Fallout 3 - Game of the Year Edition

Fallout 3 - Game of the Year Edition

Money is useless.
One of the big incentives in adventure games is money gain. But the game usually whets your appetite by presenting you with great expenses. However, in F3 after a small crisis at the beginning of the game and after building your house, you find yourself with nothing to spend your caps on. Weapons and armor usually come to you free from adventuring, same with ammo and caps themselves. Changing your home's theme is about the only thing to spend on, but I usually stick to one theme because I have already decorated my house with additional objects and don't want the hassle of picking all up and placing it again. I used to think Fortune Finder was an interesting perk, but it's a total waste. This would seem to lead to a point where loot is moot, and only ammo and medicines are worth picking. I wonder if there's some economic mod that will put a little more spice to the game.
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Charlemagne 5 Thg10, 2015 @ 8:51pm 
How do you make nuka cola? Some mod? I love nuka cola, ice cold. I don't sell it I use it, although after a while I might have about 100 in my pristine fridge. Maybe because I love ice-cold cola drinks in reality. I'm drinking one right now! Aaaahhh. Wouldn't it be cool that some real drink came out with the looks of nuka cola quantum? Not radioactive of course. Although I think it would have to be so to shine :-)
AiTenshi 6 Thg10, 2015 @ 12:07am 
Money is not one of the main points of adventuring, so that's where your problem lies (i.e., you are focused on the wrong thing as far as RPGs are concerned).

Instead, the entire point of adventuring in an RPG is to explore and/or follow a story.

Money is merely one mechanic within the game world to allow interactivity.

Money sinks are totally silly because they are totally unrealistic. Any developer putting such things in their game doesn't understand good game design. Once you are experienced in a game, money SHOULD NOT be a consideration any longer because there are far more important things to focus on (or should be if the developer is any good at all... specifically, story and exploration).

As far as economics and BGS games are concerned, the problem is that they evidently do not understand basic economic principles of supply and demand. There's no need to get too detailed, of course, but BGS games have never had a reasonable economy (i.e., not being forced to take every armor and weapon to sell for many levels just so you have enough money to do basic things for character development). For example, in FO3, purified water is supposed to be the most important commodity, therefore it would be extremely expensive. The rarity in the game is okay (except for the free bottles from the robo-butler), but the price is totally wrong. More generally, the same thing applies to meds like RadAway and Rad-X. People would be using these in their food and drink similar to spices, so they would be extremely common and very cheap (otherwise, people would be dead long ago). Finally, there has to be ways to make money that rely on something other than combat because RPGs are not supposed to restrict players to one method of feasibly financing their characters.

These are some of the real problems with money. Overflowing with money is certainly not a problem, not until very late in the game (as it should be by that point... actually, much earlier than it currently is).
Fancyslimshady 6 Thg10, 2015 @ 5:39am 
Nguyên văn bởi Charlemagne:
One of the big incentives in adventure games is money gain. But the game usually whets your appetite by presenting you with great expenses. However, in F3 after a small crisis at the beginning of the game and after building your house, you find yourself with nothing to spend your caps on. Weapons and armor usually come to you free from adventuring, same with ammo and caps themselves. Changing your home's theme is about the only thing to spend on, but I usually stick to one theme because I have already decorated my house with additional objects and don't want the hassle of picking all up and placing it again. I used to think Fortune Finder was an interesting perk, but it's a total waste. This would seem to lead to a point where loot is moot, and only ammo and medicines are worth picking. I wonder if there's some economic mod that will put a little more spice to the game.
Its for HARDCORE mode. Not people who play easy. Because things become scarce waaaay easier at the harder difficulty.
Demiurge 6 Thg10, 2015 @ 1:54pm 
As someone else has pointed out, use FWE it'll make everything scarcer, plus it adds a lot more stuff and cool features to the game.
illuknisaa 7 Thg10, 2015 @ 4:08am 
Nguyên văn bởi Grenadeh:
If you think money is useless in Fallout 3, you're playing it wrong. There will always be a need to buy stimpaks and ammo, among other things. Even with scrounger perk, you'll need to buy certain types of ammo. It only becomes silly with all DLC where you are literally turning in fingers and power armor and junk for caps and then not really spending the money.


You just suck at playing. When I played fo3 I was overflowing with caps, ammo, drugs and stimpaks. Even with mods that make resources really rare it still wasn't an issue because the world littered with stimpaks and other stuff.

If you have 10+ stimpaks you are basically indestructible because of the players timelord powers.
SaltyPeanuts 7 Thg10, 2015 @ 5:37am 
Nguyên văn bởi illuknisaa:
If you have 10+ stimpaks you are basically indestructible because of the players timelord powers.

Yeah, I didn't really like that concept in Fallout 3. One thing you did not see in Fallout 1 & 2 was stimpack abuse. If you wanted to use one, it cost X number of Action points per round.

It's an issue somewhat resolved in the Fallout Wasteland Edition mod by making stimpaks heal over time.
Demiurge 7 Thg10, 2015 @ 3:11pm 
Nguyên văn bởi salty peanuts:
Nguyên văn bởi illuknisaa:
If you have 10+ stimpaks you are basically indestructible because of the players timelord powers.

Yeah, I didn't really like that concept in Fallout 3. One thing you did not see in Fallout 1 & 2 was stimpack abuse. If you wanted to use one, it cost X number of Action points per round.

