Clockwork Empires

Clockwork Empires

View Stats:
ALE199 Jun 29, 2020 @ 8:14pm
Clockwork Empires is dead, Long live the Clockwork Empire.
I do not know how much alive the comunity is but if someone ever checks this forums in the feable hopes to see the Oh so dreamed pinned post from the Devs saying "Hey we are back alive and restarting making the game!" but the sad, cold, grim truth is that this will never happend.

But let's not feel sad for I had a tought, does anyone know the game... Rimworld?
For those who know may already know what I'm about to say but for those who don't I'll be quick.
Rimworld is very much a colony menager like Clockwork Empires but going for a different direction, while there are fondumental differences (like Rimworld is 2D and Clockwork Empires is Glorious Lowpoly 3D), but the most important thing about Rimworld is the modding, Rimworld is a very modable game, VERY Modable..

I say, lets not fix the game, as the only man capable of such has quited his work for a better job, and who can blame him? he's a hero for making the game just playable! Statues for him should be builted, may his memory of his heroic acts never be forgoten!

But we can give a new life to Clockwork Empires as a mod collection for Rimworld, were we the fans only require enough Coding and Art skills to make it work, and if it ever hapends that some coder or artist falls ill or stops working, we will make it open source! So another can continue the task! I know someone made a very simmilar mod to Clockwork Empires (Rim of Madness but thats closer to Lovecraft Mythos than inspired by it and from what I know, its pretty ded too)

I don't mean I want a vapid mod, no! I want a complete overhaul of the game!
Events, Traits, Clothing, Factions, Enemies and Mechanics! All coming back with improvements!
No more waiting for your Colonist to build something, thanks to Rimworld you can priotize to work on it instead of hoping for them to!

The colonist socializing, improved beyond what we have expirenced in Clockwork Empire!
Combat, improved beyond what we expirenced in Clockwork Empire!
Cultism and Madness, oh Cultism and Madness, what can I say? Let's just say that we have the tools to make it much, much better than what we seen in Clockwork Empires. (Also the Soundtrack we can implement it from Clockwork Empires, it is not that hard thankfully!)

Unfortuanly, I am just the seed for the Idea of such movement, because I hold none of the abilities needed to work on a mod, so I ask you, you the young coder, the young artist, to begin the foundation for the new and improved Clockwork Empires.

Clockwork Empires is dead, let us not cry, let us rejoy for the new Clockwork Empires!
Last edited by ALE199; Aug 28, 2020 @ 3:00am
< >
Showing 1-11 of 11 comments
Agent Smeeth Jul 1, 2020 @ 1:04am 
The Empire is dead, long live the Empire!
Last edited by Agent Smeeth; Jul 1, 2020 @ 1:04am
Admiral Fisher Jul 8, 2020 @ 11:59am 
I think disco is more alive than this game.
ALE199 Jul 8, 2020 @ 1:56pm 
Originally posted by Admiral Fisher:
I think disco is more alive than this game.
There is a discord?
CONAN_Fabrice Jul 8, 2020 @ 2:31pm 
Originally posted by Admiral Fisher:
I think disco is more alive than this game.
Disco will never die!
Parthon Aug 28, 2020 @ 1:32am 
I want to make a spiritual sequel in Unity 3d, but you know, not ♥♥♥♥.

Interested or screw that noise?
ALE199 Aug 28, 2020 @ 2:58am 
Originally posted by Parthon:
I want to make a spiritual sequel in Unity 3d, but you know, not ♥♥♥♥.

Interested or screw that noise?
But I don't want a game like Clockwork Empire, we want THE Clockwork Empire.

By all means if its possible lets make a sequel on Unity, but let's not take a steps too big, let's start small with just a mod for Rimworld, since that game is the closest thing to Clockwork Empire.

Maybe Later we should focus on a stand-alone game.
Parthon Aug 28, 2020 @ 4:13am 
Originally posted by ALE199-ITA:
But I don't want a game like Clockwork Empire, we want THE Clockwork Empire.

By all means if its possible lets make a sequel on Unity, but let's not take a steps too big, let's start small with just a mod for Rimworld, since that game is the closest thing to Clockwork Empire.

Maybe Later we should focus on a stand-alone game.

Wait, what? I mean I'm talking about a game without any of the bugs or performance issues, but sticking pretty true to the style of game that CE was. I mean, why advocate for an exact copy when that's the reason why it failed?

And then you go on about making a mod for rimworld, which would end up nothing like CE, and would be harder to learn the API of rimworld just to make a mod instead of making a stand alone game which could be sold on steam and revitalise the community. Mods are just as hard to make as a full game, and then you are crippled by the limitations of whatever game you are modding.
ALE199 Aug 28, 2020 @ 5:30am 
Originally posted by Parthon:
Originally posted by ALE199-ITA:
But I don't want a game like Clockwork Empire, we want THE Clockwork Empire.

By all means if its possible lets make a sequel on Unity, but let's not take a steps too big, let's start small with just a mod for Rimworld, since that game is the closest thing to Clockwork Empire.

Maybe Later we should focus on a stand-alone game.

Wait, what? I mean I'm talking about a game without any of the bugs or performance issues, but sticking pretty true to the style of game that CE was. I mean, why advocate for an exact copy when that's the reason why it failed?

