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Contagion: http://steamcharts.com/app/238430
At the time this was posted:
Players Currently Playing: 68
24 hour peak: 107
All Time Peak: 7,498
No More Room in Hell: http://steamcharts.com/app/224260
At the time this was posted:
Players Currently Playing: 895
24 hour peak: 1,340
All Time Peak: 10,869
Especially when the Free game is better developed, has better developers and a better community.
Currently NMRiH wins due to larger player base and more maps, BUT if Contagion becomes free and added new maps, it can seriously steal a lot of players from NMRiH.
Plus:
Overall Contagion is action filled, but with more dynamic objectives (compared to L4D).
Contagion has heavy amount of gun-fight, with lots of ammo pickup. Zombies are all runners.
Contagion maps are big. People who complain NMRiH map too short will love the bigger map.
Dead players get to comeback as zombies. This feature has most extreme feedbacks as the best and worst.
On one hand, this allow insane trolling and make game impossible to win when most players are zombies (intelligent runners who know how to dodge bullets, find cover, hide in dark, use meat shields). On another hand, zombies can help survivors by drawing away zombies from that area. This rarely happens.
Negative:
Small player base. A fatal problem for game designed with multiplayer in mind. Solo play is boring due to lack of scripted events and good AI.
Too little maps. You get bored really fast, keep playing city, police station, suburb map over and over.
Big maps benefit exploration, persistence world game, as there seems to be endless places to go and explore. (MMOs, DayZ, Minecraft anyone?)
Small maps are less network resource hog. More low end computer can play, resulting in larger player base. Gameplay experience is not necessary compromised, if map is pack full of events and interactions. (CounterStrike, PayDay2)