Fallout 3 - Game of the Year Edition

Fallout 3 - Game of the Year Edition

Why would you blow up megaton?
Assuming you're not being Hitler, why would you blow up megaton? How is it an actual desicion that people have to think about?
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well i did it once in a playthrough just to see how the story changes.
to see the beautiful explosion, what else would anybody what to blow it up:steamhappy:. on the story side not much... Moria turns into a guel (sorry about the spelling) theres that...and a room in the tower...yeah not much at all. But you must see the explosion at least once just save before you rig the big boom boom. :steammocking:
it's nice to have some genuinely evil options, though if you're looking for character motivation you could go for the money (as I recall Tenpenny, or whatever his name was, gives a reward), taking a disliking to some of the NPCs or just being a psychotic arsehole
Messaggio originale di vioray:
as I recall Tenpenny, or whatever his name was, gives a reward
Isn't the reward about the same as the reward for disarming the bomb?
It is all about roleplay. Some people want to be evil. Also the choice has similar rewards but one could be better than the other for certain players.
Well it depends on how you look at it. I blew up Megaton through at least 4 or 5 playthroughs BEFORE I realized that there was another option. And quite happily I might add. I only saved Megaton afterwards because I was told there was another option.

Megaton doesn't exactly endear itself since you are:
- Accosted by some random gun-happy "sheriff" who claims to be the sheriff because he has the only AR in the city and that "people wanted me to be sheriff" (MAYBE BECAUSE OF THE GUN!?)
- Sent by some random lady to gather LANDMINES of all things fifty kilometres away. Although to be fair, I only did Moira's quest the first time and ignored it afterwards
- Blackmailed by the local tavern owner who then sends you to blackmail other people so he can tell you "Yeah kid, your dad went in vaguely this direction, can't remember anything else"

After all that, I wasn't exactly enamoured of Megaton. So when some random guy in the bar says "Oh I have some clients who want to remove this place" I was all on board, thinking that something interesting and potentially beneficial to me (AMMO) could be obtained. And since you never actually meet the client (Tenpenny) until the very end, all you have to go on is Burke. And he's a lot more likeable in that he doesn't send me to gather landmines or wave an AR in my face.

Granted, the first time I went through with this, I didn't expect the whole town to be leveled. I was thinking it would be along the lines of a corporate takeover with leverage. But when I went through the final steps and was presented with the detonator, my thoughts were not of regret. They were, "Dammit, I should've looted the place first" and "Awesome, I FINALLY get to see an atom bomb go off in a Fallout game AND I GET TO BE THE ONE TO DO IT!"

So far, Megaton has been saved exactly ONCE for all of my FO3 playthroughs. All the other times? Leveled. ♥♥♥♥ you Lucas, get your ♥♥♥♥♥♥♥ gun out of my face. Maybe if you actually went out of the city for once and helped the guards then the ♥♥♥♥♥♥♥ caravans might actually survive once in a while. But no, you have better ♥♥♥♥ to do. Like walk around town with your garbage AR, blithely ignoring Moriarty blackmailing everybody in a 10 kilometre radius.
Messaggio originale di www.RealLifeDickParty.com:
Messaggio originale di vioray:
as I recall Tenpenny, or whatever his name was, gives a reward
Isn't the reward about the same as the reward for disarming the bomb?
Yup!
Destroy Megaton: 300 XP, Caps, Key to your own Tenpenny Tower suite (and -1000 Karma!)
Disarm the bomb: 300 XP, Caps, Key to your new Megaton house

I always choose to disarm the bomb. I like the city and my Megaton house is really cozy! :)
really is down to which house you would perfer I perfer the tenpenny for the fact it is close to more merchants and well that just makes it easier to unload stuff same reason I perfer riften since both make it easy to unload your sellables
Because Bethesda writes the ♥♥♥♥♥♥♥♥♥ stories in history.
i still thought fallout 3 had a better story then 4 did lol
Better digs and punishment of Moira.
screw those filthy megaton ghouls, they are ruining the view. blow 'em up everytime.
Messaggio originale di Starbug:
Better digs and punishment of Moira.

hate to break it to you (actually I'm lying, I like Moira so I'm quite happy to inform you) but she really doesn't even notice it. at all. she will, in fact, cheerfully continue to offer the same quests afterwards
Messaggio originale di ♛ Binli die Schreckliche ♛:
Messaggio originale di www.RealLifeDickParty.com:
Isn't the reward about the same as the reward for disarming the bomb?
Yup!
Destroy Megaton: 300 XP, Caps, Key to your own Tenpenny Tower suite (and -1000 Karma!)
Disarm the bomb: 300 XP, Caps, Key to your new Megaton house

I always choose to disarm the bomb. I like the city and my Megaton house is really cozy! :)
It has been a while since I last played, but I thought you could disarm the bomb, get the rewards, then talk to Burke again and get the fusion charge and blow it up, there by getting twice the rewards. Plus a nice explosion. And who doesn't like a nice explosion?

Appears you can't do both. Maybe something got updated...
Ultima modifica da just.nuke.em; 23 ago 2016, ore 17:35
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Data di pubblicazione: 21 ago 2016, ore 22:08
Messaggi: 20