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It's a shame to see content, assets, gameplay and stuff go to waste...just b/c an always-online plug gets pulled.
Another point, is that the game probably has patented technology, that you just shouldn't be giving out for free. Certainly not from a commercial standpoint. I remember the first time I played this at launch, the game took into account your latency to work out who won a PvP confrontation, something I had never seen in a online shooter game before that point. End of the day the company Trion, like them or not, they need to make money to keep the lights on, so to speak. So that sort of code is worth money to anyone wanting to make a shooter game that takes advantage of this facility.
They are not going to be giving out something for free if there is any remote chance of making money from it. The rule of any business "the side which most wants a deal, is the side that is worst off"
There are many games over the years that IMHO have done better since being stolen (I DO NOT advocate this) like SWG for instance, that did much better after they were closed and acquired by players and I'm sure it pisses the devs off.
Indeed. All but save 1-3 people from the San Diego studio that made the original game were canned, and mostly due to Trion trying to stave off what eventually did happen to Trion: going under and fire selling the company.
They ignored most things beta testers reported and warned them to not launch the game on due to issues. Launched it and yep, there were problems galore. But they released it when they did because the newest Rift expansion at that time was a flop and they were literally banking on Defiance pulling them out of things. When it didn't, Hartsman returned to run Trion and the san diego office was gutted then closed over the course of that summer.
The "trans-media" gimmick was also a mess. I remember how the voting for the guy to be in the show was a full on scam as well.
And all during that time, Dahanese (aka Elizabeth Tobey), the head community manager(who later was fired too for how she mismanaged so many things both in Defiance and with Rift (she was directly responsible for getting Elrar canned))was a serious problem with those who were criticizing how things were going on. After she was let go (and OverloadUT aka Greg Laabs who was a long time buddy of hers at the same time) threw Trion and Hartsman under the bus blaming them and the gaming industry as a whole but she made her exit a self-fulfilling prophesy.
The enjoyment of Defiance for me was rather short once the cracks began to show more and more. This whole thing has just been a slow cancerous death. Defiance taught me to not buy into a game's hype. Not to say "well its got potential" and not to buy into betas.