Fallout 3 - Game of the Year Edition

Fallout 3 - Game of the Year Edition

Unas Jul 19, 2014 @ 2:30pm
RH-ironsights issue.
Hello, recently there has been issues when I try to aim using ironsights. After playing for a little while the sights will end up being inaccurate. It looks as if my character is holding the gun at an angle. I recently installed some mods, including ones that change the camera. I figured it probably was caused by the ones that change the camera, but I uninstalled both and the issue is still happening. If anyone has any advice, please tell me. Also, I included my plugin list below.

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Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
DCInteriors_ComboEdition.esm
CINEMATECH.esm
Mart's Mutant Mod.esm
EVE.esm
ArefuExpandedByAzar.esm
Alton, IL.esm
CALIBR.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
Destruction.esm
Dree Perks.esp
xCALIBR.esm
FWE - Combat Overhaul_Core.esm
ImaginatorFO3.esp
RH_IRONSIGHTS.esm
CASM.esp
dD - Enhanced Blood Main.esp
DarNifiedUIF3.esp
Destruction - Main - Statics.esp
Destruction - DLC - Statics.esp
AltonAddon.esp
Mart's Mutant Mod - DLC Anchorage.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
FO3 Wanderers Edition - Main File.esp
Mart's Mutant Mod.esp
CombatEnhanced-Package v02.esp
Combat Enhanced-Tactics.esp
Destruction - Main.esp
Fellout-Full.esp
Destruction - CP - Fellout.esp
FWE - Combat Overhaul_Equipment.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC The Pitt.esp
Fellout-pipboylight.esp
Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
MMM - FWE_Combat Overhaul Master Release.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Blackened FWE + MMM + EVE.esp
WeaponModKits.esp
RH_WMK_Bridge.esp
WeaponModKits - FWE Master Release.esp
CompoundCrossbows_V1_14-18742.esp
CompoundCrossbowsforFWE603_V1_14-18742.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
Destruction - DLC.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
Fellout-Zeta.esp
RH_IronSights_Basic_AnchoragePlugin.esp
GaussCompleteBeta.esp
F3ProjectRealityMkI.esp
RH_FWE_Bridge.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_Basic_ZetaPlugin.esp
Fellout-PointLookout.esp
RH_EVE_Bridge.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_PL_NewItems.esp
ArefuExpandedByAzar-Radio.esp
autocannon.esp
DYNAVISION - Dynamic Lens Effect.esp
Directors Chair - Fallout 3.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
ShellRain.esp
WeaponModKits - BrokenSteel.esp
RH_IronSights_Vanilla_NewWeapons.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
RH_IronSights_Pitt_NewRifleSights.esp
WeaponModKits - Zeta.esp
WeaponModKits - PointLookout.esp
xCALIBRammo_FWE.esp
ZL-ACR.esp
MergedPatch.esp
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Showing 1-15 of 34 comments
StepItUpM8 Jul 19, 2014 @ 2:57pm 
Same problem happens to me, saving and reloading solves the problem 100% of the time also sometimes switching to a different weapon and switching back fixes it but not always. I havent found a permanent fix sadly.
Unas Jul 19, 2014 @ 3:27pm 
Originally posted by Authoritaaa:
Same problem happens to me, saving and reloading solves the problem 100% of the time also sometimes switching to a different weapon and switching back fixes it but not always. I havent found a permanent fix sadly.

Thanks for the reply. Could you by any chance list the mods you have installed? If it's a hassle, don't worry about it. I want to compare our mods and see if we can figure out what is causing it.
BenWah Jul 19, 2014 @ 4:13pm 
Let me guess, you're using stutter remover?

p.s. your load order is really crazy, you need to run BOSS.

You even have blackened above the FWE and MMM stuff, that's bad news
Last edited by BenWah; Jul 19, 2014 @ 4:15pm
Unas Jul 19, 2014 @ 6:14pm 
Originally posted by BenWah:
Let me guess, you're using stutter remover?

p.s. your load order is really crazy, you need to run BOSS.

You even have blackened above the FWE and MMM stuff, that's bad news

Yeah, I had the stutter remover. IS that what causes it?

