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They introduce her as being as powerful as her legends and it is very dramatic, atmospheric, and well done with story/character coherence. We see repeat opportunities against her and eventually we get to see her might as our own guest teammate we can control (and take all her gear and laugh as she is still supremely powerful without gear). She has correspondingly and increasingly impressive abilities she displays, too. It also gives a sense of she isn't even fighting us seriously until the final move and is just presented, all around, very well. Meanwhile, some games random 999 or 9999 dmg and you lose form a basic punch with no real impact...
Like the Dias fight here? I'm less of a fan because you can get him low but once he is too low he animation cancels making the attack completely undodgeable and will break even the break dmg limit values doing 350k+ dmg (yes, he goes even past the 99,999 mark). The course of the fight leading up to that point doesn't even come close to matching or being presented in the way Beatrix' is and falls flat and feels inconsistent. It also just feels extremely cheesey.
I feel they all should be winnable with some rewards myself.
In hindsight, I should have just hacked the enemy to beat Dias when he is "in your party" but knowing the game it would probably just give you a standard game over.