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回報翻譯問題
Some of the enemies in Duke Nukem 3D are annoying. The suicidal drones irritate me the most because they absorb a ton of shots from your pistol or shotgun before finally blowing up, and because those enemies are hard to target when they elevate way above you, beyond the reaches of how high you can aim upward. The slime monsters are also annoying because they are difficult to target, but at least they don't do much damage and are easy to deal with in the event that one sucks itself to your face.
You sound like someone who got introduced to Duke 3D after being introduced to games in general first, through some bad modern casual crap.
Duke Nukem 3D's Chaingun Cannon sounds awesome, Pistol sounds awesome and the suicide drones are there so that you have to think what you do. It's not just mindless run&gun, you also actually have to think wisely. And the music.. i already talked about it. Want to get the best experience musically from Duke 3D? Then play Duke 3D with the original PSX version music. PC version has mostly ambient midi stuff that can't hold a candle to PSX version. PSX version is newer and thus also has non-midi music.
What? Duke3D's sound was scratchy for its time (lots of sounds in the 5998hz/8000hz range with nearest resampling, during a time when 11025hz was standard and some are just starting to use 22050hz even earlier) also along with the unmemorable music. There were many games before it that sounded better.
I have Duke's mighty boot mapped to right mouse button just to deal with em.
This
Great point! I always make an effort to prevent the deaths of innocent NPCs when I play video games, and usually feel bad when they die. I can totally relate to your comment and I think it sucks that Duke can't do anything to help the chicks/babes (Even though having the game programmed to give players that ability would no doubt add to criticisms about the game being sexist because the women need Duke to save them, and cannot stand up for themselves).
I don't understand what you mean by that comment. Could you please phrase it differently?
Anyway, I played Duke 3D about two years after I played Doom and its 'clones' (Rise of The Triad, Heretic, and Descent). I started playing video games years sooner, starting with the Atari 2600 and the NES, and then moving on the Sega Genesis and Super Nintendo.
As far as old school FPS sound goes, I love all of the sound effects that id Software designed for weapons in Doom. A couple of the weapons in Duke 3D just sound... annoying to me.
Looking over the responses to this thread, someone pointed out how uninspired the boss battles are. Having played Duke 3D a lot since acquiring the Megaton Edition, I can agree that the boss battles don't feel like very unique experiences. As difficult as she is to beat, I think the Alien Queen from Duke Nukem Forever is a key example of how Duke Forever improved upon Duke 3D's mediocre boss fight dynamics.
I never mentioned this, but there's a room that you go through in the Impossible Mission chapter for "The Birth" episode, where there's part of a room that has a forcefield with an Assault Commander and a few other enemies behind it. I found out, that if you get near enough (without touching the forcefield itself) to make the Assault Commander spin and quickly back away, he'll sometimes become stationary and fire rockets at the forcefield, killing the enemies and then himself.
Thanks should be given more to Sound Ideas for their work on that. It's because of them that theres's so many know-it-all allegations of 'they stole this sound from doom' in other media and games.