POSTAL 2

POSTAL 2

View Stats:
smikauskas Nov 5, 2015 @ 8:38am
OPENGL and MIRRORS !!!
i run my game in opengl render, because it causes no fps drops , when there are a lot of actions at the same time. the only problem i have is, when postal dude looks at the mirror, he does not see himself in the mirror, and the mirror looks like a square stone or block.how to enable in opengl render mirrors???. i believe i have to do some tweaks in postal2.ini file. any help? thanks
< >
Showing 1-6 of 6 comments
Running With Scissors [S]  [developer] Nov 5, 2015 @ 9:00am 
Unfortunately, that's OpenGLs fault. It doesn't support mirrored surfaces, so mirrors looking strange in OpenGL is normal.
Last edited by Running With Scissors [S]; Nov 5, 2015 @ 9:00am
smikauskas Nov 5, 2015 @ 9:42am 
dude looks at the mirror, but he dosn,t see himself in it, because mirror looks like stone. so if i understand corectly, no way to see dude in a mirror in open gl???
smikauskas Nov 5, 2015 @ 9:45am 
so , i'll play this game in open gl without mirrors:) because advantages are very good fps, no fps drop outs and not bad video quality
Last edited by smikauskas; Nov 5, 2015 @ 9:46am
Lil Ghork Nov 5, 2015 @ 12:35pm 
How do you run it in OpenGL?
Running With Scissors [S]  [developer] Nov 5, 2015 @ 12:38pm 
Edit your local Postal2.ini file with Notepad or a text editor, look for this section:

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice

Change it so that there's a semicolon in front of the D3DDrv line, and none in front of the OpenGLDrv line:

[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
Lil Ghork Nov 5, 2015 @ 12:45pm 
Originally posted by Running With Scissors S:
Edit your local Postal2.ini file with Notepad or a text editor, look for this section:

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice

Change it so that there's a semicolon in front of the D3DDrv line, and none in front of the OpenGLDrv line:

[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
Alright, thank you!
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Nov 5, 2015 @ 8:38am
Posts: 6