Touhou Artificial Dream in Arcadia

Touhou Artificial Dream in Arcadia

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The Sprinkler Nov 29, 2023 @ 11:47pm
Is it me, or does the game seem.. tough?
Maybe I accidentally started the game on hard mode (no grimores) but I just got to my first boss, and she's hitting all my party members for like 10-20 damage, getting two attacks in a row, and just.. decimating my team.
Am I missing something?
I don't mind a tough game, by the way. I just want to make sure the game was designed to be difficult. I'm trying NOT to over level this time around, in an RPG. I have a tendency to over level and then games becoming too, too easy.
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Showing 1-15 of 27 comments
ballbuster2005 Nov 30, 2023 @ 2:45am 
the game was not designed to be difficult, it was designed such that every mechanic should be used at least to some extent
it may seem tough if you're unfamiliar with smt-style progression, but once you understand how to build your party it becomes managable
if someone in your party is dying to a boss, consider changing that party member to someone with strong affinities against boss's attacks, or if sumireko is dying transfer these affinities to her
always use buffs when possible, most bosses can remove them so its sometimes optimal to only apply one or two stages for survivabilty so the boss wouldnt remove them immediately
if all else fails, defend is amazing in this game because it also nullifies weaknesses and status effects
another thing to mention is that grinding is never necessary in this game, you are always given the tools to overcome whatever the game throws at you
Last edited by ballbuster2005; Nov 30, 2023 @ 2:51am
Newby24 Nov 30, 2023 @ 2:47am 
This is a Shin Megami Tensei-like game, so using buffs and debuffs + paying attention to drains/resists helps a lot. Once you start doing that, the game becomes a bit easier.
In a lot of other RPGs, you do not need to pay attention to things like that. In this game though? Yeah, that is important.
The Sprinkler Dec 2, 2023 @ 9:30pm 
Originally posted by Newby24:
This is a Shin Megami Tensei-like game, so using buffs and debuffs + paying attention to drains/resists helps a lot. Once you start doing that, the game becomes a bit easier.
In a lot of other RPGs, you do not need to pay attention to things like that. In this game though? Yeah, that is important.
Sorry, I didn't see the notification here.
Even with trying to pay attention to the resists and weaknesses, Utsuho is still a really tough boss fight in former hell.
I don't mind the difficulty, but the difficulty spike was sudden.
I'm hesitant on fusing followers.. it almost feels like murder D:
I did use Parsee to teach the protagonist some new abilities.
electra heart Dec 3, 2023 @ 5:52am 
Originally posted by The Sprinkler:
Originally posted by Newby24:
This is a Shin Megami Tensei-like game, so using buffs and debuffs + paying attention to drains/resists helps a lot. Once you start doing that, the game becomes a bit easier.
In a lot of other RPGs, you do not need to pay attention to things like that. In this game though? Yeah, that is important.
Sorry, I didn't see the notification here.
Even with trying to pay attention to the resists and weaknesses, Utsuho is still a really tough boss fight in former hell.
I don't mind the difficulty, but the difficulty spike was sudden.
I'm hesitant on fusing followers.. it almost feels like murder D:
I did use Parsee to teach the protagonist some new abilities.

yeah, it does feel like murder, but remember that the sleepers in this game aren't actual characters, they're like copies that just take the form of the real characters (you will, if you haven't already, meet some of the originals, and they will like talk and stuff unlike the sleepers). in the SMT games you are basically required to fuse your party members, and this game is no different. it's a psychological hump you'll probably have to get over!
Yal Dec 3, 2023 @ 9:43am 
Fusing is really important for getting the strongest followers, because you can get moves combinations that normally wouldn't be available. I fused a Yuugi with the Spiritual Healing spellcard in the first dungeon and she's still my main tank, having someone that resists both types of physical damage AND can refill the party's HP is just such an amazing combination for sustainability during long dungeon excursions.
[Z.E.] Gri-49 Dec 3, 2023 @ 10:49am 
Utsuho is easy. Follow Orin's advice and get a fire-resistant team (for your character, you can use Affinity Transfer to get immune/drain to fire. I used Chiyari's affinity). With a team of you (immune), Chiyari (immune), Utsuho (drain), the fight is very easy.

As other stated, using buff to increase your evasion/defence as well as debuff to decrease the boss attack/evasion also helps a lot. Since Utsuho is weak to pierce, the skill "Leg Stab" is great, since it deals both damage AND debuff evasion. Status effect are less good in this game, but "Vision Stab" is also good since it deal damage + blind, and if blind lands, then the boss is almost guarantied to miss (especially with evasion debuff).

Very important, buff/debuff can stack up to 3 times, so make sure to put as many as you can (a level 1 buff/debuff isn't that efficient).

