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Workshop is very useful and it's much more handy to use it instead of Nexus
I know that also workshop is no-profit, but beeing hosted by a full fledged profit company would mean developing a game without copyright owners permission.
You'll see that Fallout 4 will have workshop.
Been extensively using it for multiple games and never had a virus problem. Supersafe. I actually think it's better than workshop.
The good thing about workshop is it makes mod a lot more popular, so there will be way less consumers inclined to pay 5 dollars for a dlc that gives you 2 guns and a new armor.
In fact some softwarehouses (cough bioware, cough cough) surprisingly left steam just after skyrim made the workshop popular...
It's all here, you can find everything in one place. You can rate them, favorite them, write comments to modders. You just hit "subscribe" and your mod automatically downloads. It automatically updates them as well.
I say, the fact that you can run your mods and check them out on the same platform you're playing your game is a huge advantage
Bioware is owned by EA. EA has stopped publishing games on Steam since it launched Origin.
Origin has been launched years ago, at least when dragon age origins came out. Other softwarehouses have their DRM but sell on steam (ubisoft to say one).
The fact that EA has left steam one year ago before ME3 launch is suspiucious. ME3 features microtransaction, day1 dlc, armor dlc, preorder ingame bonus content and many other player harrassing features that a community used to modding would have not liked.
To think that Bioware once developed Neverwinter Nights, which thrived solely because of the player made content for it...
They sure changed so much, I wonder if there are a lot of bugs in it as a result
I got it to run pretty smoothly, it's pretty old so there's been many updates to fix problems, and they do add a lot of ways to turn off features you want or turn them down, so I'd recomend it for fallout fans.
Is it really though? I never found Workshop very intuitive for powerful sorting, user feedback, and more important for Bethesda games, file management.
On top of that, spamming your friends with everything you "like" on the workshop via the activity feed is just....meh.
Having tried both Nexus and Workshop....hands down I find Nexus easier to use, easier to search, and overall more convenient.
I can see the attraction of doing everything within the Steam platform, so I understand your point of view. If the Steam platform were more than a pile of disjointed, oft-buggy parts cobbled together by a half dozen completely independent teams it might even be the best platform for mods in existence. But as it is, Workshop is.....limited.