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Otherwise just make sure you extract and copy it to the Fallout 3 data folder exactly the way it is in the archive. Textures go in the textures folder. Go ahead and confirm the files are installed in the F3 data folder if you have to and start it up. If you use the Mod manager make sure archive invalidation is checked off, if you use the F3 launcher make sure to check off the load loose files.
Beyond that, I can't think of any reason it shouldn't work.
Fallout3GOTY/Data/Textures
NMC specifcally adds new folders for architecture, clutter, dungeons, furniture, landscapes, terminals and vehicles. All should be full of files.
The archives file structure is set up to mirror the data folder of fallout 3. This is way many mod authors arrange their mods and it's the file structure that F3 looks for.
Right now, the textures are installed incorrectly, so go into your Fallout3GOTY folder in your Steamapps, go into the data folder, go into the textures folder. Delete the data folder and everything in it that is inside the textures folder there(There should be no data folder under textures). Keep the window open exactly as it right now.
Now go back to the archive with the NMC textures, open it up, and go inside data, then into textures. You will see 7 named folders full of subfolders and files like architure, clutter, etc. Copy all of those folders and their contents into the textures folder window you still have open for Fallout 3. The new textures are in each of those folders, confirm they are there if you must.
The file structure to them in Fallout3GOTY should be this; Fallout3GOTY->Data->Textures->The 7 named folders->The actual textures files and thier subfolders. This is the install path the game looks for to find the files. With archive invaildition on, F3 should now use those textures.