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回報翻譯問題
I have an archive of a ton of dev screenshots on how development on aos 1.0 was going.
So its probably a highly modified voxlap engine
Written in C++
the game files make it seem like it's compiled Python and not C++
Hard to believe though, let's just say that Python is not the best choice for developing games...
I didn't really look inside the game's files, but if I had to throw a wild guess I'd say they probably made some custom engine for this game.
as for the language they used, probably C/C++.
But again, I didn't really look inside the game's files, it is only a wild guess lol....
how come python isn't a good choice? while yeah C/C++ gives you a more direct and low-level access over the memory, python still sort of gives you similar access in the form of all the methods in the base classes n stuff, even exploits which abuse memory bugs can be written in python n they require a lot of precision with how the memory is handled
btw I might be wrong cuz I haven't dabbled deep into game dev and I might just not know about some advantage C/C++ has over Python specifically in game development lol (also keep in mind I'm not ♥♥♥♥♥♥♥♥ on C/C++, it's pretty much my favourite language out there lol, I just don't see why you can't write a game engine in Python)
EDIT: also just checked the directory again and it looks like it's definitely written in Python lol, the aos.exe seems to only be some sort of a python interpreter while the actual code is stored in aos.pkg, the magic number of which is "PYZ" (0x50 0x59 0x5a) which after ducking yields a doc article from python about packaging python code into a special zip file that can be executed by a python interpreter, also there's ♥♥♥♥ ton of python library dlls