It's an issue somewhat resolved in the Fallout Wasteland Edition mod by making stimpaks heal over time.

fallout wanderers edition

don't want to confuse anyone interested in getting that mod
AimlessArrow 9 Thg10, 2015 @ 10:47pm 
Nguyên văn bởi Charlemagne:
One of the big incentives in adventure games is money gain. But the game usually whets your appetite by presenting you with great expenses. However, in F3 after a small crisis at the beginning of the game and after building your house, you find yourself with nothing to spend your caps on. Weapons and armor usually come to you free from adventuring, same with ammo and caps themselves. Changing your home's theme is about the only thing to spend on, but I usually stick to one theme because I have already decorated my house with additional objects and don't want the hassle of picking all up and placing it again. I used to think Fortune Finder was an interesting perk, but it's a total waste. This would seem to lead to a point where loot is moot, and only ammo and medicines are worth picking. I wonder if there's some economic mod that will put a little more spice to the game.

Well, if you want to be short on money or ammo you have to change your gaming style:
-Dont use VATS, only use it if you raided by at least 3 enemies (except ghoul reaver, mutant overlord)
-Dont use melee and unarmed weapons.
-Use at least 5-6 firearms regularly, or numerous weapons with same type of ammo (I use different weapon to almost every kind of enemy).
-Use uniqe weapons which can be maintained only by merchants.
-Dont raise "Bargain" skill and "Luck", dont choose perk which affects on them.
-Pay for information if allowed and for entering somewhere (eg. Paradise Falls), instead of convincng it.
-Dont loot items for bargaining, or storaging. Loot only, what you want to use immediatelly.
Combine this advices with Hard or Very Hard difficulties.
Good Luck!
Charlemagne 10 Thg10, 2015 @ 6:17am 
Nguyên văn bởi Courier Six?:
Well, if you want to be short on money or ammo you have to change your gaming style:
Yes, basically what I do I stop picking up most loot. I pick caps, even though they no longer have much use, but weight zero, and ammo (if I don't pick ammo THEN I would start running out 8*D ). I think a way to prolong the early game drought, that later becomes super abundance, would be to take that policy from start (i.e. not picking all the loot to sell only stuff you need, caps and ammo). But it would be much better if there were more money sinks (AiTenshi said above they were silly but they have a purpose). For example, disarm the bomb, you get the right to *purchase* a home, at a steep price, not get it right away. That way you could enjoy being homeless and having to live in Springvale ruins or Super Duper mart for a while. Would add a bit of "need" to the early game. You didn't destroy Megaton? Well you still can purchase Tenpenny suite, but you'll have to get rid of the ghouls, AND pay a very, very big price (it's a luxury place after all). An apartment could be available in Rivet City, after you did something good for them. Some of the special named weapons of the game shouldn't be lying around or in the hands of easy to kill enemies, but available as sales from some vendors and very expensive.
AimlessArrow 11 Thg10, 2015 @ 4:13am 
"That way you could enjoy being homeless and having to live in Springvale ruins or Super Duper mart for a while."

Obviously, what Im wrote its valid from the first steps of the game. And yes! I plans to complete what you were wrote above, except that I will destroy that junkyard after finshed the tasks for Moira. I installed the device, what I got from Crowley, so I havent home in Megaton. I use a footlocker in the Common House as a storage. I currently have a Chinese Officer Sword in ~60 percent of condition, as a sole weapon which doesnt use ammo. I owns some 600 caps, twenty x stimpaks, and none of my ammo types reaching the 200 pieces mark.
After 12 hours of playtime in level 8. And I didnt installed any economic mod. At or around lvl 20 I will be unbeateable for most of the enemies with my current way of gaming too. There isnt any way to prevent this as the game was designed that way. But thats far from now...
Charlemagne 11 Thg10, 2015 @ 5:31am 
If you are bent down the path of the darkside, you don't need to wait. After the bomb, Moira survives as a ghoul and you can still do missions for her.
AimlessArrow 11 Thg10, 2015 @ 6:45am 
Nguyên văn bởi Charlemagne:
If you are bent down the path of the darkside, you don't need to wait. After the bomb, Moira survives as a ghoul and you can still do missions for her.

Tenpenny Tower is far, and there are ghoul reavers in the trainyard nearby. Facing with them without at least gauss rifle is just a suicide. So I want to wait til I'lI be strong enough. And I always want to be neutral because of Impartial Mediation (+30 speech, until your caracter is neutral).
Charlemagne 11 Thg10, 2015 @ 7:41am 
I have always been good in all my games up to now (it's my natural way to play and besides Fallout sort of facilitates it for you), but now I want to be neutral. Not only for IM (hadn't paid attention to it or ever had it until now that you mention it) but to avoid those pesky talons. They're a pain even when you are high level enough to handle them. How do you avoid straying form the true way of the force (neutrality)?
AimlessArrow 11 Thg10, 2015 @ 8:33am 
Kill innocents,robbering places and people if you slips to good and give purified water to homelesses or donate money to churches if you are in bad. Fortunatelly this game doesnt force you to choose between sides (FNV does) so you can do whatever you interesting in. You can play the game to the end that way and you dont need to raise Speech skill over 40. Talons are useful 'til you arent trained to wear servo armours. And easy to kill them with grenades or with their own weapons.
Charlemagne 11 Thg10, 2015 @ 11:03am 
The talons are manageable but sooo annoying, they appear right in your face when you're coming out of a door or tunnel. And they tend to be well armed. No headgear is some consolation, but meh I would rather avoid them in early game.
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