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was too expensive for the actual content
no online community and there never really was
bad AI
very repetetive objectives
weapon restrictions made the movement profitable characters bad
movement was a selling point but it being contra productive to your team winning was bad
mostly unbalanced maps
mediocre shooter mechanics
I think this game is hit scan and no actual bullet physics??? I´m no quite sure, but does feel like hit scan.
there are a lot of just useless / worst weapons then others
praised endless character custimization while it was kinda limited
its the most brought up critics
most people would rather play games where you don´t have to get used to the weapon mechanics, even if you get used to them they are still just mediocre.
the objectives def are more diverse then some other games have in a similar genre so I don´t really get it as well but its stuff people bring up
especially the objectives being way to unbalanced some times
yes some guns are useless since there are just better varients of certain guns
And on the same note, it's the penultimate mission of the Security; which means a player will have to complete it chronologically to move on to next mission because without doing the Security and Resistance campaign chronologically, the players will learn nothing.
finished it on PC the other day, basically took a big engineer with a gatling, build my turret and just killed everything and let AI handle the operative still took 5-6 tries because AI never went to do the objective
There is also a major point, and that's called rewards after mission. The alforementioned mission only gave me Audio Logs, and not even a weapon modification! this game lack sense of reward when you complete missions which only gives you Audio Logs.