Tomb Raider (VI): The Angel of Darkness (2003)

Tomb Raider (VI): The Angel of Darkness (2003)

brian.daly86 Jun 30, 2020 @ 2:03pm
Tomb Raider: The Lost Dominion (TAOD Sequel)
There's rumours on forums that there would be a sequel to Tomb Raider: The Angel of Darkness called Tomb Raider: The Lost Dominion.

This was the game that was cancelled due to this game being poorly made. I loved it but the game play is really bad - like falling down holes that don't exist, pushing a box and exploding (but pulling/pushing it a different way OK??), crashing lots (couldn't finish it when it came out it was so bad) but now completed it a couple years ago.

The concept/story was good though and I did enjoy it. It shows how popular it is when fans are still trying to improve the game but was there ever a download for the lost dominion or was this just a rumour? Or maybe the projects just fizzled out with developers moving onto games they will actually get paid developing? On one forum I found years ago it mentioned the story being leaked for the lost dominion - does anyone even have this?

As a fan who has completed all the other Tomb Raider games (TR2 being a personal favourite!) I would even like to read this.
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Showing 1-11 of 11 comments
TsK|Xumari Jul 2, 2020 @ 2:21am 
That project is many years old. As many other fanmade projects, it went anywhere. No coordination, no proper timeline... just random work that never end.
Besides, TR:Next Generation project (AKA Angel of Darkness) was totally discarted, and Square Enix won't allow anything about the "classic" Tomb Raider, only its own two-times rebooted "Tomb Raider".

Originally posted by brian.daly86:
This was the game that was cancelled due to this game being poorly made.
Correction: it was cancelled dut to being rushed by the publisher, who was near bankruptcy.
brian.daly86 Jul 2, 2020 @ 3:08am 
I was referring to the angel of Darkness being poorly made, which it was (fact) which may/may not be due to it being rushed/finance
TsK|Xumari Jul 2, 2020 @ 8:44am 
And I was pointing that the poorly state was because (fact) it was rushed by Eidos Interactive.
A lot of people mistakenly think that it was Core Design's fault.
brian.daly86 Jul 3, 2020 @ 3:58am 
I didn’t think this and didn’t mention Core Design/Eidos interactive or even Crystal Dynamics etc. I’ve read the history and know it well. I wonder if any actual fans can answer my questions... rather than try to be smarmy with their “corrections”.
TsK|Xumari Jul 3, 2020 @ 10:38am 
I am a fan, I'm answering you, and I don't know why you are so salty.
I told you, that project you talk about is (sadly) longer dead. If you have any more questions, I can try to answer it.

Originally posted by brian.daly86:
I didn’t think this and didn’t mention Core Design/Eidos interactive or even Crystal Dynamics etc.
Good point, but when you said "this game being poorly made" I understood that you were implying that it was Core Design's fault. I don't really know what you actually know, so I pointed out that little piece of information. No harm wanted.

Regards :steamhappy:
dprog1995 Jul 5, 2020 @ 1:50pm 
OP, the only fan made thing I know about AOD is a remake project known as AOD 1.5

As for state of AOD, it was really core design's fault for the way this game turned out.

They got a big budget and a long development time for a PS2 gen game and yet in the end the game became a complete disaster.

Rockstar had much less budget and had to use the 3rd party engine(Unlike core that had the resources to make their own engine) and they managed to make a much better product for the PS2 than Core Design.(GTA 3)

You may say that Eidos was the problem and yet:
-Ion Storm managed to make Deus Ex 1 for them.
-The looking glass studio managed to make Thief 1&2.
-Pyro managed to make Commandos 2 for them.
But on the otherhand Core failed with their TR 6 game despite having bigger budget and more marketing compare to games I mentioned.
ilovemagbay Jul 20, 2020 @ 5:01pm 
Originally posted by dprog1995:
OP, the only fan made thing I know about AOD is a remake project known as AOD 1.5

As for state of AOD, it was really core design's fault for the way this game turned out.

They got a big budget and a long development time for a PS2 gen game and yet in the end the game became a complete disaster.

Rockstar had much less budget and had to use the 3rd party engine(Unlike core that had the resources to make their own engine) and they managed to make a much better product for the PS2 than Core Design.(GTA 3)

You may say that Eidos was the problem and yet:
-Ion Storm managed to make Deus Ex 1 for them.
-The looking glass studio managed to make Thief 1&2.
-Pyro managed to make Commandos 2 for them.
But on the otherhand Core failed with their TR 6 game despite having bigger budget and more marketing compare to games I mentioned.

