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Like in "Trouble at Homefront" there isnt "good" solution. You have to choose one. Tenpenny residents are snobish people who lives in the past. The ghouls wants what they cant reach by their own efforts(and presumably dont deserves, if the Tenpenny-gang was the first settlers in the tower).
I always choose the most pratical way: let the ghouls to kill humans, earn my home there and kill the zombies a few weeks after. By the time Tenpenny and Crowley are long gone (via other quests),there isnt serious karma loss (altough my aim is to keep it in neutral), and I have my own tower in the end. But again you cant be absolutely fine in this case.
The best way as I see it is to take the money and the gun from Chief Gustavo, explore the tunnels for xp and loot, talk with Roy to find out he can't open the service door on his own to let the ferals loose and then walking away like it's not your business.
This may end up being one of those times when I ignore the implications and just go for the reward. I do like the idea of tht ghoul mask you get from Phillips. Too bad you can't just steal it from him and run.
Your parents' favorite "I will give unto him that is athirst of the fountain of the water of life freely" is a dead giveaway, don't you think? Why would you even go look for your old man if you didn't care about the thing he wants to do with the thing?
Sure, you can blow Megaton up and p*ss off the whole Capital Wasteland along the way. Your old man? Why, he'll just give you "son I am disappoint" and "we'll talk about it later" because there's this free clean water thing for everyone, you see.
There's "You gotta shoot 'em in the head" for this. Which also poses a good question of what to do if you find out Crowley's true motives.
I do agree that the game doesn't necessarily force you to be good; in fact, it seems to reward you the most for being evil or morally ambiguous. This quest, for example, rewards you whether you let in the murderous ghouls or slaughter them in the name of wealthy bigots.
@Mediocrity -- Yeah, I have that quest and I know what Crowley's really up to, but other than killing Tenpenny, I'm still trying to decide how to handle it. After I called him on it, he seems fine with me just getting the keys and not killing the others, but Duvok is a bit of a scumbag. I'll still probably just shake him down for the key and leave him to his den of iniquity.
I am trying to play a "Good" character, but my own tendency towards the highest reward in video games makes it both difficult and interesting.