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At least they didn't make something equally stupid, like vampires living in a subway station, super heroes, or a town built around a functional atomic bomb.
Oh wait...
*eats 200 year old junk food to instantly heal gunshot wounds*
*drinks water to recover health lost from nearly drowning*
*gets hit by rocket*
*takes nap in rusty bunk bed*
*gets better*
https://www.youtube.com/watch?v=9NBbAtWbc8k
The actual problem with Little Lamplight is that it doesn't make sense:
Where do they come from?
How do they survive?
How were they able to build and handle defenses?
etc.
1) Although the game cannot state it, it is entirely possible for young girls to have babies earlier than adulthood. Since the children don't leave until 18, and there's no one there to tell them otherwise about sexual activity, chances are they're having babies of their own. Coupled with the few kids who might somehow stumble on the place (or be found by Little Lamplight scavengers), the city of children wouldn't have to do much to maintain its population.
2) They explain this in the game. The children live off of the fungus in the cavern, do a little scavenging in the nearby vault and outside, and use a special serum to heal themselves from cavern-related diseases.
3) Initially there were adults, so the kids had someone to learn from. Also, children are a lot smarter and more versatile than we give them credit for. With no one to "reign them in," I find it very logical that the little imps would come out the way they did: Fearless and foul-mouthed lords of the flies who take pleasure in killing people for the defense of their home.
People are ♥♥♥♥♥♥♥♥ to me in the game. I kill them. Not being able to kill them is annoying, in fallout 2 there was a place where children stole stuff from you, i butchered them all.
Its an rpg. Hate when i cant even play a role and the game forces me to do something besides the main story.
Essential NPC's is my biggest pet peeve.
Nobody puts baby in a corner.
I made them killable, then went back later in power armor, and spawned two deathclaws. It was magical.
I killed those little ♥♥♥♥♥ in FO2 also.
Fun fact: Fallout 1 was originally supposed to be GURPS Fallout, but the partnership between the developer and Steve Jackson Games fell apart, partly over difficulties adapting GURPS to a computer game and partly over the child killing and other content issues. (Actually the way the partnership ended was kind of dickish: According to Steve, he found out about it when a games journalist called him to ask why he abandoned the project...) SJ Games already had their offices raided over their research for GURPS Cyberpunk; maybe they weren't looking for more trouble.
The romances in Mass Effect aren't needed to finish the main quest, but that didn't stop people from going Full ♥♥♥♥♥♥ over them. Because a brief glance at a blue-skinned chick's butt is apparently a menace to civilization. Won't somebody please think of the children?
And Bethesda had already gotten in trouble once for the unused topless textures in vanilla Oblivion (some girl made a mod that used them) so they were already on the enemies list.
(Edited for profanity because I hate my words getting hearted out.)