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Báo cáo lỗi dịch thuật
Instead, the entire point of adventuring in an RPG is to explore and/or follow a story.
Money is merely one mechanic within the game world to allow interactivity.
Money sinks are totally silly because they are totally unrealistic. Any developer putting such things in their game doesn't understand good game design. Once you are experienced in a game, money SHOULD NOT be a consideration any longer because there are far more important things to focus on (or should be if the developer is any good at all... specifically, story and exploration).
As far as economics and BGS games are concerned, the problem is that they evidently do not understand basic economic principles of supply and demand. There's no need to get too detailed, of course, but BGS games have never had a reasonable economy (i.e., not being forced to take every armor and weapon to sell for many levels just so you have enough money to do basic things for character development). For example, in FO3, purified water is supposed to be the most important commodity, therefore it would be extremely expensive. The rarity in the game is okay (except for the free bottles from the robo-butler), but the price is totally wrong. More generally, the same thing applies to meds like RadAway and Rad-X. People would be using these in their food and drink similar to spices, so they would be extremely common and very cheap (otherwise, people would be dead long ago). Finally, there has to be ways to make money that rely on something other than combat because RPGs are not supposed to restrict players to one method of feasibly financing their characters.
These are some of the real problems with money. Overflowing with money is certainly not a problem, not until very late in the game (as it should be by that point... actually, much earlier than it currently is).
You just suck at playing. When I played fo3 I was overflowing with caps, ammo, drugs and stimpaks. Even with mods that make resources really rare it still wasn't an issue because the world littered with stimpaks and other stuff.
If you have 10+ stimpaks you are basically indestructible because of the players timelord powers.
Yeah, I didn't really like that concept in Fallout 3. One thing you did not see in Fallout 1 & 2 was stimpack abuse. If you wanted to use one, it cost X number of Action points per round.
It's an issue somewhat resolved in the Fallout Wasteland Edition mod by making stimpaks heal over time.
fallout wanderers edition
don't want to confuse anyone interested in getting that mod
Well, if you want to be short on money or ammo you have to change your gaming style:
-Dont use VATS, only use it if you raided by at least 3 enemies (except ghoul reaver, mutant overlord)
-Dont use melee and unarmed weapons.
-Use at least 5-6 firearms regularly, or numerous weapons with same type of ammo (I use different weapon to almost every kind of enemy).
-Use uniqe weapons which can be maintained only by merchants.
-Dont raise "Bargain" skill and "Luck", dont choose perk which affects on them.
-Pay for information if allowed and for entering somewhere (eg. Paradise Falls), instead of convincng it.
-Dont loot items for bargaining, or storaging. Loot only, what you want to use immediatelly.
Combine this advices with Hard or Very Hard difficulties.
Good Luck!
Obviously, what Im wrote its valid from the first steps of the game. And yes! I plans to complete what you were wrote above, except that I will destroy that junkyard after finshed the tasks for Moira. I installed the device, what I got from Crowley, so I havent home in Megaton. I use a footlocker in the Common House as a storage. I currently have a Chinese Officer Sword in ~60 percent of condition, as a sole weapon which doesnt use ammo. I owns some 600 caps, twenty x stimpaks, and none of my ammo types reaching the 200 pieces mark.
After 12 hours of playtime in level 8. And I didnt installed any economic mod. At or around lvl 20 I will be unbeateable for most of the enemies with my current way of gaming too. There isnt any way to prevent this as the game was designed that way. But thats far from now...
Tenpenny Tower is far, and there are ghoul reavers in the trainyard nearby. Facing with them without at least gauss rifle is just a suicide. So I want to wait til I'lI be strong enough. And I always want to be neutral because of Impartial Mediation (+30 speech, until your caracter is neutral).