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Ein Übersetzungsproblem melden
1) General build. with level cap of 30 and almost perfect perk at level 30, all characters are the same build. You'll have 10 in all specials and 100 in all skills. Unless your specifically making a specialized character early on, just go this way.
5/6/5/1/10/7/6 specials. Dont' pick up any special bobbleheads until you get almost perfect perk at level 30 then you can get them to raise your specials from 9 to 10. Starting specials will let you pick up all the combat perks you want, sniper, nerves of steel, criticals, etc. A new player won't need the educated perk, a vet player doesn't even need comprehension perk to reach 100 in all skills. So about 1/3rd of the way through the game you'll hit level 30, be able to get 10 in all specials and 100 in all skills pretty easy and play your character how ever you want.
2) specialized build. I don't recommend this in GOTY simply because of #1 above. Why gimp your character into a specialized build when you can do build 1 and be everything. But its your game you can play how ever you like. So some want to do a early game stronger unarmed or melee build, or stealth sniper, etc. Feel free to play how you want, if you have fun thats all that matters.
Now on that note, there isn't any reason to keep intelligence at 9 instead of 10. The "rivet city" trick has been out of date since GOTY came out, it was ok for regular fallout 3 where your specials and skill points were limited but not needed in GOTY. You don't need charisma at 5, leave it at 1 its not needed. Speech checks can be passed with a simple quicksave/reload so you don't need to waste points into charisma simply for better speech checks. A speech check of 30% compared to 60% means nothing when you can just reload until you pass it.
Just some hints.