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Open the console with the item in view, click the item until the reference object code (which is the specific code referencing that object in that position) appears on the upper edge of the screen, then type 'gbo' into the console and hit enter.
This will spit out the base object code , which you can then use to spawn the item/object into your inventory with player.additem <base item code> <#amount> <#quality> or spawn it somewhere near you with player.placeatme <base item code> .
I guess there are easier ways using FO3Edit or the GECK, but I am not familiar with those tools.
If any items from a mod don't show up in-game, you have either have a load order problem, causing one or multiple mods you have installed to override each other and conflict.
OR you are missing a mod that your weapon mod depends on. If the weapon uses ammunition not included in the base game, you will probably need the CALIBR mod to make it work. Read the weapon mod install tips carefully to be sure what it needs and what it might conflict with.
I am only getting into this, have spent the last 2 weeks trying to get a modded game to work with about 30 mods, trust me I know the headaches one mod weapon can cause.
I know, how to use the commands. If you have the Item, its easy to find the ID but if you don't have one, its difficult. the easiest way is propably to put it in a container, select it and type in "showinventory".
I just took a look into the mod files and found some of the Codes.
But wasn't nesscessarily its id, till I read wiki
They using the " zap" ( without speech marks ) command can permanately remove it , I was actually able to use it on wadsworth And the bike, but after spending time away, it'll no doubt reset, and come back like wadsworth does , killed him twice now he just resets..
Must remember to use markfordelete
So there's another command you can use , click tild ~ click on item get it and type zap hit enter..
if it does disappear try using markfordelete to make sure it stays away..
It's not about removing items... The question was more how to find the IDs. But couldnt you enter the "disable" command to get rid of some items.