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People usually don't really care that you're new and would gladly teach you, just make sure to use the compass when learning a map. Helps a ton.
thanks for the guide btw
Try to stray away from nmo_shelter and nmo_fema, nmo_rockpit, nmo_anxiety as they are longer and are much harder, but try to get used to melee combat and then try to learn maps to the point where you can memorize secrets and or codes. It's not too important to learn these things but can help speed up the pace. Just learning where objectives spawn is really helpful.
But as long as you learn melee combat you can usually 1st or 2nd try most maps.
- try not to engage with zombies unless you need to
- use the shove button if they get too close
- conserve ammo
- try not to engage with zombies unless you need to
- use the shove button if they get too close
- don’t grab every single thing you see, share the supplies
- try not to engage with zombies unless you need to
- use the shove button if they get too close
- there is always a runner behind you
- try not to engage with zombies unless you need to
- use the shove button if they get too close
- stay close to teammates, teamwork is dreamwork
- try not to engage with zombies unless you need to
- use the shove button if they get too close
That should cover the basics, good luck!
The biggest issue for players is damage avoidance and lack of melee experience.
The highest thing that will kill a player is when zombies eat shoves without breaking. Including jank in general with runners/children in general. That guide just glosses over most charge details and how to deal with a situations where a child and runner are inside of each other. You use a charge attack and sweep downwards hitting both.
One thing the guide completely ignores is how all firearms are on Nightmare difficulty. Even the .22 is going to make your life a hell of a lot easier. All you have to do is aim for the brain stem. Even certain melee weapons have gained a far greater utility/kill capacity in this difficulty.
My general rule of thumb in small/medium sized areas when dealing with hordes are:
1) Keep moving, eyes out of runners (dispatching runners of course), and minimize attack angles.
2) Kill stragglers (Most notably kill the fast shamblers, not runners, the "cheating man's shambler" that tend to move far faster than other shamblers. They will always cut that distance and a moment's negligence will have these guys in your way and another players.)
3) If all else fails and if you are getting surrounded. Use elevation to escape over a horde, use your guns or surf damage from a hit to gain distance.
4) If you are in a group, you are clearing a larger area than usual. If you are down a narrow corridor have one play stick to the left and the other to the right. Dividing the issue resolves the problem. If there are multiple players kiting runners kite them in the same direction by looking at your fellow players. Standing up someone's behind will get them killed.
When I have seen the list of "viable weapons" I scoffed if this is just covering classic. I have cleared every map with a kitchen knife only. This isn't to brag I'm stating that it is possible to solo with even the worst melee in the game on classic difficulty. Nightmare? Yeah a lot of melee weapons fall off in clear speed and efficiency in terms of viability. That's where my brain went in terms of speaking of viability. Most weapons work on Classic easily.
2. Classic difficulty is the game mode that's played 90% of the time, and it's what the game is centered around, therefore, the guide goes over classic difficulty. If a guide were to be done similar to this one but for nightmare, it should be its own separate guide, kind of as an extension to the normal one, using the normal one as kind of like a foundation or something like that. You also keep saying that this guide isn't a "mastery" guide. I don't know dude I'm pretty sure I included almost everything that you need to know in order to get there, it literally even says at the end of the guide if you think I left something out that should be added, then tell me and I'll add it to the guide. You haven't actually told me anything that you think is missing lol, you're just making vague statements about how "this guide isn't for mastery, etc. etc." How about you actually tell me what's missing?
Wow you solo'd every map with a kitchen knife only. Ok? Good for you? That doesn't mean that it's viable.
I barely even understand what the point is that you're trying to make with this 2nd paragraph. My viable and non-viable weapons list goes over what weapons are viable and non-viable in classic difficulty, it's that simple. I don't understand what your point is