F1 2013

F1 2013

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saiyamond Mar 14, 2014 @ 9:58am
WTF this is so difficult
What do you think? im always in mid field and +30sec to the first. on Easiest !! what can i do? im not so bad.
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Showing 46-58 of 58 comments
Ragequit Inc. Mar 16, 2014 @ 4:28pm 
Originally posted by Ellie:
oh sure, the wheel is more fun and immersion, but it is SLOWER than kbd and pad due to its ANALOG steering. Kbd plenty of control is best with tap tap tap tiny taps many pad and kbd players can beat wheel racers easily.

Are you ♥♥♥♥♥♥♥♥ me? So you're beating expert/legend AI in a Williams with a keyboard like it's nothing, I assume. Please..
PickLock Mar 16, 2014 @ 11:53pm 
Originally posted by oHAMBURGLARo:
Is it hard to learn in this game?

You just have to get out on the track and try it, some free run on abu would be good practice. What's nice also is you don't have to worry about breaking anything. Just practice on a long straight and when you come into the corner, keep downshifting until you are at a speed to be able to take the turn at, also while keeping a moderately high rpm. As you pass the apex, start shifting up as you begin to redline. The little lights at bottom middle are also a good indicator for when to shift and they will begin to flash and can guage general rpm levels. Practice makes perfect, especially in racing i've found.
Argo Mar 17, 2014 @ 1:11am 
Definitely practice a lot. This game is no sim, but it's very realistic. If you want a challenge, this is the right game. If you want an arcade game, sorry but this isn't for you. I've had this game for a while now and still have not gotten past Bahrain with pro difficulty. I drive no assists and use a Logitech G27 wheel. Honestly, I wish there were more functionality for the differential(let us adjust it) and give us use of the clutch, but this game was never designed to be a casual game (not trying to offend, but its meant to be a challenge for guys like me that play simulations like Asseto Corsa, rFactor 2, and iRacing). Some simple tips are to go to time trial, and just lap with the driving line on till you know the track, then turn it off. Then learn to control fuel through the quick menu while driving. Lean (Mix 1) through the slow corners, Rich(Mix 3) on the long straights, Normal(Mix 2) when in a general mix of turns and straights. Then learn how to save fuel and tires. That last one is probably the most important. Driving smooth and consistent will win more races than going balls out all the time. For those that have slow reactions, learn to anticipate. TL:DR | This game is for people who want to spend hours lapping and learning a track and then spending an hour or so more running a race utilizing all they've learned and still only finishing decently. | This game is not for people who just want to jump in a quick race and kick ass for a few minutes at a time.
captaincofresi Apr 23, 2014 @ 11:03am 
Since I am used to ease into a racing game, and start at an easy AI difficulty with all the driving-support on. Then gradually turning off the driving-support. And then raising the AI difficulty if I want more of a challenge. So that I manage to keep my frustration as high that the game is engaging for me, but not so high that I would need to put in a lot and a lof of hours to master the game before I would lower my frustration level. I did read that the tyre wear management of the AI for instance is so on the spot, that setting AI on easy, isn't easy at all in F1 2013. Is this really the case? And if so, how does F1 2013 AI difficulty settings compare to the difficulty settings in F1 2012? Would you for instance say easy AI on 2013, is the same as hard AI on 2012?
Spectre Apr 24, 2014 @ 2:19pm 
I have a few advices for you. First of all, do the tutorial. Then, race a few time trial laps on any circuit. Buy a gamepad first. Learn to ride fast. Then buy a wheel. Ride faster. You see, the main philosophy of the game and F1 is to go as fast as you can. Remember this words: DRIVE FAST! First, i thought the same thing: the game sucks. I liked it, but was way too difficult for me. With the keyboard. Then i bought a wheel. Thought i will get better. Nay. No ****ing way! So... i said... buy a gamepad. I bought an XBOX gamepad. Did a few laps on my favourite circuit: Brands Hatch. And it was right over there when i got the simple idea behind the game and F1: Drive Fast! I switched back to the wheel, did several laps on the same track, same car and i was even better than i was with the gamepad. So i took back the gamepad to the store and kept the wheel. And another thing: PRACTICE, PRACTICE, PRACTICE! The real race begins only when you've joined a race league... which i sucked big time... the game on easy is... relatively easy. Practice more and drive fast.
Spectre Apr 24, 2014 @ 2:22pm 
Oh, and by the way... the F1 cars have totally different physics: the faster you go, the faster you corner. It's still slow in, fast out of the corner, but... slow is quite fast for a ... normal car.
Watson690 Apr 24, 2014 @ 4:34pm 
Originally posted by Spectre:
<insert wall of text here>
Serious question: Why take the gamepad back to the store? It can be used for many other games available via Steam and nine times out of ten is better than playing with keyboard.
Takaria Apr 24, 2014 @ 4:39pm 
i bought a gamepad thinking the same thing and well
its still in the box
havent needed it once
i dont like camera controls with joysticks i find it clunky and a reduction in reaction time
Spectre Apr 24, 2014 @ 11:01pm 
I bought the gamepad specially for this game. I'm not such a fan of gamepads, and, after all, you drive a car with a wheeldrive, not a gamepad.
Zenith Apr 25, 2014 @ 3:34am 
difficult lmao the ia is arcade in this game you win if the game wants you to win there is no point in racing faster the ia will be faster to
captaincofresi Apr 25, 2014 @ 8:07am 
@Spectre, thanks for your comments. First of all I realise I didn't mention this, I use a Logitech Dirving Force GT for all race games. Dirt 2, Dirt 3 and Burnout Paradise (wich is on a different level altogether due to the arcade setting, still I like the strong FFB). What I like about Dirt 2 and Dirt 3, as well as the F1 2012 is that I can manage my level of challenge from easy to harder. What I expect from F1 2013 is that I cannot do this, because there is no 'easy' due to the optimal tyre management by the AI. And if I hear you say: practice, practice, practice, it sounds to me that the frustration level is way too high at the start of the game compared to F1 2012. Then there is no flow, and I probably won't play it for long, and I would have wasted my money. Therefore my question remains: how does F1 2013 AI difficulty settings compare to the difficulty settings in F1 2012? Would you for instance say easy AI on 2013, is the same as hard AI on 2012?
Spectre Apr 25, 2014 @ 11:07am 
Well... let's just say that "practice" thing goes for one hour or two... more or less. Until you finally get the idea of making a good setup for each race. The AI tends to cheat a little bit, so it comes like in Gran Turismo: once you've passed them, they'll slow down the pace a little bit. But it is a great game, after all, try a little bit harder. You didn't waste any penny, the game will reward you more than F1 2012 and Dirt series have done it.
captaincofresi Apr 25, 2014 @ 12:36pm 
Thanks for your insights.
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Date Posted: Mar 14, 2014 @ 9:58am
Posts: 58