For later boss, make sure to analyze them and check if they got the skills that removes buff/debuff. If a boss can remove its debuff, but not your buff, focus on buffing your team.

And, unlike other SMT, you CAN keep the same characters if you want. Simply use "Skill Transfer" to update their skill and "Sacrifice" to give them a boost of exp. The only thing you can't change is the affinity. It will be an handicap in the end game, but so far the games pretty easy if you abuse the boss weakness (currently at 80% of the database completed).
Last edited by [Z.E.] Gri-49; Dec 3, 2023 @ 10:54am
The Sprinkler Dec 3, 2023 @ 9:06pm 
Originally posted by Yal:
Fusing is really important for getting the strongest followers, because you can get moves combinations that normally wouldn't be available. I fused a Yuugi with the Spiritual Healing spellcard in the first dungeon and she's still my main tank, having someone that resists both types of physical damage AND can refill the party's HP is just such an amazing combination for sustainability during long dungeon excursions.
I've been using her a lot lately, too.

Originally posted by Z.E. Gri-49:
Utsuho is easy. Follow Orin's advice and get a fire-resistant team (for your character, you can use Affinity Transfer to get immune/drain to fire. I used Chiyari's affinity). With a team of you (immune), Chiyari (immune), Utsuho (drain), the fight is very easy.

As other stated, using buff to increase your evasion/defence as well as debuff to decrease the boss attack/evasion also helps a lot. Since Utsuho is weak to pierce, the skill "Leg Stab" is great, since it deals both damage AND debuff evasion. Status effect are less good in this game, but "Vision Stab" is also good since it deal damage + blind, and if blind lands, then the boss is almost guarantied to miss (especially with evasion debuff).

Very important, buff/debuff can stack up to 3 times, so make sure to put as many as you can (a level 1 buff/debuff isn't that efficient).

For later boss, make sure to analyze them and check if they got the skills that removes buff/debuff. If a boss can remove its debuff, but not your buff, focus on buffing your team.

And, unlike other SMT, you CAN keep the same characters if you want. Simply use "Skill Transfer" to update their skill and "Sacrifice" to give them a boost of exp. The only thing you can't change is the affinity. It will be an handicap in the end game, but so far the games pretty easy if you abuse the boss weakness (currently at 80% of the database completed).
I managed to defeat her without needing to fuse or anything, outside of begrudgingly using a Parcell to give the protagonist some extra spells, and using SP to give everyone evasion+
Judge Cudge Dec 3, 2023 @ 11:51pm 
I also find the game generally too difficult, in the sense that you are expected to grind to keep pace with the levels of later enemies, but after a certain point 'grinding' which should be doable with at least one setting of autobattle on normal enemies, ceases being possible.

I don't think on default settings against enemies of equal level any of your party members should regularly get wiped turn one, yet this consistently became the case after the midpoint for even and sometimes especially my tankier characters like Yuugi.

I love the boss difficulty, but in order to not die of tedium or frustration along the way, I was forced activate easy mode around lvl 50ish. Otherwise I would have to consistently waste time punching in the exact same known commands to kill specific enemy comboes, or die. Sometimes I lost gas from attrition regardless of how I behaved, and had to magic cloth back and grind again. It's a chore that has been solved in other games, and could be solved here.

If the game had a bravely default action memory/execution system, or if the AI autobattle was any good it would be one thing. But both are false.

The grinding is bad in this game, and it unfortunately only rears the ugly head of how bad it is around midgame.
The Sprinkler Dec 4, 2023 @ 1:41pm 
Originally posted by Judge Cudge:
I also find the game generally too difficult, in the sense that you are expected to grind to keep pace with the levels of later enemies, but after a certain point 'grinding' which should be doable with at least one setting of autobattle on normal enemies, ceases being possible.

I don't think on default settings against enemies of equal level any of your party members should regularly get wiped turn one, yet this consistently became the case after the midpoint for even and sometimes especially my tankier characters like Yuugi.

I love the boss difficulty, but in order to not die of tedium or frustration along the way, I was forced activate easy mode around lvl 50ish. Otherwise I would have to consistently waste time punching in the exact same known commands to kill specific enemy comboes, or die. Sometimes I lost gas from attrition regardless of how I behaved, and had to magic cloth back and grind again. It's a chore that has been solved in other games, and could be solved here.

If the game had a bravely default action memory/execution system, or if the AI autobattle was any good it would be one thing. But both are false.

