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I found Rimworld's mechanics to be very slick once you learn how to set them up, and I like that it has a pretty flexible "difficulty" concept that can accommodate just about any preferred playstyle while still keeping things interesting. I would definitely recommend Rimworld to anyone interested in the genre, but I'll have to defer to other folks in terms of making an "if only one" call between that and Clockwork Empires.
It's like asking Aliens or Predator?
I won't lie; I'm mad that this project was basically abandoned while still in an extremely basic prototype stage. This is not 1.0, no matter how much the developers insist it is. :|
Clockwork Empires is shovelware at best. I'm embarassed that I ever got excited about it.
Rimworld is more akin to the likes of Dwarf Fortress which have entirely different focuses in the core user experience that CWE doesn't really touch on, rather favouring infrastructure micromanagement and population housing grind.
Rimworld much is just a much better equivalent, even without talking about things like Rimworld's storyteller (who keeps the game actually interesting to play, unlike CE).
Riworld has full Steam Workshop support and a very large library of mods, as well as a community of dedicated third party content creators. How about CE? It have any of that?
CE is one-and-done garbage that nobody will be talking about a year from this post, and that the devs (assuming they survive) will probably try to sweep under rug due to the poor reception. Rimworld is a modern classic that people will probably still play or at least fondly remember 10 years from this post.
It's not even a contest as to which game the OP should buy.
Thank you for the refreshing dose of informed logic and reason, this thread needed it.
And yeah, Startopia is pretty awesome!
In a special way, Clockwork is less complex in the oppotunities what you can do in general but it have much more character. It feels slower then rimworld in a positive way. You need more time to see everything the game includes. I can identify myself with the colonists much more then with the survivers in rimworld.
So Clockwork is more emotionally and rimworld is more rational.
It is no question what to buy. It is more the question which one to buy first.
If you want modding : Rimworld
If you want pawn you can like and know, be sad when they die, or just care : Rimworld
If you want a polished game with few bugs and crashes : Rimworld
If you want unecessary tedium over micro management, poor UI, lots of item clutter, an unfinished game, and fish people : CE.
CE is a game I would like to like, but it's not going to happen.