Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have a different star marker issue and that regards the Rebel Drop tab. That tab always has a star marker beside it even though I have cleared every marker beside every individual item.
I also have an issue with the churches/priests. My stats report 14 priests unlocked yet there are only 13 churches illustrated on the map. There is a 14th church which looks like a huge basilica in Regno. However, there is no priest there and no church icon for it on the map.
Well, stuck markers sure are a bit annoying. But as long as there are no major glitches that prevent me from completing the game 100%, I won't complain too much.
The safest approach is to make a backup copy of your save game before starting a Bellevia takeover. Regardless of this specific glitch, I'd recommend making a save game backup after every 5 or so hours of gameplay. There are numerous tales of woe on this board from those that have lost all progress due to the save file becomming corrupted or deleted after a game crash.
The 99.95% max completion bug on JC2 still bums me out to this day. It remains such an easy fix for the developers, yet they refused to do it. It's an insult to their players to hold out 100% completion as an aspiration and then making it impossible to achieve. And no, I don't consider the 100% mod a fix.
On the other hand, you probably completed 369 of the available 368 locations. ;)
Yeah, I can totally understand how bugs like these get into a release version. Some last minute changes to fix one thing break another, and the game is too large to test to completion each time. But not fixing them when they have been known for a looong time is sad. It's not like those are obscure bugs that only happen on weird machines. Well, I still remember the eternally locked safe house symbol on the map of JC1.
I raise this as a potential alternative since I'm always nervous deleting files for which I am not fully confident in their function. I'm looking around the map to see if there may be other map icons with the same issue.
I just restored my first backup (Cap Est not visited yet) with the glitch still there to check for any overlaps. I checked all of the filters in the 3 highest zoom steps, there was absolutely nothing to be found. All of the garages were apart from their town icons (even though a few were quite close). And in my current progress Cap Est didn't trigger that problem again, so I guess it was a real glitch and no overlap.
Here's a screen cap of Vinialetta as the blue town icon, zoomed in and the star marker is hidden behind the blue Friggo Garage icon.
http://steamcommunity.com/sharedfiles/filedetails/?id=892952069
The next screen cap is zoomed out almost to the minimum level and shows the star marker very faintly at the top right of the Capite West label.
http://steamcommunity.com/sharedfiles/filedetails/?id=892952136
Zoom in just one more level and it dissapears.
http://steamcommunity.com/sharedfiles/filedetails/?id=892975669
I'm not saying there isn't a glitch with the map star markers, particularly since I seem to be encountering one with the Rebel Drop markers. It's just that there is also a map layout issue that can produce similar results.
Still having lots of fun (except for inevitable frustrating moments) though.
This[justcause2mods.com] and this[justcause2mods.com] (you need both).