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I had fun with my time with RE Outbreak, but I wouldn't play it today because loading times between rooms took minutes from the PS2 DVD. I heard the PS2 hard drive cut down the load time to under a minute, but that is still a lot of waiting.
Because loading times is real pain in the ass.
I made a quick look-up on this game when I was writing my own design.
1. Probably a better designed game than NMRiH 1 is (in terms of features and gameplay), but lacks alot from netcode and some stupidities/griefs.
2. Plays like pre-RE4 games... I think it is the best RE game of that era. Port it to something usable in terms of gameplay like Source 2013 and you get extremely rare case of "Good Zombie Game" like NMRiH is.
3. Additional attacks speed up infection in RE:O. You could grief literally anyone with doors if File1.
4. Game is notoriously bad for this. Especially since this is a MP game. However, by RE-designing this part, you could get astounishing results.
5. "Potshots". Kevin + Alyssa (weaker) has this ability. You could even "Roll potshots" to chain them, and that required alot of skill and practice but is remarkably strong option.
6. Even there, RE:O was much ahead of any zombie game we have. Think of it like Condemned but with zombies and zombie players.
Also, with emu, you can get ultra good result rn. And you can still play that game in MP.
P.S. Also, this game had so much stuff toned down for consoles.