No More Room in Hell

No More Room in Hell

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Mr. Petrucci Jan 19, 2018 @ 2:00pm
This game really is so hard?
Hello,

I tried some maps with a friend but it was really frustrating!
Hardly ammo, way too many zombies.
We always died after a few minutes and my friend already uninstalled saying "this game is completely ♥♥♥♥♥♥♥♥♥". But I really want to like this game so what is our problem?
Difficulty set to high? Can I change that somewhere?

Thanks
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Showing 1-15 of 18 comments
Smoked 939 Jan 19, 2018 @ 2:18pm 
its made for a team of 4 people and you can lower the difficulty to casual and you both get respawns no matter waht
Godtactics Jan 19, 2018 @ 2:30pm 
Try a casual server if you want to stand any reasonable chance of two new players beating a map. Even then, you'll probably need to watch each other's backs, take it slow, and prioritize retreating over killing. Classic servers will be the next step above casual, and it's a big step up in difficulty for just two new players.
ken Jan 19, 2018 @ 2:31pm 
ez game
Demo Jan 19, 2018 @ 2:32pm 
This definitely isn't a "power fantasy" zombie game like Left 4 Dead, Dead Rising, Dying Light. You will get your shjt kicked in if you go in there thinking you're the protagonist, so take is slow, careful, and don't engage if you don't have to.

Play this game bearing in mind you are not the hero, you're a scared, desperate, expendable survivor.
Mr. Petrucci Jan 19, 2018 @ 2:55pm 
Originally posted by Demo:
This definitely isn't a "power fantasy" zombie game like Left 4 Dead, Dead Rising, Dying Light. You will get your shjt kicked in if you go in there thinking you're the protagonist, so take is slow, careful, and don't engage if you don't have to.

Play this game bearing in mind you are not the hero, you're a scared, desperate, expendable survivor.

Haha ye that might be the problem. I heard a few people say, this is like Contagion.
Lol its not at all
Not really if you get the hang of it
DJHeroMasta Jan 19, 2018 @ 9:06pm 
Originally posted by Mr. Petrucci:
We always died after a few minutes and my friend already uninstalled saying "this game is completely bull♥♥♥♥♥♥.
Hahaha! Damn dude. Sounds like you all need to work on your aim and communication. If you're not making consecutive headshots then you need to be swinging away with a melee weapon. Feel free to add me if you wanna play with someone who's not gonna quit on you.
Last edited by DJHeroMasta; Jan 19, 2018 @ 9:06pm
its not bad. Spend 10 minutes familiarizing yourself with melee and try not to be a ♥♥♥♥♥♥♥ that blows all the ammo on walkers that you don't even need to clear
dedlab Jan 21, 2018 @ 3:42am 
Yeah, you're gonna need to sit down and *really* familiarize yourself with the controls and tactics of this game. It's not necessarily hard, but it is most certainly PUNISHING. It amazes me that, even now, there's so many noobs that don't know how to do shove attacks and how amazing they are for melee. Short of writing a miniature guide, there's not much I can do for ya.
Cherry Jan 21, 2018 @ 9:56am 
muh tactics, muh its not fantasy power

1,000 players in-game

lmao
No emaN Jan 22, 2018 @ 4:52am 
This game isn't that hard in the case of most things. You're fighting a slow corpse that only has dense numbers to put weigh you. It's just downright avoiding the zeds and living to fight another day. All you have is each other and the end game goal is to minimize damage taken and lost.

The only real difficult thing are the runners and children being spammed in some custom maps. Even then they can stack inside of each other, when killing them with a melee weapon you lose more stamina for just killing the ♥♥♥♥♥. You get grabbed you don't have enough stamina to push them. Then more of them catch up.
Holy Crap Jan 22, 2018 @ 7:03am 
Runners and zombie children are not the only difficult thing. Most custom maps use them in conjunction with well placed and though out chokepoints. Chokepoints are small entrances or passageways that can be easily overtaken by shamblers, blocking your progress. To get past them, you would have to bait all the shamblers away from the chokepoint, or kill them gradually with melee weapons until you can continue, or even use explosives or molotovs to speed up the process. You can also move a considerable distance away from the chokepoint to force zombies to despawn and respawn, giving you enough time to go throught the passage.

Maps like nmo_underground, nmo_urbanhazard_v4, nmo_subside_v5, nmo_sweden1_v1, nmo_shelter, etc. make good use of said chokepoints, making rushing past hoards a lot more difficult and risky (although still very rewarding to pull it off), and forcing you to constantly dodge zombies and being in a constant state of awareness. Well designed maps will make good use of both chokepoints, as well as runners/kids. Badly designed ones like nmo_canal_v2, will be really open, hardly any obstacles where shamblers can box you in, and will spam kids/runners at you to attempt to compensate for the lack of good level design.
Last edited by Holy Crap; Jan 22, 2018 @ 7:06am
Holy Crap Jan 22, 2018 @ 7:03am 
Also, all official maps except nmo_broadway2 and nmo_suzhou are very easy once you learn the mechanics. It will only be difficult when you don't know them by heart and you are still learning the mechanics.
Lady Bloodwell Feb 14, 2018 @ 8:45am 
Its not so hard after a lot of hours and training, you understand the mechanics and how to kill the zombies or avoid them, but some maps need a good team to work fine.
Maxx  [developer] Feb 15, 2018 @ 6:27am 
nmrih was made on the idea that "fight or flight" plays a big role in human survival and therefore it should play a role in a survival horror game. Especially in an Objective map, it's often better to just run away or dance around zombies to avoid them instead of engaging them head on. If you do engage them head on you always take the time to go for headshots and you always play the back-and-forth game with melee.

The game is meant to be difficult and intense but not impossible or frustrating. I'm not the kind of gamer who likes games like Dark Souls for example and so I wouldn't want a game I made to be something I didn't want to play. The game just have a very different pace and tempo than your average zombie survival game and it's less direct-action-oriented than most. Once you get used to how fragile you are, and the changes in the pacing from what you're used to, you get the hang of it.
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Date Posted: Jan 19, 2018 @ 2:00pm
Posts: 17