Fallout 3 - Game of the Year Edition

Fallout 3 - Game of the Year Edition

Amata does NOT permanantly kick you out of the vault (and other myths)
Yes I know this is the NV discussions, but i hear NV players gripe about this so much i thought i'd share it.
The whole quote is
"its not like that, but if you stay it'll keep causing more problems, the vault can't take any more infighting. its just what has to be. It'll be a while before we're ready to really go outside. But once the vault is stable again maybe we'll see you out there. So I guess this is goodbye for now. Its not much but take this to remember us by. with luck we'll meet again."

her kicking you out is TEMPORARY. After the vault is stable she's gonna send scouts (which she does) and eventually she plans to open the vault to the world. Kicking the player out is to reduce infighting (what is essentially a civil war just ended.. remember?) and stablize the vault. So yes, even though in game you don't get to see her again... the player more than likely gets to meet back up with Amata once the vault is open.

Thats just one bit of lore info that people seem to get incorrect.
There are others such as
. "the player cant send anyone inside the purifier even if it makes sense" -( technically true but fixed like 20 years ago unless you somehow didnt get broken steel with the base game. )
. "The BoS in fallout 3 are generic good guys" - (while true of Lyons and his daughter Sarah, the majority of the BoS views the wasters as nothing but backwards caveman like savages and they will absolutely let you know it.)
. "Enclave are generic bad guys compared to fallout 2" - (In FO3 Eden wants to poisen the purifier to eliminate all mutants + most radiated humans. The goal is to end the effects of radiation and FEV and allow humanity to rebuild without the effects of radiation and FEV (monsters, raiders, super mutants, etc) holding humanity back. It wipes out most humans too but the goal itself is moreso 'ends justify the means' than it is entirely malevolent. Autumn wants to use the Purifier to subvert the population and essentially dominate them with pure humanity as its head. Richardson pretty much wanted to releaxe a toxic gas that kills everyone who's not vaccinated against it... meaning just the enclave itself. I'd argue richardsons is the most evil... but honestly its all sides of the same coin. The idea is for pure humans to rebuild and to put an end to the mutation and monsters of the wasteland. Now i can see why you'd call it generic bad guys... but that's hardly anything that wasnt in fallout 2.)

there's a lot more... but these are the ones that irk me the most.

Alright.... you may proceed with the rants about how bathesda bad + obsidian gud and somehow NV is true to the series but 3 isnt even though 3 is more similar to 1 than NV is now. :)
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Showing 1-15 of 16 comments
Ladez Apr 24 @ 8:22am 
I know you said that you know this is the New Vegas forum, but this is the New Vegas forum, and I really don't care about anything you said.
Ladez Apr 24 @ 8:24am 
Originally posted by SpiffyGonzales:
But since they gripe anyways ...
Where? And why don't you take this discussion there instead?
lolwhat
Originally posted by Ladez:
Originally posted by SpiffyGonzales:
But since they gripe anyways ...
Where? And why don't you take this discussion there instead?

I did. But it IS relevant to New Vegas given that its Fallout lore and many NV fans get the lore wrong about... well pretty much every non NV game.
This isn't even really to diss on New Vegas. Heck I like the game. Its just that over and over i see them getting mad over stuff that often aint even true. Fallout 3 has its flaws, but so does new vegas. I swear it often feels like ppl just speedrun the main story 1 single time and act like they know every little bit of the lore.

Like seriously how many times have you heard "omg falout 3 hasnt rebuilt after 200 years but the west coast has thats so dumb". Its like they dont even know the lore of the first game. The reason the NCR was able to expand like it did was due to the geck, the irrigation system of shady sands, and the player informing them of crop rotation. Most of the wasteland is... well... wasteland. Even in fallout 2. But people seem to think that the NCR is this vibrant, thriving, modernized empire. like nah even in California MOST of the territory is raiders, monsters, mutants, and death. And even that aside, DC has a whole war between the technocrats and the super mutants. And in the commonwealth they actually WERE rebuilding. Its just that the player popped in a few years to late when the commonwealth provisional govt. went up in flames and the minutmen were almost wiped out.
And then when Amata sends the radio signal for you to go back. After dealing with the chaos. What option does she give other than you leaving again to never step inside the vault again?
Originally posted by NightmareGats:
And then when Amata sends the radio signal for you to go back. After dealing with the chaos. What option does she give other than you leaving again to never step inside the vault again?
The event im referring to is that second time you're talking about. The first time she doesn't kick you out, she just sends you away so that her father doesn't kill you and she doesnt follow.
Originally posted by SpiffyGonzales:
Originally posted by NightmareGats:
And then when Amata sends the radio signal for you to go back. After dealing with the chaos. What option does she give other than you leaving again to never step inside the vault again?
The event im referring to is that second time you're talking about. The first time she doesn't kick you out, she just sends you away so that her father doesn't kill you and she doesnt follow.
And what if you killed her father? What does she say
Vex Hilarius Apr 24 @ 9:09am 
Originally posted by SpiffyGonzales:
. "the player cant send anyone inside the purifier even if it makes sense" -( technically true but fixed like 20 years ago unless you somehow didnt get broken steel with the base game. )

