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And the other suggestions are good too. I hope the dev takes time to add them in.
while still early in the game, not sure if such a grimoire already exists? as I only found two. so its possible, it could already be in the game, but not sure. if its not, it should be.
Visible HP of normal enemies would help inform the player how much they need to damage the enemy for easier Hijack, instead of a guess.
Snapping would save a lot of time when you want to unsummon your demons for lower battery consumption, as well as "Page Up/Page Down for Database scrolling" though they are not big issues.
Yes, for bosses and minibosses not seeing HP is fine, but not for something that is integral to the game as a major mechanic for regular enemies. Having the info even in a form of a health bar would be more than enough.
Another QoL feature I posted earlier that should be here is Auto Repeat (Also in the PSX games), like seriously let me just press 1 button to aoe mobs down.
And Estoma is seriously needed, I'm okay with high encounter rates but at the point I am at its seriously draining.
Added the request to see what skills do on a sleeper status screen. Would help with fusing and for enemies, it would help with strategies against their moves (especially since Analyze costs a resource already)
Thank you so much for the response
Regardless im excite to get around to the game. I just want to play a few more main series Touhou first.
Would maybe be interesting to see some of this stuff that would change the difficulty too much be, perhaps, grimoires? That way it's not a feature by default, but someone who desires the QOL could have a hard dungeon to beat to earn it. Just a thought!
Would also like an option if possible to switch the game to my second monitor in fullscreen, because the trick to do so normally makes it windowed.