Also, I decided to try their new program LOOT. I had to go somewhere but before I did I looked at the load order and noticed how crazy it was. The strange thing is that ever since i've started using LOOT over BOSS my crashes have ceased.
BenWah Jul 19, 2014 @ 9:27pm 
Yes, stutter remover causes it.
I recommend using Boss instead of loot until they improve loot a bunch.
Last edited by BenWah; Jul 20, 2014 @ 5:03pm
Unas Jul 20, 2014 @ 8:05am 
Originally posted by BenWah:
Yes, stutter remover causes it.
Yes, Loot is just terrible at the moment, I'm sure it will be good eventually.
The funny thing is I constantly get messages from people who just saw the loot video telling me I should tell everyone to use that instead...

Hmmm that is strange. I wonder why it causes it? Well, thanks for saving me a lot of time.

Also, I haven't seen the LOOT video. It does seem to work better in some areas then BOSS. However, as you saw it tends to get a few of the plugins wrong.
Unas Jul 20, 2014 @ 1:19pm 
Originally posted by BenWah:
A few? Most!

If it got most of them wrong, wouldn't the mods not work and crash all the time? Also, this may be of help...

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How can the load order LOOT gives be right if BOSS gives a very different load order?

There can be more than one correct load order for a given set of plugins. For example, some plugins may not conflict or depend on each other, so their relative orders wouldn't matter. The load order BOSS gives is hand-made to look 'neat' as well as work, so plugins from the same mod will usually get grouped together, but LOOT doesn't know which plugins belong to which mod, so it just puts them where it thinks they work.

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I'm not saying LOOT is the fix all/ solve all solution. However, I think people should give it a chance. If they try BOSS and still have a lot of crashes, why not back up the plugin order and then try LOOT?
BenWah Jul 20, 2014 @ 1:22pm 
There are hundreds of conflicts between FWE-EVE-MMM, the result of your load order from running loot means none of those will be resolved by blackened.
Last edited by BenWah; Jul 20, 2014 @ 5:04pm
Unas Jul 20, 2014 @ 1:22pm 
Originally posted by BenWah:
People should use loot right now if they want to break their game.
The load order you posted after having used it is the best proof I've seen yet. :)

And I guess use BOSS if you love crashes? :)
BenWah Jul 20, 2014 @ 1:25pm 
I've never had a problem with boss
Unas Jul 20, 2014 @ 1:29pm 
Originally posted by BenWah:
I've never had a problem with boss

I have had plenty with BOSS. I mean nothing major but still small issues. Also a lot of the smaller mods aren't recognized by BOSS. Neither of the two are perfect, but one may work better for some people and the other may work better for some people. Either way, there's no harm in a person trying both to see which makes their game more stable.
BenWah Jul 20, 2014 @ 1:31pm 
OK, maybe I should just contact the authors to point out the problem, i guess it's just blackened that is bombing.
I really wonder about the placement of the ironsights bridges above a lot of the ironsights esps too.
And placing project reality so high can't be good. I'm guessing loot doesn't recognize world space issues.
Last edited by BenWah; Jul 20, 2014 @ 1:34pm
Unas Jul 20, 2014 @ 1:34pm 
Originally posted by BenWah:
OK, maybe I should just contact the authors to point out the problem, i guess it's just blackened that is bombing

Yeah, I noticed it doesn't like blackened patches too much. I believe they said that LOOT can use a masterlist for some plugins if necessary. I'll see if I can report the issue also so they can possibly add it.

Yeah I manually moved the bridges down also. I had an assualt rifle that would only use iron sights when firing, so it does cause some conflicts.
Last edited by Unas; Jul 20, 2014 @ 1:36pm
Unas Jul 20, 2014 @ 1:39pm 
Hey also, do you know why the stutter remover causes the issue? It seems to have stopped since I removed it, but i'm just curious why they conflict. It's such a strange bug.
BenWah Jul 20, 2014 @ 1:40pm 
The author of stutter remover is baffled, but ti's a proven bug.
I think you can work around it by disabling a specific part of stutter remover, the ini file lets you do that. I should try to get the info.
Last edited by BenWah; Jul 20, 2014 @ 1:41pm
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Date Posted: Jul 19, 2014 @ 2:30pm
Posts: 34