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the other one, about you might need a lockpick or something... well, you can take 1 with you, and at least 2 weapons, which usually is enough to fill your backpack. you have to come back anyway, after the first few locations, you cant just take anything with you anymore anyway.
its just weird u run into such situations after 2h. just making sure... you are not talking about blocked doors (from inside)? there is several locations like this, usually the way inside is the roof then. (press W, or whatever UP is - depending on your control type, when you are standing on the end of the roof) ;)
but why take notes about what is looted and where? it previews this in planning mode.
https://steamcommunity.com/sharedfiles/filedetails/?id=3461606189
https://steamcommunity.com/sharedfiles/filedetails/?id=3461606168
https://steamcommunity.com/sharedfiles/filedetails/?id=3461606125
1 screenshot fully looted place - 1 screenshot almost full looted place - 1 screenshot not taken any loot there.
To have a tabular list where everything is visible at a glance without having to click on the areas one by one or switch the window or use a secondary screen, it's just a cross next to the name, the important thing is the name, for me, my way of memorizing, with cards. I'm from the paper era even if a lot of things have changed. Thus for example even before making UML diagrams with a software, which I don't do often, I draw the classes and stuff on a sheet, it's faster. And yet I use TC since NC. And even though I have a great tree-structured and encrypted notes software, I'm constantly writing down on pieces of paper, which are sometimes put in order in this software or elsewhere like Word and VS or WP.
Thanks for explaining the changes with the EA!
well then, guess everybody does it the way he prefers doing it. :D
just wanted to mention to OP, wasting a cycle, because you are trying to loot a fully looted place, basically cant happen. the game shows there is no loot left. :)