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The Pitt DLC unlocks an ammo press for you. Throw metal in, bullets come out.
It's pretty early. idk, lemme check.
Yeah, I farmed thousands of .10 for my minigun and took it home. Basically set for big guns build.
Moira Brown (Megaton) - Early game vendor, not too much ammo.
Flak & Shrapnel (Rivet City) - Best ammunition vendor in the game and will sell at even better prices if the optional portion of the Wasteland Survival Guide quest is done to speak of them favorably. Only vendor that naturally sells mini nukes; lots of ammunition.
Segrave Holmes (Rivet City) - He usually doesn't sit in his shop, typically in the lobby of the Weatherly Hotel. He will sell his goods to you at either +10% markup or +10% markdown depending on how you handle the unmarked quest with Bannon. Not as much ammunition as Flak and Shrapnel, but more than what Moira Brown would typically carry.
Tulip (Museum of History/Underworld) - Almost as good as Flak and Shrapnel, however does not sell mini nukes. Has lots of ammunition.
Sydney (Museum of History/Underworld) - Sydney will become an ammunition vendor if she survives her involvement in the quest "Stealing Independence" given by Abraham Washington in Rivet City or by discovering the National Archives by yourself. She will reside in the Ninth Circle and have lots of ammunition.
Lydia Montenegro/Michael Masters (Tenpenny Tower) - Lydia is the orignial owner of Boutique Le Chic; however, depending on the results of your choices in the quest "Tenpenny Tower", she may be replaced by Michael Masters. They both have pretty good amounts of ammunition.
Chief Gustavo (Tenpenny Tower) - Security chief of Tenpenny Tower; pretty good amount of ammunition. Depending on your choices in the quest "Tenpenny Tower" he will either stay alive or be killed and not replaced by another vendor.
Lucky Harith (Canterbury Commons/Various Wasteland locations) - One of the four Canterbury Commons vendors that roams the wastes and visits various locations; speicializing in weapons and munitions. Lucky will have an initial inventory comparable to Moira Brown early in the game, however; after making your way to Canterbury and investing 700 (or 350 I believe if you have the Master Trader perk) caps in Lucky's inventory expansion, his ammunition stock will rival Flak and Shrapnel. If fully invested in he will sell mini nukes I think.
The inventory of each vendor resets after three days of in-game time so just fast travel to each of them before a new inventory interval and you'll have plenty of ammo. I recommend the Scrounger perk as well, which grants more ammunition found in containers, requiring on 5 Luck and level 8. Imo the ammunition press is only useful for producing .44 magnum or .308 as they are the most expensive ammo type you can craft. I usually throw all of my 5 mil/.32 in there if I'm not using a big guns character (.32 becomes obselete eventually as the weapons that use this ammunition are outdamaged by much better mid to end game weapons, such as the Lincoln's Repeater which uses .44 magnum). Hope this helps a lot.
Recommend making your character partially a sneak build. The sneak attack bonuses will save you ammo. Don't use ammo on small fry. Just sneak attack melee or melee. Save ammo for harder stuff. Landmines and grenades, used wisely, go a long way as well.
As referenced above, if you don't mind blowing caps, can visit vendors.
I'm usually swimming in ammo later on in the game.
Dont worry you'll get better.