@dprog1995, how is it cores fault? the game was rushed, Eidos kept sending the game to Playstation which makes them lose money each time Playstation declines it and it was declined a total of seven times to tell you how unfinished the game was. Not only that Eidos used Tomb Raider as a piggy bank which caused AoD great suffering. You also need to know that making Tomb Raider games for 6 straight years gets tiring. The team was also split in half in 2000 to make chronicles while the others worked on AoD, which then caused it to be scrapped because of how much of a mess the game was. Also the game was supposed to include 52 levels, four sections with Paris, Prague, Germany and Turkey but was not implemented because of the short time they had in completing the game.
TsK|Xumari Jul 21, 2020 @ 2:32am 
Originally posted by LoiseBaddieOfWales:
how is it cores fault? the game was rushed, Eidos kept sending the game to Playstation which makes them lose money each time Playstation declines it and it was declined a total of seven times to tell you how unfinished the game was. Not only that Eidos used Tomb Raider as a piggy bank which caused AoD great suffering. You also need to know that making Tomb Raider games for 6 straight years gets tiring. The team was also split in half in 2000 to make chronicles while the others worked on AoD, which then caused it to be scrapped because of how much of a mess the game was. Also the game was supposed to include 52 levels, four sections with Paris, Prague, Germany and Turkey but was not implemented because of the short time they had in completing the game.
I totally agree with you. There are a lot of people who doesn't know/doesn't care about the truth.
Last edited by TsK|Xumari; Jul 21, 2020 @ 2:33am
Dark Redshift Jul 31, 2020 @ 7:09am 
Originally posted by LoiseBaddieOfWales:
Originally posted by dprog1995:
OP, the only fan made thing I know about AOD is a remake project known as AOD 1.5

As for state of AOD, it was really core design's fault for the way this game turned out.

They got a big budget and a long development time for a PS2 gen game and yet in the end the game became a complete disaster.

Rockstar had much less budget and had to use the 3rd party engine(Unlike core that had the resources to make their own engine) and they managed to make a much better product for the PS2 than Core Design.(GTA 3)

You may say that Eidos was the problem and yet:
-Ion Storm managed to make Deus Ex 1 for them.
-The looking glass studio managed to make Thief 1&2.
-Pyro managed to make Commandos 2 for them.
But on the otherhand Core failed with their TR 6 game despite having bigger budget and more marketing compare to games I mentioned.

@dprog1995, how is it cores fault? the game was rushed, Eidos kept sending the game to Playstation which makes them lose money each time Playstation declines it and it was declined a total of seven times to tell you how unfinished the game was. Not only that Eidos used Tomb Raider as a piggy bank which caused AoD great suffering. You also need to know that making Tomb Raider games for 6 straight years gets tiring. The team was also split in half in 2000 to make chronicles while the others worked on AoD, which then caused it to be scrapped because of how much of a mess the game was. Also the game was supposed to include 52 levels, four sections with Paris, Prague, Germany and Turkey but was not implemented because of the short time they had in completing the game.


Originally posted by TsK|Xumari:
Originally posted by LoiseBaddieOfWales:
how is it cores fault? the game was rushed, Eidos kept sending the game to Playstation which makes them lose money each time Playstation declines it and it was declined a total of seven times to tell you how unfinished the game was. Not only that Eidos used Tomb Raider as a piggy bank which caused AoD great suffering. You also need to know that making Tomb Raider games for 6 straight years gets tiring. The team was also split in half in 2000 to make chronicles while the others worked on AoD, which then caused it to be scrapped because of how much of a mess the game was. Also the game was supposed to include 52 levels, four sections with Paris, Prague, Germany and Turkey but was not implemented because of the short time they had in completing the game.
I totally agree with you. There are a lot of people who doesn't know/doesn't care about the truth.

I agree with both of you here. Let's not forget the s.hit Eidos pulled with Core's superior remake of TR1 that got cancelled in favour of Crystal Dynamics' remake i.e. a buggy mess with an unwanted Lara X Larson ship tease and Natla being retconned as a female Mumm-Ra.
Last edited by Dark Redshift; Jul 31, 2020 @ 7:10am
ramaxx95 Aug 5, 2020 @ 9:09pm 
In my opinion, both companies are at fault here. Core Design for having a lot of design choices/problems(there was a lot of miscomunication inside the company as it was growing in personel, adding ideas to the game before realising it was too late to try to implement every single new concept they thought) and Eidos for tiring out Core into making a Tomb Raider game every single year.
With better planning, the game could have become the best entry in the franchise yet. It's such a shame it couldn't reach the full potencial they initially had planned for it.
Bleunienn Apr 26, 2022 @ 10:17am 
You can find informations about the story they imagined:

Kurtis Trent: Bloodline and Kurtis Trent: Demon hunter
https://www.tomb-of-ash.com/?s=kurtis+trent

TRAOD2 The lost dominion
https://www.tomb-of-ash.com/?s=the+lost+dominion

TRAOD3 Dreams of resurrection
https://www.tomb-of-ash.com/?s=dreams+of+resurrection

But the games will never be published (or maybe fanmades??) because they stopped everything due to the TRAOD problems (but TRAOD was not finished so it's not a surprise... they just needed more time to do good job and a good game).
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