Bethesda put a bandaid on bullet wound in this regard. Yes, now you can send a radiation immune follower who should obey your every command (being the ghoul or robot), or send Fawkes in since he's apparently smart and for the good of the wastes, but that was 1 flaw compared to the atrocious other issues the ending shows. Usually the "can't send your companions in" issue is brought up in tandem with how horrible the ending is all together and to point out how piss poor Bethesda's writing is. (Read below in my response to your Enclave part to know why Fallout 3's ending is a trainwreck).

Originally posted by SpiffyGonzales:
"The BoS in fallout 3 are generic good guys" - (while true of Lyons and his daughter Sarah, the majority of the BoS views the wasters as nothing but backwards caveman like savages and they will absolutely let you know it.)

And every member who greets you with kindness, respect, and dignity. Show me an example of a BOS member in Fallout 3 not being kind to you.. Why should they treat you any different? The only one I can think of is that one who has the pool about his real name, but he's like that to everyone, including his fellow BOS. As soon as Sarah's squad meets you all they know is you're a wastelander who ruined their ambush. Yet they act all nice to you and even let you tag along in their mission. Doesn't seem like their treating you like a caveman/savage to me.

Originally posted by SpiffyGonzales:
"Enclave are generic bad guys compared to fallout 2" - (In FO3 Eden wants to poisen the purifier to eliminate all mutants + most radiated humans. The goal is to end the effects of radiation and FEV and allow humanity to rebuild without the effects of radiation and FEV (monsters, raiders, super mutants, etc) holding humanity back. It wipes out most humans too but the goal itself is moreso 'ends justify the means' than it is entirely malevolent. Autumn wants to use the Purifier to subvert the population and essentially dominate them with pure humanity as its head. Richardson pretty much wanted to releaxe a toxic gas that kills everyone who's not vaccinated against it... meaning just the enclave itself. I'd argue richardsons is the most evil... but honestly its all sides of the same coin. The idea is for pure humans to rebuild and to put an end to the mutation and monsters of the wasteland. Now i can see why you'd call it generic bad guys... but that's hardly anything that wasnt in fallout 2.)

No one, and I mean no one, ever argues this, at least those who played the originals. They are purposely evil in Fallout 2 and 3. The difference is that in Fallout 2 they had people you could actually talk to below the ranks of the president and Frank Horrigan, and mamy of them don't share their leader's views. You don't get that in 3. What does get brought up a lot is how stupid Bethesda made the Enclave, and how they made them even more of a cartoon villain out of spite, which I'm positive was something either Todd Howard or someone else at Bethesda acknowledged.

Why are the Enclave stupid? The colonel then captures you for the code to ACTIVATE the purifier (for the first time might I add, it never has been turned on before). If you give him the wrong code, he relays it to an officer at the purifier who then literally 1 second later says the code is no good and he lost another man, implying that a terminal that was built by your father is packed with enough explosives to instantly kill someone but not damage itself in any way so that another code can be entered, OR, enough radiation, so much that it puts Chernobyl to shame and instantly kills a soldier just as quick as an explosion.

Waste his time long enough though, and he is interrupted by the president who wants to see both him and you as well. Later down the line the Colonel betrays the president and orders the enclave to ignore the president. So now here's the situation: the president intrusts you to poison the water to only allow the enclave to survive, killing off anyone, ghouls, super mutants, anyone not in a vault. But what about the Enclave? Well, their cafeteria at their base is full of the same radioactive garbage that the wastelanders eat. So they're compromised with mutations and radiation. Good plan by Eden, who by his logic is going to be the only thing "alive" in the area once the virus is released.

