Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Like, every single level in the story is pretty easy and straightforward, a vegetable can do that.
I would have LOVED to see this game as a platformer or something, but the genre does not go well with a plot based gameplay like the one present in Octodad.
It's wasted potential to me.
There is an aspect of replayability with achievements, co-op, time trials, workshop mods, but ultimately, we learned from making this game that if we don't force the player to interact with all the content as part of a goal, many people will miss it or get bored. Like making a segway or redbox in the grocery store are fun toys, but it was probably a missed opportunity not to involve many of these toys as part of larger goals.
We did do the new shorts levels after release and ported the game to about everything, but the team wanted to try our hands on creating another new IP. Our second game Bugsnax, released about a year or so ago, and is coming to Steam within a couple months. That game is longer and will be even longer with the free expansion that is coinciding with the launch.
I wouldn't rule out an Octodad sequel in the future, but its success has given us the freedom to make new and different things.
Because they were FAR from being a challenge, and just a way so waste even more time on those levels, or replay the entire chapter just to reach that part.
Don't get me wrong tho, for being your first game, it was quite ok. I'm glad that you guys kept making and learning from Octodad.
I'm not saying the extra aspects to the game are going to be good or enjoyable to everyone, but they are there for people who want to try to expand their time with the game.
100% octodad was a pain ONLY due to the achievement of the domino effect, everything else was fun though, I just lost 10 times a level then got on with other achievements. Still octodad has remained a massive part of my gaming life and I even bought the soundtrack just to put the main theme tune onto my soundboard can't wait to see if you make any new content in the future, or even a sequel/prequel??