And then you go on about making a mod for rimworld, which would end up nothing like CE, and would be harder to learn the API of rimworld just to make a mod instead of making a stand alone game which could be sold on steam and revitalise the community. Mods are just as hard to make as a full game, and then you are crippled by the limitations of whatever game you are modding.
CE failed bacause it was released and priced as a full game while being still in EA making people angry untill they went bankroupt.
I didn't say we should get a 1:1 copy, it goes without saying that we should make the game, without the bugs and glitches.

Also Rimworld API is ♥♥♥♥♥♥♥ easy, I'm trying my hand at modding something in it and its not that hard.

Also while yes mods are just as hard as making actual games, making CE for Unity is going to be much harsher then making a mod where you use the system of the original game to build onto.

look, you want to make a Unity remake? very well, good luck. If you want to make a Mod, very well good luck.

I suggest mods since its easier to make mods then making a game from the ground up.
MonkehMaster Nov 20, 2020 @ 9:34pm 
im sorry but you dont even own clockwork empires, also why come over here promoting rimworld? first off that game is in no way even close to similar to clockwork empires (as you claim).

i wont even bother buying rimworld, the devs cant be bothered to give the game a sale, eve after years of being out and when called out on the subject, the dev drops a silly 10% sale worth a measly 3 whole dollars off of the price, not to mention his one and only mod lies and makes up reasons to ban you from the forum, if you mention the skimpy sale.

us actual clockwork empires owners would rather have a remake of this exact game as its own game, not a mod for some other game (which wont even be close to representing, looking like, or playing the same as this game in anyway).
Last edited by MonkehMaster; Nov 20, 2020 @ 9:57pm
MonkehMaster Dec 9, 2020 @ 4:49pm 
Originally posted by ALE199-ITA:
Originally posted by MonkehMaster:
im sorry but you dont even own clockwork empires, also why come over here promoting rimworld? first off that game is in no way even close to similar to clockwork empires (as you claim).

i wont even bother buying rimworld, the devs cant be bothered to give the game a sale, eve after years of being out and when called out on the subject, the dev drops a silly 10% sale worth a measly 3 whole dollars off of the price, not to mention his one and only mod lies and makes up reasons to ban you from the forum, if you mention the skimpy sale.

us actual clockwork empires owners would rather have a remake of this exact game as its own game, not a mod for some other game (which wont even be close to representing, looking like, or playing the same as this game in anyway).
Piracy, I couldn't buy the game in time before they stop selling it.

Fine, make your own Clockwork Empires, I'm not your Parents, you are an adult aren't you? Make your own decisions.
No where did I say "Buy Rimworld", not to mention he said he doesn't do sale to respect the backers who backed the game and didn't want them to feel peeved that they spent 20€ just to get a 50% discount the next day but recently it seems he's been making more sales. Also what do the sales of Rimworld have to do with the Moddability of Rimworld?
Not only that but Rimworld (unlike Clockwork Empire) didn't run away with people money and have its comunity take at arms when they released the 1.0 and it was still bugged.

Mine was just a suggestion, because I love the concept of the game, I love some mechanics of the game: the soundtrack, the look, the writing, ecc. not only that but I have money where the mouth is as I'm already made some W.I.P. mods, I'm adding commodities and a few weapons, since if you didn't know, working a game from the ground up is way harder then modding a game, I know, shocker.

Sorry that I couldn't buy it day one due to the price being almost 40€ and I'm not mr. Piggy banks and have THAT sum of money for a game.

just quoting this to save the text, that being said... i dont condone piracy nor theft of this games content, to be added into a mod for another game, i looked at your workshop mod on rimworld and your literally stealing the games sound track, ect.. for a workshop mod.
ALE199 Dec 10, 2020 @ 2:57am 
Originally posted by MonkehMaster:
Originally posted by ALE199-ITA:
Piracy, I couldn't buy the game in time before they stop selling it.

Fine, make your own Clockwork Empires, I'm not your Parents, you are an adult aren't you? Make your own decisions.
No where did I say "Buy Rimworld", not to mention he said he doesn't do sale to respect the backers who backed the game and didn't want them to feel peeved that they spent 20€ just to get a 50% discount the next day but recently it seems he's been making more sales. Also what do the sales of Rimworld have to do with the Moddability of Rimworld?
Not only that but Rimworld (unlike Clockwork Empire) didn't run away with people money and have its comunity take at arms when they released the 1.0 and it was still bugged.

Mine was just a suggestion, because I love the concept of the game, I love some mechanics of the game: the soundtrack, the look, the writing, ecc. not only that but I have money where the mouth is as I'm already made some W.I.P. mods, I'm adding commodities and a few weapons, since if you didn't know, working a game from the ground up is way harder then modding a game, I know, shocker.

Sorry that I couldn't buy it day one due to the price being almost 40€ and I'm not mr. Piggy banks and have THAT sum of money for a game.

just quoting this to save the text, that being said... i dont condone piracy nor theft of this games content, to be added into a mod for another game, i looked at your workshop mod on rimworld and your literally stealing the games sound track, ect.. for a workshop mod.
Yeah I plan to atleast change the assests, for now they serve as placeholders untill I either get good enough to replace them or hire someone who can. the soundtrack, well, if I'm stealing soundtrack then so is 99% of the workshop who make soundtrack mods, I'm not ""Stealing"" it since I'm not claiming ownership on the soundtrack, whats your beef with me anyway?
< >
Showing 1-11 of 11 comments
Per page: 1530 50