Anyway, the colonel betrays the president and by extention you. So the colonel makes his way back to the purifier to do what? He doesn't have the virus, doesn't even know the you or the president are planning to use it. When told you have the virus, he literally states that the virus plan was abandoned months ago and the president wouldn't go behind his back. Well guess what, Eden went behind his back.

So what is Colonel's plans? He's already in control of the purifier. When you meet with him he says "you again" like he's not even expecting you. He doesn't even know what the president wanted to speak with you about he just betrays him for no reason, in his mind. Why does he do all of this crap? What good does it do for him? He's just shooting himself in the foot for no reason. Absolutely a poorly written character, one of the worst antagonists I have ever interacted with in any medium.

This is what is wrong with the Enclave in 3. They are braindead and Emil Pagliarulo wrote them like that because he was also braindead when he was put in charge of 3's story.

Originally posted by SpiffyGonzales:
Alright.... you may proceed with the rants about how bathesda bad + obsidian gud and somehow NV is true to the series but 3 isnt even though 3 is more similar to 1 than NV is now. :)

I really want to know where this sentiment comes from, the whole "criticize one things means everything is flawed and praise one things means its perfect. It's honestly baffling to me how many people have this viewpoint. It's the "oh you have criticism and aren't criticizing this other game for not being perfect?" again.

And New Vegas is still more similar to Fallout 1 than 3 is. Stop piggybacking on other views and actually play the games yourself. The connections between 1 and NV are far more greater than 1 and 3.
Originally posted by NightmareGats:
Originally posted by SpiffyGonzales:
The event im referring to is that second time you're talking about. The first time she doesn't kick you out, she just sends you away so that her father doesn't kill you and she doesnt follow.
And what if you killed her father? What does she say

I never really did that but I went ahead and looked it up. If you're an ass to her about killing her dad she'll "banish you forever", word for word.
If you're nice to her she'll banish you for killing a vault resident.
ngl tho I don't really see the point for your argument. It's not like killing her dad is some small "whatevs" kind of thing. She's not exactly out of her mind for kicking out the dude that just offed her father (and overseer... and leader of half the vault)
Ma'am this is a Wendy's
Now that there's a remaster of Oblivion, I'm thinking it's actually for real over for falloutscrolls3cels, and that's why OP made this thread.
Originally posted by Vex Hilarius:
Originally posted by SpiffyGonzales:
. "the player cant send anyone inside the purifier even if it makes sense" -( technically true but fixed like 20 years ago unless you somehow didnt get broken steel with the base game. )

Bethesda put a bandaid on bullet wound in this regard. Yes, now you can send a radiation immune follower who should obey your every command (being the ghoul or robot), or send Fawkes in since he's apparently smart and for the good of the wastes, but that was 1 flaw compared to the atrocious other issues the ending shows. Usually the "can't send your companions in" issue is brought up in tandem with how horrible the ending is all together and to point out how piss poor Bethesda's writing is. (Read below in my response to your Enclave part to know why Fallout 3's ending is a trainwreck).

Originally posted by SpiffyGonzales:
"The BoS in fallout 3 are generic good guys" - (while true of Lyons and his daughter Sarah, the majority of the BoS views the wasters as nothing but backwards caveman like savages and they will absolutely let you know it.)

And every member who greets you with kindness, respect, and dignity. Show me an example of a BOS member in Fallout 3 not being kind to you.. Why should they treat you any different? The only one I can think of is that one who has the pool about his real name, but he's like that to everyone, including his fellow BOS. As soon as Sarah's squad meets you all they know is you're a wastelander who ruined their ambush. Yet they act all nice to you and even let you tag along in their mission. Doesn't seem like their treating you like a caveman/savage to me.

Originally posted by SpiffyGonzales:
"Enclave are generic bad guys compared to fallout 2" - (In FO3 Eden wants to poisen the purifier to eliminate all mutants + most radiated humans. The goal is to end the effects of radiation and FEV and allow humanity to rebuild without the effects of radiation and FEV (monsters, raiders, super mutants, etc) holding humanity back. It wipes out most humans too but the goal itself is moreso 'ends justify the means' than it is entirely malevolent. Autumn wants to use the Purifier to subvert the population and essentially dominate them with pure humanity as its head. Richardson pretty much wanted to releaxe a toxic gas that kills everyone who's not vaccinated against it... meaning just the enclave itself. I'd argue richardsons is the most evil... but honestly its all sides of the same coin. The idea is for pure humans to rebuild and to put an end to the mutation and monsters of the wasteland. Now i can see why you'd call it generic bad guys... but that's hardly anything that wasnt in fallout 2.)

