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so regardless which GPU you use, as long you have the same CPU & RAM setup, physics score will remain the same.
B. I have not give Ice Storm Unlimited a shot, but those are meant for mobile devices (android/apple) platform me thinks
so, lower resolution maybe
Hmm, that's what I thought. Honestly I probably don't even need ot use Ice Storm, but I'm a sucker for Spaceships. xD
I suppose I'll find a game in my library that uses PhysX and see how much better it works now. Thanks for the info.
physX does work with amd cards its not just made for nividia,,,thats a mith..u can download it and it will run on amd cards
lol
laugh as much as u like im using it on mirrors edge with amd card
ofcourse you can use any AMD card to play ANY physX games
but whether the physX is actually running by the card or the cpu, is a whole different matter, which you seemed not to understand that
remember, this is a fact, not opinion lulz
thanks for the advice
I'm not sure what you are babbling about NVAPI? NVAPI is Nvidia's interface for querying various graphics card information bits. ATI has similar API. Both are used solely for determining hardware configuration (and if you disable SystemInfo scan from help tab, neither is called at all during the run)
Why? I'll try to explain;
Graphics tests have very little CPU load so it purely maxes out the GPU. Physics test pushes the processor alone, GPU plays no part. Combined test stresses the CPU heavily and then puts a complex GPU-heavy scene on top of that. In Graphics test the GPU driver can eat up all the processor cycles in the world and score probably wouldn't change much. In Physics test the GPU driver is essentially idling (the scene is very simple, only the physics calculations on the CPU are very complex). Neither score is therefore substantially influenced by the efficiency (CPU usage) of the video driver.
Combined test score is definitely influenced by how much CPU is spent by the driver to render the very complex scene. Low CPU usage by driver would mean more CPU time left for the physics calculations and probably also slightly higher framerate with the complex graphics (driver not bogged down so badly by the physics simulation).
http://support.futuremark.com
or send an email to info [at] futuremark.com
Both cards have essentially identical graphics scores (40 point difference from 26000 points a fraction of a percent) but the Radeon-based system, even with a faster processor (300MHz higher overclock), can't quite match the NVIDIA system in combined test due to this.
And yes, Combined test was added especially to ferret out situations like this - differences in overall graphics performance when CPU is heavily stressed. Doesn't happen in every game, but can happen - good examples would probably be games like Company of Heroes 2 or even Battlefield 4 (multiplayer) which both tend to stress CPU very hard.
You can find similar differences in game performance - simpler graphics -> GK104 is fine when compared to Tahiti. Very complex DX11 graphics -> suddenly Tahiti doing better.
For kinda similar reasons AMD cards tend to demolish NVIDIA cards in bitcoin mining... some specific types of math operations are just so much faster on AMD cards. Architectural differences showing performance differences in specific use cases. GPU performance comparison isn't always so simple... :)
GK104 vs GK110 could be for example due to GK104 having much lower double precision math performance - GK104 shader units have 8 FP64 CUDA cores while GK110 has 64... "minor" difference in floating point performance...