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Especially in one of the mid range teams...The Williams was just not a great car in 2013..
I just started a new career with Williams, no aids and legend Ai...and I feel very fortunate that i will start the race tonight in the top 10 (Australia too..happens to be one of my strongest tracks)...though I dont expect to finish in the points....
The season 1, race 1 Williams has a horrible throttle response too...I must say...it seems like a on/off switch that goes from zero throttle to 100% after about 25% travel......its WELL LAIRY!!
But bloody fun too.
You qualified in the top 10 with a Williams? That's much better than in real life. You might need to start handicapping yourself to just one of the quick car setups. And Grand Prix mode is harder than Career.
Im totally aware that this is a strong result for the 2013 Williams in the game...hence why I even thought it worth mentioning!
I wont think of handicapping myself using the built in setups or something, until I see the result when I race (in 30 mins or so xD).....
Im pretty sure tyre wear is going to totally ruin the Q result (If I can even hold 10th past 3 or 4 laps)...as in practice when I was making my setup....my rubber was virtually destroyed on Primes in 10 or 12 laps....but that was while driving all out with 50% fuel..
We will see!
But why is GP mode harder than Career then? I would think they are roughly the same, across a 100% distance...they both have tyre and fuel sims dont they? (you have to excuse me because I have never actually tried GP mode quite honestly : D)
but every other opinion I can find on the subject says GP Ai is easier...though i cant really see why this might be.
(PS...Cm says Gp mode is slightly easier due to the R and D..Ai is the same, its the player car that is stronger...than a season 1 career car anyway)..with no or very few R and D upgrades
Try it out for yourself when you feel you are ready. No need to rush :)
I think thats how it works.
But if you have troubles on a track you miss the core turns. In Melbourne you have at least 2 very important turns. The first is turn 1. Most ppl I played with lost a lot of time here. Try that: Brake at 100meters and NEVERMIND WHAT YOU THINK (its a hint everyone helped. DO NOT THINK WHILE TURNING IN) Turn in at 50!!! A good corner speed at turn 1 is 180 at the turn out.
The second real import turn is the S turn after the long left turn. Try to hold the car as near as you can to the right wall. And focus your view at the 50 meter point. (To practice it try to 75. but you are getting really fast with the 50m point). At 50 take your finger from the throttle trigger, tip the braketrigger and turn in as hard you can. After you go through the apex of the first turn of the s. Go full throttle. You are doing right if you are the turn out at 265.
If you practice this. You will increase in carreer. And nevermind what you see on setups at the internet. Melbourne is a middle-high wing course. In F1 2013 the setup is kinda "usefull" "useless" If you are real good you can drive in Australia 2/2 2/1. But if you are starting to practice it go for 6/6 or 6/5 depends on how confident you are with your car.
Keep on practicing mate ;)
[edit] as i mention you are german? if you like add me. i can help a bit
A 1,26.2 - 1,26.9 is possible with williams in your 1st season.
Should be around position 6 - 8.
You said you lose to much time in entering corners.
Sounds simple but try to break ~10 meters earlier and then be earlier on the throttle.
For example: Turn 1 in Melbourne, you can try to break ~ 75 meters but you have to go to slow to pass the corner. Try breaking at 90 - 100 meters before the corner and when you turn in just lift the brakes and at APEX go onto the throttle.
Breaking to much into corners will cause understeer so try break a bit earlier lift breaks when you turn in more then 20 or 30 degree on your wheel and try to go as fast as possible on the throttle.
And most important: practice
Time trial and GP mode are easier then carrier.
In Time Trial and GP Mode your car has all Updates on it. In Carrier Mode you start every Season with a car that has no updates at all. The only thing that may change are the Thier's the cars got in.
No, I'm not German, I'm American, although I might as well just become German because the beers I drink most often are German Hefeweizens and my favorite type of wine is Riesling from Germany, lol. Thanks for the tips. What is "tc" (I'm guessing throttle control)? I haven't experimented too much with the game settings and I've just been using a car tuning setup I found on a guide here on Steam.
Yeah, I did many career seasons in 2010 & 2011. I also completed one season in 2012 but there were a lot of bugs and it seemed much the same in all the games. I did spend a lot of time customizing my setups then, but I grew tired of it. Then in 2012 and 2013, I just used the quick car setup and G.P. mode to stop myself from dominating the game.
One thing I don't like about career mode is that there seems to be a breaking point. If you can't make it past the breaking point in the season, you can't get R&D upgrades and you will fail in the game. But if you get past the breaking point, then you start getting all the upgrades and you beat your teammate all the time. Then the game gets way too easy, like winning races all the time especially with a customized setup. There seems to be no middle ground where there's good, constant competition with realistic results.
I like to play offline, single player and finding the correct AI competition is everything to me. With GP mode, AI competition is constant since there are no R&D upgrades to deal with. However, AI competition will still vary from track to track. With GP mode, I can do one race at a time. I have my own Excel file championship table where I track all the results. Over time, your skills will improve. Then you can increase the AI accordingly at a particular track judging from your past history.
I pretty much exclusively play career and online...but Ive only just come back to the game after a hiatus due to a broken wheel
Although I actually DID get into GRID 2 using a controller...when I pretty much hated it, playing with a wheel...
But when my wheel broke, I had hardly really begun to explore the 2013 game....and even though Ive only had 70 hours or something on it, I already think its my favorite of the series (having only misssed 2012 as a small protest on my part...for the bugs that had appeared in every version of the game
My problem is that I must play 100% races...thats my favorite thing..and so that doesnt actually leave much time to play many of the other modes, beyond Time Trial to practice for Career...
I know what you mean about the career mode, and failing to keep up with the R and D...in fact this concerns me in my current career...because as Williams, I qualified 10th at Melbourne (which I was pretty pleased with tbh
I hope this game wont suffer from the unreasonable targets that used to appear in the other games...
Then again.....does the qualification target even count for R and D? or is that just for the Rivalry and ranking?
I did at least manage to pass the 'Practice R and D' session.
...in fact...Ill stop rambling and actually go and play it I think
I never did 2013 career but from the past, achieving or failing targets mean absolutely nothing. Because if you meet your team's target, their next target will be greater & greater and more ambitious until you're forced to fail at some point. Then after you fail, they relax on your next target & makes it easier (just ridiculous). However, meeting your R&D objectives are everything (along with winning in the overall teammate challenge). You can't win in career until you do. But therein lies the problem. You start achieving all your R&D's and you start steamrolling to a point where it gets too easy and it's no longer fun.
In 2012, I completed 10.5 GP mode seasons(25% race). Almost a season with every team, cockpit view.
R&D target Result
Qualy: 2nd 4th
Race: Win 2nd
It was fun