No one, and I mean no one, ever argues this, at least those who played the originals. They are purposely evil in Fallout 2 and 3. The difference is that in Fallout 2 they had people you could actually talk to below the ranks of the president and Frank Horrigan, and mamy of them don't share their leader's views. You don't get that in 3. What does get brought up a lot is how stupid Bethesda made the Enclave, and how they made them even more of a cartoon villain out of spite, which I'm positive was something either Todd Howard or someone else at Bethesda acknowledged.

Why are the Enclave stupid? The colonel then captures you for the code to ACTIVATE the purifier (for the first time might I add, it never has been turned on before). If you give him the wrong code, he relays it to an officer at the purifier who then literally 1 second later says the code is no good and he lost another man, implying that a terminal that was built by your father is packed with enough explosives to instantly kill someone but not damage itself in any way so that another code can be entered, OR, enough radiation, so much that it puts Chernobyl to shame and instantly kills a soldier just as quick as an explosion.

Waste his time long enough though, and he is interrupted by the president who wants to see both him and you as well. Later down the line the Colonel betrays the president and orders the enclave to ignore the president. So now here's the situation: the president intrusts you to poison the water to only allow the enclave to survive, killing off anyone, ghouls, super mutants, anyone not in a vault. But what about the Enclave? Well, their cafeteria at their base is full of the same radioactive garbage that the wastelanders eat. So they're compromised with mutations and radiation. Good plan by Eden, who by his logic is going to be the only thing "alive" in the area once the virus is released.

Anyway, the colonel betrays the president and by extention you. So the colonel makes his way back to the purifier to do what? He doesn't have the virus, doesn't even know the you or the president are planning to use it. When told you have the virus, he literally states that the virus plan was abandoned months ago and the president wouldn't go behind his back. Well guess what, Eden went behind his back.

So what is Colonel's plans? He's already in control of the purifier. When you meet with him he says "you again" like he's not even expecting you. He doesn't even know what the president wanted to speak with you about he just betrays him for no reason, in his mind. Why does he do all of this crap? What good does it do for him? He's just shooting himself in the foot for no reason. Absolutely a poorly written character, one of the worst antagonists I have ever interacted with in any medium.

This is what is wrong with the Enclave in 3. They are braindead and Emil Pagliarulo wrote them like that because he was also braindead when he was put in charge of 3's story.

Originally posted by SpiffyGonzales:
Alright.... you may proceed with the rants about how bathesda bad + obsidian gud and somehow NV is true to the series but 3 isnt even though 3 is more similar to 1 than NV is now. :)

I really want to know where this sentiment comes from, the whole "criticize one things means everything is flawed and praise one things means its perfect. It's honestly baffling to me how many people have this viewpoint. It's the "oh you have criticism and aren't criticizing this other game for not being perfect?" again.

And New Vegas is still more similar to Fallout 1 than 3 is. Stop piggybacking on other views and actually play the games yourself. The connections between 1 and NV are far more greater than 1 and 3.

Actually FONV reads like bad fanfic and flies directly in the face of the lore created in 1 and 2 about how harsh it is to survive, the extent of damage to the civilization and environment, and does far more to undermine those games than anything else.

Like how does " What if a capitalist, who are supposed to be bad guys (and only ignorants think otherwise) magically saves Sin City, and it serves to be the cause for the entire plot of an adventure centuries later that the Courier gets caught up in.

People like HBomb go on about how great NV starts, but it is such heavy handed plot tripe it astounds anyone with any formal education in writing. The clean slate of 3 as a classic vault dweller is far better than amnesiac whose character is never even really theirs since events like those spoken of during Lonesome Road, both redefine and predefine the courier at the same time, one of the worst things that could be done in an RPGs writing.

Based on what we know from 1 and 2, basically the WHOLE WORLD looks like the wasteland. It takes powerful tech like the GECK to allow a functional society to have any real chance of thriving in it. And stuff like that is so rare its the stuff of myth.