The grinding is bad in this game, and it unfortunately only rears the ugly head of how bad it is around midgame.
I'm weary about using auto battle in some games, because at certain points (or in certain games) it doesn't really feel like I'm playing the game, but rather watching someone else play my game for me.
Some folks have already mentioned here that we need to change elemental resistances to combat enemies, and be tactical in how we play.
[Z.E.] Gri-49 Dec 4, 2023 @ 3:08pm 
Originally posted by Judge Cudge:
I also find the game generally too difficult, in the sense that you are expected to grind to keep pace with the levels of later enemies, but after a certain point 'grinding' which should be doable with at least one setting of autobattle on normal enemies, ceases being possible.

I don't think on default settings against enemies of equal level any of your party members should regularly get wiped turn one, yet this consistently became the case after the midpoint for even and sometimes especially my tankier characters like Yuugi.

I love the boss difficulty, but in order to not die of tedium or frustration along the way, I was forced activate easy mode around lvl 50ish. Otherwise I would have to consistently waste time punching in the exact same known commands to kill specific enemy comboes, or die. Sometimes I lost gas from attrition regardless of how I behaved, and had to magic cloth back and grind again. It's a chore that has been solved in other games, and could be solved here.

If the game had a bravely default action memory/execution system, or if the AI autobattle was any good it would be one thing. But both are false.

The grinding is bad in this game, and it unfortunately only rears the ugly head of how bad it is around midgame.

I never needed to grind so far, and I am at lvl60 and am playing on Normal. To me, grinding is walking around in circle to get more EXP when you have done all side-quest and exploration available. I am filling the maps 100%, and there's only a few instance where I really needed to go out of my way to do it, so I don't think my level is anything crazy.

With the update, there now an item to prevent encounter for a while, so it's perfect to go back to where you used your "magic fabric". There's also an item to warp back to a point you choose, so this + "magic fabric" allow for a "back'n'forth" trip.

Here's one simple rule to know if your RPG combat is good or not: If the player can simply do the same thing all the time, then it sucks. Auto-battle don't solve that problem at all, and just skip the problem rather than making combat more interesting. Though, this game combat is based of SMT, so issue from SMT are also there (too much importance on elemental weakness).

This doesn't mean however that the game isn't artificially stretched out. Some dungeon overstay their welcome (due to their too-basic design).
I honestly think with the patch to make hijacks not end fights, the encounter rate is a little high in some areas. But SMT has always been a bit spammy in that measure.
Judge Cudge Dec 4, 2023 @ 8:38pm 
Originally posted by The Sprinkler:
I'm weary about using auto battle in some games, because at certain points (or in certain games) it doesn't really feel like I'm playing the game, but rather watching someone else play my game for me.
Some folks have already mentioned here that we need to change elemental resistances to combat enemies, and be tactical in how we play.

Consuming sleepers should not be the only way of leveling party members. You seem to be expected to be able to grind up a party by using that party.

Being categorically unable to use the characters you want to make stronger, in order to make them stronger, is chorelike. If that is somehow the intended outcome of the current gamesystem then it is unfun. Even my partymembers with neutral resistances are getting oneturned regularly in the lategame.

And although auto battling can feel like not playing the game, being forced to manually type in the same 'solved' equation for an hour at a time is like not playing the game while being forced to 'pretend' to play it anyways.

Again, bravely default had it right, but at least better auto battle AI would go a long way.
Mastema Dec 5, 2023 @ 5:57am 
Grinding is certainly not required in this game, and sacrificing Sleepers to fuse new ones or raise up your existing ones (for either exp or skills) is a main part of the gameplay loop, choosing to ignore that is just asking for pain.

Remember, demons are just tools.
The Sprinkler Dec 5, 2023 @ 11:01am 
Originally posted by Mastema:
Grinding is certainly not required in this game, and sacrificing Sleepers to fuse new ones or raise up your existing ones (for either exp or skills) is a main part of the gameplay loop, choosing to ignore that is just asking for pain.

Remember, demons are just tools.
There are a LOT of really cute and attractive demons though..
like
A LOT.
[Z.E.] Gri-49 Dec 5, 2023 @ 6:30pm 
Originally posted by Judge Cudge:
Consuming sleepers should not be the only way of leveling party members. You seem to be expected to be able to grind up a party by using that party.

Welcome to Shin Megami Tensei the series that heavily-inspired this game. You ARE expected to use your current party (including reserve) for fusion in other to get a stronger party. That is the basic of the game. Demons level slower than the MC, so you can't just use the same team throughout the game.

The small difference here is that this game has a Sacrifice feature on top of that if you want to keep the same sleepers, and need the EXP to make them catch up to your level. Whether you fuse or sacrifice-boost your sleepers, you are expected to capture/hijack a good number of sleeper, which can be done quiet easily during normal exploration (especially with the update that doesn't end the fight after a successful hijack).
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