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I've read that post several times and it doesn't seem to have anything to do with what I'm asking. That post is about getting controller support to work with widescreen and I already have those working fine. I don't see how anything in that post relates to getting widescreen to work with Reshade, unless I'm missing something. :S
I was a little confused because a lot of the steps in that post don't relate to what I needed it for and Defiance already uses d3d9 so no need to use d3d8to9, but once I realized all that it worked like a charm!
I'm going to put the relevant steps here in case anyone else needs to do this and is having difficulty:
1. In the Defiance installation folder rename "binkw32.dll" to "binkw32.asi"
2. Install the Defiance Widescreen Patch like normal.
3. Rename d3d9.dll to d3d9.asi.
4. Go to https://github.com/ThirteenAG/Ultimate-ASI-Loader and download the dinput8.dll file (x86 version) and put it in Defiance's install folder.
5. Rename it from "dinput8.dll" to "binkw32.dll"
6. Install Reshade into Defiance like normal.
Now we can use Reshade in Widescreen! :D
I run games that have higher graphical demands than this no problem; any idea what is happening?
I've got this too. Exactly the same problem. Did you ever run across a fix?