NV is basically what someone game mastering in the setting might create to run a city campaign in a setting that shouldnt have anything like a modern city.

I still stick with the Brotherhood in Chicago. Give me one voice actor in any of the other games that rivals Ermy as Barnacky and we can have a serious talk.
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Originally posted by Vex Hilarius:
Waste his time long enough though, and he is interrupted by the president who wants to see both him and you as well. Later down the line the Colonel betrays the president and orders the enclave to ignore the president. So now here's the situation: the president intrusts you to poison the water to only allow the enclave to survive, killing off anyone, ghouls, super mutants, anyone not in a vault. But what about the Enclave? Well, their cafeteria at their base is full of the same radioactive garbage that the wastelanders eat. So they're compromised with mutations and radiation. Good plan by Eden, who by his logic is going to be the only thing "alive" in the area once the virus is released.

Thats moreso bad level design rather than lore. Ill agree that there's no reason for the Enclave to have radiated food on their plates other than the devs saving time by cutting corners. And we know pure humanity survives because the ending slide literally shows it if you go that rout.

Originally posted by Vex Hilarius:
Anyway, the colonel betrays the president and by extention you. So the colonel makes his way back to the purifier to do what? He doesn't have the virus, doesn't even know the you or the president are planning to use it. When told you have the virus, he literally states that the virus plan was abandoned months ago and the president wouldn't go behind his back. Well guess what, Eden went behind his back.

Okay but given that he ordered your death and you were inside the literal base of operations its not exactly unrealistic for him to presume you died. As for him trusting Eden, He is the president. Literally designed by the pre war govt. You'll notice that Autumns troops are for the most part loyal to him while the robots are directly controlled by Eden. Autumn essentially had to move the enclave out east and is under eden both in terms of their government structure as well as the fact that the pre war united states military (and enclave high command which we know exists due to sigma squads description in fallout 3) had assigned him that role, PLUS the fact that they were in his base of operations. Trusting eden is kind of a necessity wether he wanted to or not. But that being said, him saying the plan was abandoned months ago assumes him and eden had a conversation about it and eden presumably lied to him to keep his trust.

Originally posted by Vex Hilarius:
So what is Colonel's plans? He's already in control of the purifier. When you meet with him he says "you again" like he's not even expecting you. He doesn't even know what the president wanted to speak with you about he just betrays him for no reason, in his mind. Why does he do all of this crap? What good does it do for him? He's just shooting himself in the foot for no reason. Absolutely a poorly written character, one of the worst antagonists I have ever interacted with in any medium.

He ordered you dead inside the enclaves main base which by all accounts blew up. That one is def a realistic idea of what would happen. As for why he seizes control of the purifier, that one is actually a solid point and one I've argued myself. People assume he's just gonna be brotherhood of steel but mean, but we have zero idea as to why he's so intent on taking the water purifier. With eden it makes sense, distribute the virus. But with autumn? like bro has zero reason to do so and he shows no inclination to rule over the wasteland as some sort of "bos but mean".

Originally posted by Vex Hilarius:
This is what is wrong with the Enclave in 3. They are braindead and Emil Pagliarulo wrote them like that because he was also braindead when he was put in charge of 3's story
Nah, 3 has some pretty good writing tbh. Yea the main story is kinda generic. But its not bad. It fits with the vibe of fallout very well, it does the factions some justice, and it introduces the series to the average guy in a way that actually gets people into the franchise.
Originally posted by SpiffyGonzales:
Originally posted by NightmareGats:
And then when Amata sends the radio signal for you to go back. After dealing with the chaos. What option does she give other than you leaving again to never step inside the vault again?
The event im referring to is that second time you're talking about. The first time she doesn't kick you out, she just sends you away so that her father doesn't kill you and she doesnt follow.

"So, what point does Amata let the player return to the vault? I'll save you the smoking ears. She doesn't. After the return quest, Player can no longer return to vault 101. Ever. There is nothing in the lore to suggest otherwise. Her saying "once such and such happens..." Doesn't change the fact that player is effectively banned from 101 forever "One day, maybe" is speculation, not factual lore.

Unless you have the BoS DLC, you CAN'T send anyone else into the purifier.

Whether the enclave is generic or not is a matter of opinion. You disagreeing with the opinion doesn't make it a myth, it just makes it not your opinion.
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