No More Room in Hell

No More Room in Hell

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Maxx  [開発者] 2016年9月29日 7時46分
NMRiH2 - FAQ and Links
Here are some FAQs below, and we've also included a master index for all major NMRiH2 threads on various topics!

Links for major NMRiH2 topics
Wishlists and Wants for NMRiH2
Weapon Suggestions
Player Character/Customization ideas and discussion


Some FAQs with answers, ask your own below!
When is NMRiH2 coming out?
We are aiming to hopefully have a fully playable early access-type build by Q4 of 2018. This is of course subject to change.

Will it be free, or will it cost money?
We will be asking for money this time around - though we are investigating the possibility of a "limited" free version - but the full version of the game will cost money and we're currently aiming for $20 USD. Our goal is to include all subsequent content updates to be released as expansions, free of charge to all players who bought the game.

What Engine is NMRiH2 going to be on?
We are using Unreal 4 by Epic Games. We are using this over Source/Source 2 because Epic has much documentation, they provide excellent technical support, the engine is quick to prototype with and fast to iterate on, and it's potential and it's limitations are already well established. The engine and tools are updated on a regular basis and the engine itself has some exceptional abilities to scale to meet hardware performance limitations.

Will NMRiH2 run on my potato/alarm clock/apple watch/soup bowl?
Now none of this is official or locked down but at this time (Nov 2017) I would say you should have at least 2Ghz multi-core CPU, 4GB of RAM, 1GB GPU (dx 11 ideally but not required), and of course a decent network connection. Since this is 2017, it is unlikely that nmrih2 will run well on PCs with specs well below those listed.

Will it be on consoles?
At this time no but we have discussed a potential XBL and PSN release in the future. The issue is that releasing on console costs us more money because we have to pay Sony and MS for approval review and we would need to pay more for the engine license once we release on more than one platform. If the game does well and the demand is there, then we could do it!

Will there be different Zombie variants in NMRiH2?
Yes! We are keeping with our realistic approach and it will not be like L4D with vastly different types of zombies. In fact, their approach makes us mad. Those things aren't even zombies they are more like Resident Evil monsters! We are aiming to show a realistic progression of our zombie virus. We will have Runners which are freshly infected, Walkers which are the middle stage, and Shamblers which are the final stage. Each stage has it's own strengths and weaknesses, as well as their own attributes which affect their behavior and movement.We will still have children, crawling zombies, zombies with body armor, and more!

Will There be a story/campaign mode?
So far we are focusing on the core "survival" mode which is the basic fundamentals of the game. Adding in a story and turning it into a campaign is merely a formality after that. We are going to focus on fleshing out the core mode first and when that is done, the anticipated plan is that we will begin building anthology story modules as free Expansions once the game is out. This way we can focus on building the whole game experience and post launch we can focus on story, campaign, and time consuming things like dialogue recording, facial animation, detailed motion capture, etc.

Will there be human NPCs?
That's the current plan! We have numerous archetypes for NPC survivors designed, we've detailed their personality traits and even a form of an "alignment" system which guides how they deal with interacting with players. This is all part of our stretch goals, as they are not currently a focus of ours at this time, but the plans for them exist :)

Is there a Dev Blog or something?
Yes! You can find it at: https://blog.nmrih2.com/
最近の変更はMaxxが行いました; 2018年1月25日 7時55分
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投稿日: 2016年9月29日 7時46分
投稿数: 495