Fallout 3 - Game of the Year Edition

Fallout 3 - Game of the Year Edition

How can i find Item IDs in the Console?
Hey, how can i find the base codes for weapons etc. in the console?

I tried help ITEM 4. For example help stimpack 4, or help "lee enfield" 4 weap.

They didnt work. i think in my game is a bug but i dont wanna reinstall everything (game, DLCs MODs etc.)

The items i wanna have can't be found in the game so i have to use something like a editor tool or a console command.
Last edited by AlphaStorm100; Mar 17, 2019 @ 4:46am
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Showing 1-6 of 6 comments
Dutchcrazygamer Mar 17, 2019 @ 3:23am 
Originally posted by AlphaStorm100:
Hey, how can i find the base codes for weapons etc. in the console?

I tried help ITEM 4. For example help stimpack 4, or help "lee enfield" 4 weap.

They didnt work. i think in my game is a bug but i dont wanna reinstall everything (game, DLCs MODs etc.)

The items i wanna have can't be found in the game so i have to use something like a editor tool or a console command.
https://steamcommunity.com/sharedfiles/filedetails/?id=470525271&searchtext=Id+lists
AlphaStorm100 Mar 17, 2019 @ 4:48am 
Originally posted by Dutchcrazygamer:
Originally posted by AlphaStorm100:
Hey, how can i find the base codes for weapons etc. in the console?

I tried help ITEM 4. For example help stimpack 4, or help "lee enfield" 4 weap.

They didnt work. i think in my game is a bug but i dont wanna reinstall everything (game, DLCs MODs etc.)

The items i wanna have can't be found in the game so i have to use something like a editor tool or a console command.
https://steamcommunity.com/sharedfiles/filedetails/?id=470525271&searchtext=Id+lists
-_- i already wrote, i search weapons from mods, they won't be listed in a basegame id list
iriemk Apr 16, 2019 @ 8:29pm 
I'm a semi-Luddite, so I can only tell you how it works in-game via console command, which is actually pretty simple - provided you have found the item/static object in question and can click it on screen.

Open the console with the item in view, click the item until the reference object code (which is the specific code referencing that object in that position) appears on the upper edge of the screen, then type 'gbo' into the console and hit enter.

This will spit out the base object code , which you can then use to spawn the item/object into your inventory with player.additem <base item code> <#amount> <#quality> or spawn it somewhere near you with player.placeatme <base item code> .

I guess there are easier ways using FO3Edit or the GECK, but I am not familiar with those tools.

If any items from a mod don't show up in-game, you have either have a load order problem, causing one or multiple mods you have installed to override each other and conflict.
OR you are missing a mod that your weapon mod depends on. If the weapon uses ammunition not included in the base game, you will probably need the CALIBR mod to make it work. Read the weapon mod install tips carefully to be sure what it needs and what it might conflict with.
I am only getting into this, have spent the last 2 weeks trying to get a modded game to work with about 30 mods, trust me I know the headaches one mod weapon can cause.
AlphaStorm100 Apr 20, 2019 @ 5:48am 
Originally posted by iriemk:
I'm a semi-Luddite, so I can only tell you how it works in-game via console command, which is actually pretty simple - provided you have found the item/static object in question and can click it on screen.

Open the console with the item in view, click the item until the reference object code (which is the specific code referencing that object in that position) appears on the upper edge of the screen, then type 'gbo' into the console and hit enter.

This will spit out the base object code , which you can then use to spawn the item/object into your inventory with player.additem <base item code> <#amount> <#quality> or spawn it somewhere near you with player.placeatme <base item code> .

I guess there are easier ways using FO3Edit or the GECK, but I am not familiar with those tools.

If any items from a mod don't show up in-game, you have either have a load order problem, causing one or multiple mods you have installed to override each other and conflict.
OR you are missing a mod that your weapon mod depends on. If the weapon uses ammunition not included in the base game, you will probably need the CALIBR mod to make it work. Read the weapon mod install tips carefully to be sure what it needs and what it might conflict with.
I am only getting into this, have spent the last 2 weeks trying to get a modded game to work with about 30 mods, trust me I know the headaches one mod weapon can cause.

I know, how to use the commands. If you have the Item, its easy to find the ID but if you don't have one, its difficult. the easiest way is propably to put it in a container, select it and type in "showinventory".


I just took a look into the mod files and found some of the Codes.
jaderive Apr 21, 2019 @ 4:25pm 
Using the "help" in fo3 doesn't ever seem to work for item id's, I wanted to get rid of that red trycicle from the pre war vanilla theme, and nothing ever came with names and id , jut an id showed..
But wasn't nesscessarily its id, till I read wiki
They using the " zap" ( without speech marks ) command can permanately remove it , I was actually able to use it on wadsworth And the bike, but after spending time away, it'll no doubt reset, and come back like wadsworth does , killed him twice now he just resets..
Must remember to use markfordelete
So there's another command you can use , click tild ~ click on item get it and type zap hit enter..
if it does disappear try using markfordelete to make sure it stays away..
AlphaStorm100 Apr 21, 2019 @ 5:21pm 
Originally posted by jaderive:
Using the "help" in fo3 doesn't ever seem to work for item id's, I wanted to get rid of that red trycicle from the pre war vanilla theme, and nothing ever came with names and id , jut an id showed..
But wasn't nesscessarily its id, till I read wiki
They using the " zap" ( without speech marks ) command can permanately remove it , I was actually able to use it on wadsworth And the bike, but after spending time away, it'll no doubt reset, and come back like wadsworth does , killed him twice now he just resets..
Must remember to use markfordelete
So there's another command you can use , click tild ~ click on item get it and type zap hit enter..
if it does disappear try using markfordelete to make sure it stays away..

It's not about removing items... The question was more how to find the IDs. But couldnt you enter the "disable" command to get rid of some items.
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Date Posted: Mar 17, 2019 @ 3:22am
Posts: 6