No More Room in Hell
People who's ping is more than 180, you're ruining the game for everyone else playing.
Every damn game I join anymore always has some idiot join that has a ping over 180 and starts to cause lag spikes for everyone and then doesn't leave.

Devs, is there a way to fix this? Because this is the 17th time that I've had to back out of a server because someone's ping is above 180.
Отредактировано The Darkened Soul; 5 мар. 2017 г. в 9:38
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Сообщения 19 из 9
that's your problem lmao
someone else's high ping ≠ lag for you

Автор сообщения: Kind Giant African Land Snail
that's your problem lmao
someone else's high ping ≠ lag for you

Really? My ping is never over 60 and I don't start to lag untill someone with a high ping over 180 joins. So tell me again that people with high ping ratings don't lag everyone else
Отредактировано The Darkened Soul; 5 мар. 2017 г. в 10:26
Автор сообщения: PlagueBearer99
Really? My ping is never over 60 and I don't start to lag untill someone with a high ping over 180 joins. So tell me again that people with high ping ratings don't lag everyone else
people with high ping ratings don't lag everyone else
Автор сообщения: Kind Giant African Land Snail
Автор сообщения: PlagueBearer99
Really? My ping is never over 60 and I don't start to lag untill someone with a high ping over 180 joins. So tell me again that people with high ping ratings don't lag everyone else
people with high ping ratings don't lag everyone else

Um, yes they do, unless those people have the same ping rating as them, they do. I've seen others warp around the map, and including myself as soon as a player with a high ping rating joins. Everything runs smoothley up untill that point. Most of the time, those same people with high ping rates also don't speak a lick of English.
Отредактировано The Darkened Soul; 5 мар. 2017 г. в 10:32
Автор сообщения: PlagueBearer99
Um, yes they do, unless those people have the same ping rating as them, they do. I've seen others warp around the map, and including myself as soon as a player with a high ping rating joins. Everything runs smoothley up untill that point. Most of the time, those same people with high ping rates also don't speak a lick of English.
a player's ping is how fast their connection is to the server, it has no effect on the connection of others, nor does it change the performance of the server. nmrih servers run badly in general, if anything your lag issue is just coming from large amount of zombies and the addition of more players and what they are doing (explosives, moving props, idk)
Автор сообщения: Kind Giant African Land Snail
Автор сообщения: PlagueBearer99
Um, yes they do, unless those people have the same ping rating as them, they do. I've seen others warp around the map, and including myself as soon as a player with a high ping rating joins. Everything runs smoothley up untill that point. Most of the time, those same people with high ping rates also don't speak a lick of English.
a player's ping is how fast their connection is to the server, it has no effect on the connection of others, nor does it change the performance of the server. nmrih servers run badly in general, if anything your lag issue is just coming from large amount of zombies and the addition of more players and what they are doing (explosives, moving props, idk)

Actually no. You could have 500 zombies active at one time for me, and I only see reduced speed in processing and other things of that matter.

I don't get full-on lag spikes where my game locks up for anywhere between 2-5 seconds and then I warp forward and have already preformed certain actions that I didn't mean to preform (for example; shooting my gun).

Its espcially bad when you have runners of both kinds to deal with and what I like to call "fast shufflers" trying to knaw on you and when the lag spike ceases, you're already bit about 1-3 times and hit about that same amount and/or you're infected aswell.

I'm just saying that I never have full-on lag spikes whenever I have people with a ping below 175. My game will run at reduced speed with more zombies active, but it won't just lock up, like it does with lag spikes.
Отредактировано The Darkened Soul; 5 мар. 2017 г. в 18:02
Автор сообщения: PlagueBearer99
-snip-

The "ping" is the time it takes for a message to go from the server to the client and back, it's measured in miliseconds.

These messages are sent over the internet, bouncing off many servers until it reaches the client. The further away, the longer it takes, and it's only as fast as the slowest link in the chain.

If you were on a New York server, someone with 180ms ping would probably be in Poland or South America.

The speed it takes for a message to go from the server to another player does not effect you. A server might get lag spikes however, if too many people are on the same server at the same time.
Отредактировано Zippy; 5 мар. 2017 г. в 21:19
Автор сообщения: Zippy_62
Автор сообщения: PlagueBearer99
-snip-

The "ping" is the time it takes for a message to go from the server to the client and back, it's measured in miliseconds.

These messages are sent over the internet, bouncing off many servers until it reaches the client. The further away, the longer it takes, and it's only as fast as the slowest link in the chain.

If you were on a New York server, someone with 180ms ping would probably be in Poland or South America.

The speed it takes for a message to go from the server to another player does not effect you. A server might get lag spikes however, if too many people are on the same server at the same time.

This.

Someone with terrible ping/packet loss could effectively cause a servers load to skyrocket but only if said server is running on a toaster/walmart internet. This truely only happens in games that uses P2P hosting (ie no dedi server).

As long as the server host has a stable connection with at least 3mb upload and decent HW, then there really shouldn't be any issue regardless of a players ping. I work in networking, I can't count how many times i've had to restart a server cluster, but it has never been due to a players ping (usually just from scheduled maint/stack overflows).
Отредактировано нιт◈ᴘᴏιɴᴛ; 6 мар. 2017 г. в 3:28
Автор сообщения: HitPointG
Автор сообщения: Zippy_62

The "ping" is the time it takes for a message to go from the server to the client and back, it's measured in miliseconds.

These messages are sent over the internet, bouncing off many servers until it reaches the client. The further away, the longer it takes, and it's only as fast as the slowest link in the chain.

If you were on a New York server, someone with 180ms ping would probably be in Poland or South America.

The speed it takes for a message to go from the server to another player does not effect you. A server might get lag spikes however, if too many people are on the same server at the same time.

This.

Someone with terrible ping/packet loss could effectively cause a servers load to skyrocket but only if said server is running on a toaster/walmart internet. This truely only happens in games that uses P2P hosting (ie no dedi server).

As long as the server host has a stable connection with at least 3mb upload and decent HW, then there really shouldn't be any issue regardless of a players ping. I work in networking, I can't count how many times i've had to restart a server cluster, but it has never been due to a players ping (usually just from scheduled maint/stack overflows).

Hopefully I get into the same field as you. I love computers... Anyway, I've just noticed that whenever a player with a high ping rating joins, 99/100 times, thats when I start to get lag spikes, and also, that same person more times than not, does NOT speak English, making comunication a PITA.
Отредактировано The Darkened Soul; 6 мар. 2017 г. в 12:20
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Дата создания: 5 мар. 2017 г. в 9:37
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