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Play this game bearing in mind you are not the hero, you're a scared, desperate, expendable survivor.
Haha ye that might be the problem. I heard a few people say, this is like Contagion.
Lol its not at all
1,000 players in-game
lmao
The only real difficult thing are the runners and children being spammed in some custom maps. Even then they can stack inside of each other, when killing them with a melee weapon you lose more stamina for just killing the ♥♥♥♥♥. You get grabbed you don't have enough stamina to push them. Then more of them catch up.
Maps like nmo_underground, nmo_urbanhazard_v4, nmo_subside_v5, nmo_sweden1_v1, nmo_shelter, etc. make good use of said chokepoints, making rushing past hoards a lot more difficult and risky (although still very rewarding to pull it off), and forcing you to constantly dodge zombies and being in a constant state of awareness. Well designed maps will make good use of both chokepoints, as well as runners/kids. Badly designed ones like nmo_canal_v2, will be really open, hardly any obstacles where shamblers can box you in, and will spam kids/runners at you to attempt to compensate for the lack of good level design.
The game is meant to be difficult and intense but not impossible or frustrating. I'm not the kind of gamer who likes games like Dark Souls for example and so I wouldn't want a game I made to be something I didn't want to play. The game just have a very different pace and tempo than your average zombie survival game and it's less direct-action-oriented than most. Once you get used to how fragile you are, and the changes in the pacing from what you're used to, you get the hang of it.