingsuiting and can cross the entire main islands by wingsuit without touching the ground. However, I'd never claim that exprience translates into the ability to loop any target at any time.
Grappling and reeling-in with the wingsuit has severe limitations compared to the parachute. If you grapple directly front of you, you will be pulled into the terrain at the grapple point. That point has to be within greatly restricted angles and distances to your side, above you or fully below you. Further, your speed must be maintained above a fairly high threshold to avoid being pulled into the grapple point. All of that can be managed if you are going cross country and have the ability to plot any course and correct in any direction. The wingsuit challenges do not give you that freedom.
To bring this back to the OP, or anyone that is looking for 5 gears without reinventing the wheel, there are many techniques that can help. I’ll post them immediately below along with a tl;dr summary at the top.
http://steamcommunity.com/app/225540/discussions/0/1318835718948258640/
None are silver bullets, and most can only be realized through practice. However, the amount of that practice can be greatly reduced from just trial and error. To begin with, here's the tl;dr version:
And now, here's the above list explained in detail.
Beyond experience, I am aware of six effective techniques to improve your performance:
Finally, practice, practice, practice. Repetition on any given course will allow you to memorize ring placement and obstacles to determine optimal paths, locations for steering inputs and strategic braking points.
the 5 gear achievement is for all challenges, not just wingsuits. And this is a completionist achievement, meaning only people that even bother 100%ing the game would bother completing all challenges. 1% is the normal amount for most completionist achievements.
Not a good way to derive an assumption that what, 99% of players cant fly the wingsuit?
No, they just arent completionists.
watch me fly and you'll become a wingsuit master
http://steamcommunity.com/sharedfiles/filedetails/?id=1240429119
nah.. of course not
it definitely takes practice but if you want to fly right, you should be knowing how to fly forever. As I mentioned in my very first post, just always hold S to stay afloat. Same as flying a plane. Hold S to go up, W to go down. Except unlike a plane, with a wingsuit, you're ALWAYS declining in altitude. So use your grapple.
if you know how to do this, you can go up and down whatever the hell. Like here,I just flew straight to the bottom, then flew straight up into the mountains without a single stop (except a clumsy finish near the end. I have too much ego flying straight through trees)
http://steamcommunity.com/sharedfiles/filedetails/?id=1224810342