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Survivors hole up in the theater in Broadway and escape via elevated rail. However, they are forced to travel underground and through service tunnels for safety; exhausted, they temporarily stay in an abandoned subway tunnel before escaping through Chinatown and being rescued by a civilian survey helicopter.
The helicopter only had enough fuel to reach an inlet near a small Cabin. Sealing doors behind them, they are forced into the attic until the zombie population diminishes due to impaired memory and lack of stimuli. They quickly make contact with the remnants of the National Guard by reactivating a radio console. Their units had been heavily depleted by losses sustained throughout the region, and their UH-60 only had enough fuel to reach their former Lakeside HQ, which had since been overrun. Through the radio, they contact a nearby destroyer, which rescues them. The destroyer links up with the remnants of US and other NATO forces, where but a fraction of their civilian, military, and scientific population take refuge; the majority of these forces regroup in Iceland, whose small land area and isolation make it a readily available base of operations, while small fleets of several ships with weapons and essential aid items are sent back to their nations of origin, as part of the Redeker Initiative for Reclamation of Territory and Humanitarian Operations.
These ships run logistical support for designated Civilian Defense Zones, so that specially trained military units can rescue less capable survivors from besieged areas; within Civilian Defense Zones, no fire support or formal combat troops can be spared, as they are already deployed in support of and to preserve the readiness of formal combat troops. As such, civilians selected for CDZ duty can only hope to Survive until rescue operations in the area are concluded. Attrition rates are high, but the most capable survivors are awarded a permanent pension of rations, medical care, and comfortable living facilities should they survive; if they volunteer for further CDZ duty, they are furnished with military training and equipment and are deployed instead as Auxiliary Readiness Units attached to the military rescue operations.
Separately, survivors in British Toxteth struggle to survive; they rally around the support of a local MI5 officer, who has been separated from their secret armory underneath their flat, which may or may not have been uncovered and used to great effect by the survivors. Forsaking his own rescue, the MI5 officer bravely guides the survivors through shortwave radio contact and tapped hard lines, and remotely configures a local supermarket's laptop to call for evac. The officer does not board the helicopter and instead continues to direct other survivors to the designated evac, at the cost of his own life. These and other survivors are promptly directed via military airlift to either the Iceland refuge or CDZ duty, depending on their combat capability and other factors.
Ultimately, with the loss of almost all industrial capacity and biological research facilities capable of safely studying the pathogen, the Redeker Initiative is abandoned after all Evac zones are cleared to the best of the military's ability. Just prior to the completed evacuation of all designated zones, Phalanx become a luxury commodity, reserved only for military units and high-level personnel for the purpose of allowing them to make final arrangements (transfer equipment to friendlies, perhaps write a final letter), much to the chagrin of those deployed in CDZs. Unauthorized bartering of particular items now found only in the CDZs for Phalanx were common.
Small settlements in the most isolated and naturally defensible areas form and do fairly well considering, but aside from the United Nations North Atlantic Cooperative Treaty Organization, life is but a shadow of its former glory. Even the UNNACTO only delayed the inevitable degeneration of humanity to pre-industrial technologies.
*Super Dramatic Face*
He is a story?
Yes I am.
Anyway, the only other things I would guess are that:
Infrastructure: The power is on (almost) everywhere, so at least some power plants are still running. In theory, it shouldn't be to hard to defend a power plant from zombies, and it would make a decent base for NG units. In theory.
The water purification plants seem to be screwed though, judging from the number of "THE WATER INFECTS PEOPLE" pieces of graffiti around. All it would take is one dead zombie somewhere is the system (say, in a water tower) and presto! Encephalitis Lethargica for everyone! That and sewer systems would get flooded with the nastiest stuff, like the Hot Dog Water in the chinatown sewers.
Guns and Ammo: Most zombie apocalypse scenarios involve a long term scenario of having lots of guns laying around, but no ammo. I would guess the opposite. Bullets, shells, and arrows aren't all that hard to make, but parts for guns are. Meaning at first, people would use up all the proper ammo, and have to then make due with homemade ammo for the long term. Guns would start to wear out, especially if the ammo wasn't decently made, and if the guns were not maintained at all. On the other hand, maybe I've played too much Metro 2033/Last Light.
Infection: This is a big X factor in this. The wiki's documents meintion that EL can, and do, infect pigs, but the effects the virus has on them is unknown. Other documents meantion that the virus is made up of 2 parts, 732 ZH, and Encephalitis Lethargica, which is a real disease. But that's pointless compared to the real question: What happens to infected survivors who are rescued? I would quess either:
A: There is a worthwhile treatment, and they are saved. And would probably take point in a fight against zombies.
B: They are screwed. They are given a hug, then a bullet to the face. Or somebody would just push them out of the rescue helicopter before they turn.
Also, only bites infect now. Is that realistic? Probably not. Is that convinent? YES. And it fits in with the Romero lore, not with the Brooks lore.
Long term: What happens to those who survive is a big question. But I think that's best left up to our imagination. I figure that those who escape to safer places would simply rebuild there lives, and make new cites, expand those that they have held, and continue working on a cure/treatment for EL. Those who hold out against the undead would likely do the same, but need to fight off hoards of the dead wandering around. As a whole, people would either slowly be wiped out by zombies,infighting, famine, or whatever, or eventually wipe out the zombies, or simply wait for most of them to rot away and wear out. As for technology, I really doubt that we would be reduced to the stone age within a generation. But some of it would be lost, and progress would be totaly derailed for quite some time. The questions of "how much" and "for how long" would depend on who survives, and what was destroyed.
The documents associated with the game on their site indicates that it has spread as far as China, so yes, it should probably be global.
The story is in each map and how you choose to play and make your own chapters in the never ending book of surviving the outbreak.
Think of all the maps that could be made instead of another map with cities and sewers.
Funny you mentioned something like this. If you noticed in Arpley, the starting screen actually mentions the nuke that was dropped in Cleopas, and how it reached the helicopter the survivors were in at Arpley.
If you look into a river, you see a crashed helicopter, the same one that picked you up in Cleopas. Arpley is pretty much a direct continuation of Cleopas.
Oh, and Midwest is pretty much a blatant continuation of Zephyr. So yes, some of the objective maps (and even survival maps) are linked in some actual way.