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Also, check out the mod "Paradox Ignition Presents the Mergers". You can get Fellout and MMM into single esps, which should help a bit with stability. Although you'll still need any bridge files like FWE+MMM etc.
Archive invalidation has always been toggled. Has does one just turn off mods, or just by that you mean uninstalling them? and by bridge files, you mean the blackened mod? and If I get these Paradox Ignition Presents the Mergers files, do I delete the files I already have of those being merged?
You can just uncheck the boxes for the mods. That'd be the quickest way to turn off a mod. A bridge file is anything that helps keep two or more mods from conflicting like FWE+EVE+MMM or any of the Blackened files.
For Paradox Ignition, you have to delete whatever esp is covered by the mod. For example, Paradox replaces Fellout with one singular file and covers all of these:
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
So you would delete these esps and use the one from Paradox instead.
Yeah, I'm using NMM, it's always been checked. So I would just uncheck the mods in the Plugins section of NMM? and thanks for covering the Paradox and bridge files questions.
Alright I'll do that, and by the way, I did uncheck a mod, CALIBRxMerchant to be exactly. Loaded in, said continue, and at the warning pop up message, it froze. So..yeah.
Ok I also did uncheck and check Archive Invalidation thing, yeeeaaaahhhh that didn't work.
Just be aware that you'll need to activate all relevant ESMs and ESPs. So if you were checking FWE, you'd need to load all of the necessary FWE ESPs, not just one. Also take note on the right side of NMM where it lists the required masters. That'll let you know what you need to activate when checking specific mods, which is very important to avoid instant crashes.
Finally, you can also check out Fallout 3 Edit which is a very nice program (which might be worthwhile to do first). It'll run and can give you a pretty good indication whether or not you've loaded a mod that is missing a master.
Tried twice but it ^^^.
but I found the culprit for the missing texture red exclamation!
Doing the thing you usually do as you told me, disable all the mods and just enable them all along with their addons one by one, it seems that once I started checking Mart's Mutant Mod stuff, the red exclamation thing came back. Here all the thing I have for MMM's stuff: http://prntscr.com/7m0fsc and one named Mart's Mutant Mod - Project Beauty.esp.
So now that I've found it, what do I do?